SE Dev 1 : "Lets make primal battles twitch-sensitive. Toss out mob AOEs they have to dodge."
SE Dev 2 : "Yes, but doesn't our server-based action logic make it likely players will be caught in them?"
SE Dev 1 : "Not if they have a good connection."
SE Dev 2 : "And if they don't?"
SE Dev 1 : "Blame their ISP. Or get them to move to Canada."