
Exactly. The .3 positional update is working as intended. Glad we agree.

No, I don't see how this would ever be addressed because it's not a problem...
Don't people find the instant skill lockouts for animations far worse? Nothing is better than casting a Lustrate and watching it go off after the tank is dead!
Last edited by FinagleABagel; 11-14-2013 at 11:45 PM.



I find it another symptom of the same problem. FFXIV was designed to be played over a LAN, not the internet.


Thanks OP for collecting all the various posts and linking them so that we can go in and like it. I hope they get this fixed soon. One thing about this issue I've noticed, is it seems to have various degrees of severity in DF. Almost like certain DF servers we connect to are in JP or something. I'm sure its been said a few times. But I just noticed back when i was doing different dungeons in DF, that sometimes i didn't have much lag at all throughout, and then sometimes it was so bad, I had to move immediately, or it would get me, even tho I look like I'm waaaay out of it. The lag is continuous throughout the dungeon, which makes me think I'm sitting on a JP server.


Thanks op, liked all those comments

I hope this gets addressed but tbh it's gotten to the point already where it seems clear that their lack of response thus far has been intentional.





Signed.
I used pingzapper last night and it did improve my connection but I shouldn't have to pay a fee on top of already paying subscription fee to get XIV running as it should when I don't have this issue with other online games... ><

We are dreaming if we have any thoughts of them ever fixing this.. The games going to die just like 1.0 did because of this issue and the fact they are COMPLETELY ignoring the community's concerns and purely posting/focusing on their OWN concerns, which the community does not even care about.



You're welcome! I just hope our collective efforts will come to fruition.
__
I still have hope, though. This issue may be more paramount to Square Enix's future plans than we previously thought. They’re going full-online, and multi-platform really is on the table, more than ever.
I was just reading Phil Roger's interview for GamesIndustry.biz earlier today, and this statement got me thinking: "the company iterated that all games from Square Enix will prioritise online play and components".
Well…If that is the plan, then forgive me for speaking so bluntly, but you should really hire some of the best network programmers in the world sooner rather than later… ^^;
__
On a side-related note, I was very pleased to read that "It has been great as a business to see how we have oriented ourselves around FFXIV - to see how work has flowed, almost seamlessly, seven days a week across Japan, America and Europe. It's probably the most power I have felt in the Square Enix business with the business really working as one." — Congratulations on that, SE. Really! I know where you come from, and it's by no means a small achievement, and success, to improve your corporate culture in this regard.
Also, this: "The direct relationship that [producer Naoki] Yoshida and the development team have forged with the players is superb, especially through the beta programs where we really worked with the players to shape the game they wanted." — It goes to show how much you guys have made a 180° on your way of approaching gamers, customers; and it's just great, as I said in the OP. Much obliged… Now's the time to really own that statement!
Last edited by Alcyon_Densetsu; 11-15-2013 at 06:06 AM.
“Focus on the journey, not the destination.
Joy is found not in finishing an activity but in doing it.”
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You're welcome! I just hope our collective efforts will come to fruition.
If that is the plan, then forgive me for speaking so bluntly, but you should really hire some of the best network programmers in the world sooner rather than later… ^^;

