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  1. #1
    Player
    Sephirah's Avatar
    Join Date
    Aug 2013
    Posts
    631
    Character
    Nim Loki
    World
    Leviathan
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Steeled View Post
    Second, cures are not "negative damage", they're healing. You're showing utter dedicated fanboyism by claiming this is otherwise. An attentive whm, seeing Overcure proc, might want to use it to move the tank's health now. Is it the best choice? Probably not at this time (Cure III costs twice as much as Cure II, and a cure III critical does about 1.25x more than a cure II), but it's an option, and whatever makes the tank live, makes the tank live.
    To be fair, I think this is the first Final Fantasy that didn't count healing as "negative" damage. For example, in every other FF I can think of, healing spells would deal damage to undead, skeletons etc, because they're already dead, so bringing them closer to "life" is killing them. Was actually really disappointed it wasn't possible to do this here. (Unless of course I just don't know how, anyone can feel free to correct me but everytime I tried it would just cast on me)

    Quote Originally Posted by Steeled View Post
    Yeah, my whm capped healing skill on undead in that fashion in XI. However, what you're talking about is lore and flavor, that still doesn't make them negative damage in the code-sense, and that's what matters.
    I make no claims to have any clue as to how it's actually coded, I think they were using "negative" damage in an "anti"damage sense, like, processed as normal damage, just does the opposite (like regardless of it being a healing spell or dps, they're both throwing out a positive number, healing abilities just add it to the target instead of subtracting it ). I wasn't trying to say the heals are actually doing damage for say -3000.
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    Last edited by Sephirah; 11-17-2013 at 12:38 PM.

    http://youtu.be/gGJPq1qmtrk - PLD Controller Tanking AK with no UI video

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