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  1. #1
    Player
    SpinOff's Avatar
    Join Date
    Nov 2013
    Posts
    10
    Character
    Spin Off
    World
    Adamantoise
    Main Class
    Marauder Lv 50

    Non OP Warrior fixes

    My Warrior Fix: after playing warrior through main story and doing some end game content I have come up with what I think would be good non OP changes. Wanted you feedback:

    1. Under defiance Every weaponskill that does not consume stacks should grant a stack of wrath. Except for heavy swing.

    2. Steel Cyclone should keep its Current potentcy and add the effect; when used and consumes 5 wrath stacks it allow you to absorb all incoming damage for 5 seconds as healing received.

    3. Bloodbaths healing percentage should be raised to 40% or 50% to make it viable for end game content

    4. Increase Defiance HP buff by 5%

    5. Defiance has a static healing received buff. Instead of wrath building healing buff and atk crits, have it buff atk crit still and build crit heal chance or raise parry chance per stack.

    6. Add a slow or heavy to an ability such as fracture or maim.

    7. Decrease Defiances dmg reduction by 5%


    Just what I've seen so far.
    (0)

  2. #2
    Player
    Zoomie's Avatar
    Join Date
    Sep 2013
    Posts
    491
    Character
    Zoomie Vi
    World
    Brynhildr
    Main Class
    Culinarian Lv 50
    Quote Originally Posted by SpinOff View Post
    2. Steel Cyclone should keep its Current potentcy and add the effect; when used and consumes 5 wrath stacks it allow you to absorb all incoming damage for 5 seconds as healing received.
    This is a NON-OP option? LMAO

    So you want half a hallowed ground every time you 5 wrath steel cyclone? Heck, its better than half a hallowed as you end the 5s at full HP without any attention from healers, lol. This will completely trivialize any encounter with predictable damage.
    (3)

  3. #3
    Player
    SpinOff's Avatar
    Join Date
    Nov 2013
    Posts
    10
    Character
    Spin Off
    World
    Adamantoise
    Main Class
    Marauder Lv 50
    The change to steel cyclone would also add a cooldown, I thought would have been implied. My mistake. Would you agree a 3 min cooldown to be fair for the change?
    (0)

  4. #4
    Player
    Zoomie's Avatar
    Join Date
    Sep 2013
    Posts
    491
    Character
    Zoomie Vi
    World
    Brynhildr
    Main Class
    Culinarian Lv 50
    Quote Originally Posted by SpinOff View Post
    The change to steel cyclone would also add a cooldown, I thought would have been implied. My mistake. Would you agree a 3 min cooldown to be fair for the change?
    Even a 3 min CD is still extremely powerful. Lets be clear, this is 5s seconds of invincibility every 3 minutes. While I do agree that Warrior needs some changes I don't think a 3 min CD god mode is the answer.
    (1)

  5. #5
    Player
    SpinOff's Avatar
    Join Date
    Nov 2013
    Posts
    10
    Character
    Spin Off
    World
    Adamantoise
    Main Class
    Marauder Lv 50
    I see your point. I concur that would be too much. I was just trying to think of a way to make Steel Cyclone more viable by adding some type of effect that is slightly different than what WAR currently has.
    (0)

  6. #6
    Player
    MarkR171's Avatar
    Join Date
    Sep 2013
    Posts
    8
    Character
    Dirk Radick
    World
    Balmung
    Main Class
    Marauder Lv 50
    What if Steel Cyclone functioned like an AoE inner beast? Heal self for total damage done. Would make for some interesting AoE tankage, which is what WAR seems to be designed for anyway. It also makes up for the lack of mitigation that makes PLD tanking stuff like WP speed runs and other aoe groups with rampart/sentinel/etc. a breeze.
    (0)

  7. #7
    Player
    ZDamned's Avatar
    Join Date
    Sep 2011
    Location
    Limsa Lominsa
    Posts
    388
    Character
    Pacifica Auras
    World
    Sargatanas
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by MarkR171 View Post
    What if Steel Cyclone functioned like an AoE inner beast? Heal self for total damage done. Would make for some interesting AoE tankage, which is what WAR seems to be designed for anyway. It also makes up for the lack of mitigation that makes PLD tanking stuff like WP speed runs and other aoe groups with rampart/sentinel/etc. a breeze.
    Change to Steel Cyclone to this:

    80 Potency in an AoE. (Ignores Defiance 25% damage penalty)
    Consumes 1 stack of Wrath. Heals you for 125% of the damage dealt.

    These changes would keep it in line with Inner Beast being better for Single Target, but in an AoE scenario, this will heal you just about the same, but over a longer duration, and deal out nearly the same potency of damage over a longer time.
    (0)

  8. #8
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    I'd love to see the suggested steel cyclone healing added to Holmgang. That would make it a very interest ability that would be similar to Hallowed Ground while working in a very different way. That would work very nicely to put us more on par with PLD while at the same time having the unique draw back. Specifically the bound in place feature.

    Quote Originally Posted by SpinOff View Post
    3. Bloodbaths healing percentage should be raised to 40% or 50% to make it viable for end game content
    Maybe a new trait specific to warriors that boosts healing to 50%? That way it wouldn't be over powered when cross classed.
    (0)
    Last edited by Tiggy; 11-16-2013 at 04:00 AM.

  9. #9
    Player
    Zoomie's Avatar
    Join Date
    Sep 2013
    Posts
    491
    Character
    Zoomie Vi
    World
    Brynhildr
    Main Class
    Culinarian Lv 50
    Quote Originally Posted by Tiggy View Post
    I'd love to see the suggested steel cyclone healing added to Holmgang. That would make it a very interest ability that would be similar to Hallowed Ground while working in a very different way. That would work very nicely to put us more on par with PLD while at the same time having the unique draw back. Specifically the bound in place feature.
    I like this idea. Hallowed is a HUGE advantage PLD currently has and Holm is a great place to even this out.

    Something I think that would work is making warrior heals % based as they would scale with health rather than scaling with dmg.
    (0)

  10. #10
    Player
    Hanabira's Avatar
    Join Date
    Jul 2012
    Posts
    454
    Character
    Hanabira Asashi
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Zoomie View Post
    Even a 3 min CD is still extremely powerful. Lets be clear, this is 5s seconds of invincibility every 3 minutes. While I do agree that Warrior needs some changes I don't think a 3 min CD god mode is the answer.
    Hollowed ground is a 10 second god mode and thats ok? sure his change shouldnt ABSORB the damage, but 5 seconds of invincibility every once in a while would not be op. the problem would be putting a very long cooldown on an AE move.
    (1)

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