All MMO's have a "Honeymoon phase" and the "initial nose dive". 1.5 million tried the game ( Free month), 600k+ people put up their subs. I'm sure it will drop a little bit lower than that. However, I think it will retain a healthy 450-500k subs.
Last edited by Starlord; 11-16-2013 at 03:06 AM.

Cannot compare a game whos genre was generally unknown when WoW released, to now where it is not only known of but played by millions of people. If your going to compare launches you should be comparing with games such as GW2, RIFT, Neverwinter etc.
You are mixing two issues: The launch and the content available at launch. The launch of FF 14 was one of the worst of all MMO's, and I have been through 30 launches. WoW's was relatively stable by comparison, though still not as smooth as DAoC or Rift.
The amount of content is about normal for a new MMO. But the problem is that FF 14 doesn't just have to compete with other new MMO's. If you want to look as a value per dollar, you get WAY more with WoW's $15/month than you do with FF 14's $12/month. But there is the issue that most of us have done most if not all of the WoW content, so FF 14 still makes sense for us.
My real concern isn't the amount of content, its the quality of what's there. Combat is slow, there seems to be major lag problems in boss fights, every FATE is nothing more than a zerg fest that apparently can't scale, etc... There are some fundamental design problems with this game.
As far as the population, seeing a drain after a month or two of launch is normal. If the game is good they will be back for the next content patch / expansion pack.
Wait... WHAT!?
Are you sure you were at the actual World of Warcraft Launch? Right at the start? Where you couldn't get a game anywhere? With 100s of disconnects, daylong maintenance's, 10.000 player queues and extreme lag that made absolutely everything unplayable FOR WEEKS? If you came 1 month later it doesn't count!
I played at launch. I was able to reliably login within a week, the queues on my server were no longer than an hour, AND I didn't have to sit there mashing the login button over and over again for 3 hours because even the queuing system was broken. Do you remember just how bad FF14 was in August and September?

I don't know why people always pretend WoW had a rough launch. Yes with their number of servers it's possible you were on the one that just happened to be bad, or if you were on Illidan/Archimonde but it should be obvious why those two servers were super popular. The game is fairly stable and the most annoying part is the queue.
At any rate MMORPG should be compared for the amount of relevent content. So if you look at WoW it'd be 5.4 raids, PvP, and possibly battle pets. Everything else is meaningless unless it's a major draw. That is, the ability to play plant versus zombies or any other of the hundreds of things you could do in WoW right now is no more important than the ability to have chocobos in FF14, as it's hard to imagine either is a key factor in getting you to play the game. FF14 obviously doesn't compare favorably on the raid department, though it compares even less favorably outside of that.
No this game never had 1.5 subs. It had 1.5 accounts made but those weren't the number of people subbed. Subs have only gone up. You're confused. Note it was reported 500k more people bought the game last month. Their subscription time hasn't ended and some of those 500,000 could still sub thus raising the numbers.
Not quiet, how I see it:
GW2 had like "pve" "pvp" and "wvw", jump and run elements, puzzles, instances etc...
while FF got like.... dungeons, dungeons, dungeons... and dungeons.
It's only natural to compare "new" stuff if you can call this new, with the best played so far, for me it is gw2
For me:
The game was more stable (as in coding)
it was way more dynamic and seemed more like hey were actually trying to think things trough.
Might be it felt smoother, cuz FFxiv feeld more like an ps game on an emulator, still not pc friendly. While they're trying to make it pc friendly, it's not ps friendly anymore either...
@ Topic
i never played wow but i heard the first 3 days of launch were like, all servers permanently down?
That was also 10 years ago.Wait... WHAT!?
Are you sure you were at the actual World of Warcraft Launch? Right at the start? Where you couldn't get a game anywhere? With 100s of disconnects, daylong maintenance's, 10.000 player queues and extreme lag that made absolutely everything unplayable FOR WEEKS? If you came 1 month later it doesn't count!


No, just no.
I love WoW, and have played on and off since day one of release. It was way worse than FFXIV's launch.
Do you not even remember the boat glitch? The boat from Eastern Kingdoms to Darkshore worked, but the boat from Darkshore to Eastern Kingdoms did not. This means that Kalimdor kept getting overloaded with people who came there, then couldn't go back, and it would crash the server since it couldn't handle so many people on one continent.
This, without exaggeration, would happen approximately every 2~3 hours with the servers being down for 30+ minutes while they tried to reset everything.
They eventually replaced the boat with a dude that was just supposed to teleport you, but he didn't even work.
I think it took them about two months and they did the savior patch that basically fixed all the major glitches to everyone's rejoicing.
Irrelevant, guy is saying its release was better. It wasn't.
Last edited by Allyra; 11-16-2013 at 03:39 AM.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.



Reply With Quote




