Quote Originally Posted by Wowa View Post
Does this netcode issue affect each instance differently? I'm a bad, but I am able to complete coil t1-4, Ifrit HM, Garuda HM with no problems, but I get in Titan HM and die to weight of the land even though it looks like I'm out of the ripples on my screen. I even use sprint but for some reason sprint even activates late when I'm in the instance. Bad player + bad netcode = I die too much.
In my experience and that of my FC, it became much worse in Titan HM and Coil (possibly because you can't really heal through too many mistakes in these).

In our runs, 9/10 times someone dies in Titan because he/she failed to predict the next move (Landslide or Weight of the Land) and didn't move before the red zone actually appeared (hint for you: memorise the whole sequence of Titan's skills or you just can't make it alive).

In Coil, I can't dodge half these ADS's AoE even though I see myself out well before their cast ends.

Also, I must say that personally on Ifrit HM, as a stunt (PLD, DF), I must absolutely hit (complete the animation confirmed by the sound effect) before his Eruption casts reached ~75% or else the bar will keep on and eventually completes (on top of that, the bar usually appears already ~25% filled). Which means I have a fraction of a second to hit my keybind. It became trivial when I had memorised his skill rotation, but as I was learning it, boy did I fail numerous times… (and I'm used to interrupting, I did it for years in many other MMO's, with an average-to-good reaction time, and never in another game do I see a cast bar still filling up after I interrupted it).