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  1. #1
    Player _Id's Avatar
    Join Date
    Aug 2013
    Posts
    20
    Character
    Of Id
    World
    Gilgamesh
    Main Class
    Marauder Lv 50
    They've realized if they want to keep their company afloat they need to attract a broader audience. How do you do that? Dumb down content, and make it easy. FFXI was too hard for most people. I liked it, but people thought it was too hard. I honestly miss it, I feel no sense of value or accomplishment from anything I do in this game. Maybe when I have all jobs to 50 and completely geared. That will prolly take the same amount of time as gearing one job in ffxi.

    Not to mention all the dungeons and content feel like mini games. Youre inserted into a different world that can be queued for from anywhere. I miss running places, and nearly dying just trying to get there. I miss trains of mobs not letting up on chasing you until youre dead. I miss feeling frustrated from the difficulty of the game, that I can actually see improvements in everything I do after I get better gear! I WANT A BIGGER WORLD, right now it feels too small. It makes me want to quit.
    (2)
    Last edited by _Id; 11-15-2013 at 10:51 AM.

  2. #2
    Player
    Reslin's Avatar
    Join Date
    Sep 2013
    Posts
    398
    Character
    Pharzyr Catro
    World
    Diabolos
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by _Id View Post
    I liked it, but people thought it was too hard. I honestly miss it, I feel no sense of value or accomplishment from anything I do in this game. Maybe when I have all jobs to 50 and completely geared. That will prolly take the same amount of time as gearing one job in ffxi.
    Problem is if you have the content difficult enough where you get frustrated from the difficulty you have people that will just up and leave for a game that's more relaxing while not being as difficult. MMO's in the past got away with it because that was the only option. They didn't opt for a bigger world because there's not much of a point when people won't spend much time in those areas. Not to mention if it took awhile to get to places people would grow bored and find it tedious running back and forth. People already complained during the leveling up process of the current world and the amount of running around you have to do. The issue is that leveling up/gearing up FF11 wasn't that much of an accomplishment. Killing one mob was no more difficult than killing ten mobs. It's tedious and time consuming aka a grind. Not difficult.

    As for the bolded part I enjoyed my time spent in old school mmo's but I refuse to spend time like that again. I'm not alone and if things required that much time I'd play another game that didn't.
    (1)
    Last edited by Reslin; 11-15-2013 at 09:25 PM.

  3. #3
    Player
    Allyra's Avatar
    Join Date
    Aug 2012
    Posts
    359
    Character
    Allyra Arianos
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Reslin View Post
    They didn't opt for a bigger world because there's not much of a point when people won't spend much time in those areas. Not to mention if it took awhile to get to places people would grow bored and find it tedious running back and forth.
    This is partially untrue. 1.0 had a pretty expansive world. The problem was they made it by cheating through using the same rocks and trees over and over and over and over again. Which was a huge complaint to players, especially in regards to the Black Shroud as you could never tell where you were since everything looked the same.

    Anyway, so basically they had to redo the whole world from scratch after that and make it more unique, so they had to cut size on time. Not to mention the needing to add zones lines to help with the OMGAWFULSLOW lag that was 1.0.

    This is not to say I am complaining. I played 1.0, this world is a million times better than that one. Just wanted to point this out.
    (0)