Thank you for providing detailed, logical information on this topic. Especially in what can be a very thankless environment.
Just wanted to let you know that I appreciate your post!



Thank you for providing detailed, logical information on this topic. Especially in what can be a very thankless environment.
Just wanted to let you know that I appreciate your post!
Everyone thought paid retainers and fantasia would be the end of it.
You were warned.
Cash shop in, TrystWildkey out.
SE Dev 1 : "Lets make primal battles twitch-sensitive. Toss out mob AOEs they have to dodge."
SE Dev 2 : "Yes, but doesn't our server-based action logic make it likely players will be caught in them?"
SE Dev 1 : "Not if they have a good connection."
SE Dev 2 : "And if they don't?"
SE Dev 1 : "Blame their ISP. Or get them to move to Canada."
I've never seen a more fitting signature relating to a post. XDSE Dev 1 : "Lets make primal battles twitch-sensitive. Toss out mob AOEs they have to dodge."
SE Dev 2 : "Yes, but doesn't our server-based action logic make it likely players will be caught in them?"
SE Dev 1 : "Not if they have a good connection."
SE Dev 2 : "And if they don't?"
SE Dev 1 : "Blame their ISP. Or get them to move to Canada."
This brings one question to my mind. I live in the UK and i do notice a small delay but i have spent time on my connection making sure it is a quality connection as i used to play FPS at competition level. Would i be correct in presuming that people with a less than optimal connection would suffer more?
When i say less than optimal i mean suffering from back ground noise on phone lines, minor faults that would not be really noticeable with the Client live state.
The reason i ask is that if these things can effect it then there is a probably chance that people who may have noticed problems in other games might be able to improve their in game experience.
Also, the more things the client is put in control of the easier it is to hack and cheat.


I don't have an issue because I am an IT Guru/ IT Generalist Jack of all trades and my PC is a Beast, and my ping to the datacenter is 30-40 ms. I don't lag at all and have about 2500$ in my gaming PC.
There are so many variables involved, that explaining why some people have issues and some don't is difficult. It could be PS3 + Latency to server, it could be the PC is old and slow and not up to spec to overcome the issue.
Bottom line though it's latency to the server and user reflexes. Some people are just faster than others and move out of it super quick often times before it's even visble.
SE is so hard core against preventing hacks that they end up hurting their game design more than their helping it. A full server Side MMO is just a bad Idea for a global targetted game unless your going to have data centers all over the place geographically.
Until Quantum Entanglement is harnessed for Data Teleportation and used to create a <5ms latency global world wide internet, it's a bad idea.
IMO user experience should always come first before thinking about ways to prevent hackers. I imagine their whole mindset when they make a game like this is "How can we design the fight mechanics so hackers can't cheat by hacking how much dmg they did, where their xyz was, whether they were in an aoe, etc etc etc" instead of going "How will this perform for users, will latency be an issue in dodging these mechanics" etc.
Personally I'd rather have a game full of cheaters I can play, than a game that's full of them anyways that I can't play.
Hackers will always find a way to hack a game, it's moore's law. No matter how secure you make something, they will find a way. Just give up on it. Secure the obvious things like player accounts, assets, mining nodes, crafting etc and make the fights respond fluidly.
Last edited by Ryios; 11-16-2013 at 08:10 AM.

Well, aren't you precious.
Unless that was sarcasm, in which case let me inform you - it doesn't work in text form.
Having an opinion does not make you right or wrong, it simply means you have an opinion. Don't get irritated when people don't agree.

I see, then I apologise.
I'm pretty much the same as you with a single difference, my connection is on the other side of the planet from the servers and goes from here to Australia, to the US and then to the servers. 200ms is the absolute best latency I ever see, which is actually amazing considering the shoddy cross country infrastructure of the aforementioned nations.
Having an opinion does not make you right or wrong, it simply means you have an opinion. Don't get irritated when people don't agree.



I think the best fix for the problem would be to extend the cast time of the red zone by 1 or 2 secs.
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