Quote Originally Posted by Altena View Post
I am not necersarilly requesting they add any utility - simply stating that they need one or the other:
Stronger damage then jobs that have more utility, or comparable damage with comparable utility.

You can't have a job (like BLM for example) that is stronger, more useful, and less risky to play.
Agreed, except in matters regarding MNK.

Monk does better on paper but rarely in actuality due to how fragile their max DPS state is. You also highly underestimate the level of increase fixing our animation lag becomes. It means the difference if being able to use jump inside the timing of a Heavy Thrust and pull off a FT combo, and not being able to.

You've not answered the question as to WHAT utility you would like Dragoon to have in the case they add Utility to Dragoon. (They already have 2 stuns and a Piercing Buff, as well as more positional tools,[2 gap closer an an escape/hate dump.] As well as the most dependable slow in the game.)

Global Buffs to Melee does not mean Melee will receive buffs equally, only that all of them will be buffed.

Black Mage suffers from cast time, unlike Bard, who's being nerfed. Between the buff to melee, and the nerf to Bard, that should even things out a good fair bit.

But I do not believe the lack of a 'utility' especially in the event that most utility skills go generally unused, should be cause to make DRG unquestionably the best Melee DD, so we loop around back to my center question.

What utility would you like to add to Dragoon? I wouldn't mind if they added utility, but I'm at a loss of direction here. If you're making demands of it, you really should have a suggestion handy.