i dont think it is quite this simple. If client live games were the norm. they received the action from the client, sent it to the server, and sent back a response and they were still pretty snappy. the original 1.0 UI did this, and it was unbearably slow, taking 3-5 seconds just to open up a menu. Theoretically, making the game run server side should speed things up because now the transmission doesnt need a response. i think they just built the game on a shoddy framework, completely changed and revamped the game from the ground up, and never addressed the exact same problem we had in 1.0. If i recall, fixing that very deep rooted issue was one of the reasons we got a completely new game