Page 4 of 7 FirstFirst ... 2 3 4 5 6 ... LastLast
Results 31 to 40 of 68
  1. #31
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by SynMaris View Post
    This game was at 1.5mil just a few weeks ago... 600k and diving.
    All MMO's have a "Honeymoon phase" and the "initial nose dive". 1.5 million tried the game ( Free month), 600k+ people put up their subs. I'm sure it will drop a little bit lower than that. However, I think it will retain a healthy 450-500k subs.
    (0)
    Last edited by Starlord; 11-16-2013 at 03:06 AM.

  2. #32
    Player
    Tribunus's Avatar
    Join Date
    Aug 2013
    Posts
    188
    Character
    Tribunus Augustus
    World
    Ragnarok
    Main Class
    Pugilist Lv 60
    Cannot compare a game whos genre was generally unknown when WoW released, to now where it is not only known of but played by millions of people. If your going to compare launches you should be comparing with games such as GW2, RIFT, Neverwinter etc.
    (1)

  3. #33
    Player
    Bluejay's Avatar
    Join Date
    Aug 2013
    Posts
    119
    Character
    Jei Sumnter
    World
    Faerie
    Main Class
    Archer Lv 60
    You are mixing two issues: The launch and the content available at launch. The launch of FF 14 was one of the worst of all MMO's, and I have been through 30 launches. WoW's was relatively stable by comparison, though still not as smooth as DAoC or Rift.

    The amount of content is about normal for a new MMO. But the problem is that FF 14 doesn't just have to compete with other new MMO's. If you want to look as a value per dollar, you get WAY more with WoW's $15/month than you do with FF 14's $12/month. But there is the issue that most of us have done most if not all of the WoW content, so FF 14 still makes sense for us.

    My real concern isn't the amount of content, its the quality of what's there. Combat is slow, there seems to be major lag problems in boss fights, every FATE is nothing more than a zerg fest that apparently can't scale, etc... There are some fundamental design problems with this game.

    As far as the population, seeing a drain after a month or two of launch is normal. If the game is good they will be back for the next content patch / expansion pack.
    (3)

  4. #34
    Player
    Sepix's Avatar
    Join Date
    Jun 2011
    Posts
    92
    Character
    Lumoria Minahgo
    World
    Goblin
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Bluejay View Post
    WoW's was relatively stable by comparison, though still not as smooth as DAoC or Rift.
    Wait... WHAT!?
    Are you sure you were at the actual World of Warcraft Launch? Right at the start? Where you couldn't get a game anywhere? With 100s of disconnects, daylong maintenance's, 10.000 player queues and extreme lag that made absolutely everything unplayable FOR WEEKS? If you came 1 month later it doesn't count!
    (2)

  5. #35
    Player
    Bluejay's Avatar
    Join Date
    Aug 2013
    Posts
    119
    Character
    Jei Sumnter
    World
    Faerie
    Main Class
    Archer Lv 60
    I played at launch. I was able to reliably login within a week, the queues on my server were no longer than an hour, AND I didn't have to sit there mashing the login button over and over again for 3 hours because even the queuing system was broken. Do you remember just how bad FF14 was in August and September?
    (2)

  6. #36
    Player
    Astarica's Avatar
    Join Date
    Oct 2013
    Posts
    484
    Character
    Olan Durai
    World
    Midgardsormr
    Main Class
    Goldsmith Lv 50
    I don't know why people always pretend WoW had a rough launch. Yes with their number of servers it's possible you were on the one that just happened to be bad, or if you were on Illidan/Archimonde but it should be obvious why those two servers were super popular. The game is fairly stable and the most annoying part is the queue.

    At any rate MMORPG should be compared for the amount of relevent content. So if you look at WoW it'd be 5.4 raids, PvP, and possibly battle pets. Everything else is meaningless unless it's a major draw. That is, the ability to play plant versus zombies or any other of the hundreds of things you could do in WoW right now is no more important than the ability to have chocobos in FF14, as it's hard to imagine either is a key factor in getting you to play the game. FF14 obviously doesn't compare favorably on the raid department, though it compares even less favorably outside of that.
    (3)

  7. #37
    Player
    Reslin's Avatar
    Join Date
    Sep 2013
    Posts
    398
    Character
    Pharzyr Catro
    World
    Diabolos
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by SynMaris View Post
    The article I read was 1.5 mil subs and that it had dropped to 600K or so. The concurrent thing is a completely different thing. He was talking total subs. Not concurrent log-ins.
    No this game never had 1.5 subs. It had 1.5 accounts made but those weren't the number of people subbed. Subs have only gone up. You're confused. Note it was reported 500k more people bought the game last month. Their subscription time hasn't ended and some of those 500,000 could still sub thus raising the numbers.
    (2)

  8. #38
    Player
    Tyl's Avatar
    Join Date
    Sep 2013
    Posts
    98
    Character
    Tyl Phumin
    World
    Phoenix
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by MrObject View Post
    What I'd be more concerned about is the FFXIV/GW2 comparison. I played GW2's launch and it wasn't amazing, but it was pretty decent, similar to FF-ARR, both games had roughly the same end game content at launch [...]
    Not quiet, how I see it:
    GW2 had like "pve" "pvp" and "wvw", jump and run elements, puzzles, instances etc...
    while FF got like.... dungeons, dungeons, dungeons... and dungeons.

    It's only natural to compare "new" stuff if you can call this new, with the best played so far, for me it is gw2
    For me:
    The game was more stable (as in coding)
    it was way more dynamic and seemed more like hey were actually trying to think things trough.
    Might be it felt smoother, cuz FFxiv feeld more like an ps game on an emulator, still not pc friendly. While they're trying to make it pc friendly, it's not ps friendly anymore either...

    @ Topic
    i never played wow but i heard the first 3 days of launch were like, all servers permanently down?
    (1)

  9. #39
    Player
    SynMaris's Avatar
    Join Date
    May 2012
    Posts
    164
    Character
    Syn Maris
    World
    Sargatanas
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Sepix View Post
    Wait... WHAT!?
    Are you sure you were at the actual World of Warcraft Launch? Right at the start? Where you couldn't get a game anywhere? With 100s of disconnects, daylong maintenance's, 10.000 player queues and extreme lag that made absolutely everything unplayable FOR WEEKS? If you came 1 month later it doesn't count!
    That was also 10 years ago.
    (1)

  10. #40
    Player
    Allyra's Avatar
    Join Date
    Aug 2012
    Posts
    359
    Character
    Allyra Arianos
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Bluejay View Post
    WoW's was relatively stable by comparison, though still not as smooth as DAoC or Rift.
    No, just no.

    I love WoW, and have played on and off since day one of release. It was way worse than FFXIV's launch.

    Do you not even remember the boat glitch? The boat from Eastern Kingdoms to Darkshore worked, but the boat from Darkshore to Eastern Kingdoms did not. This means that Kalimdor kept getting overloaded with people who came there, then couldn't go back, and it would crash the server since it couldn't handle so many people on one continent.

    This, without exaggeration, would happen approximately every 2~3 hours with the servers being down for 30+ minutes while they tried to reset everything.

    They eventually replaced the boat with a dude that was just supposed to teleport you, but he didn't even work.

    I think it took them about two months and they did the savior patch that basically fixed all the major glitches to everyone's rejoicing.

    Quote Originally Posted by SynMaris View Post
    That was also 10 years ago.
    Irrelevant, guy is saying its release was better. It wasn't.
    (0)
    Last edited by Allyra; 11-16-2013 at 03:39 AM.

Page 4 of 7 FirstFirst ... 2 3 4 5 6 ... LastLast

Tags for this Thread