It is working as intended. A Critical is a Critical and most games do not differentiate between Critical + (heal) and Critical - (damage). It would require quite a bit of recoding (and an entire overhaul of the damage system) for a separation of Critical Heal and Critical Damage.
 
		
		 
			 
			

 
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			 Originally Posted by Johnist
 Originally Posted by Johnist
					
 
			
 
			 
			
 
			

 
			
 
			 
 
			


