Quote Originally Posted by Techro View Post
Leonus, like you said it is not about agreeing but seeing a different perspective. This is a public forum, everyone here has opinions. My opinion is that everyone is QQing about a class that is harder to play than the paladin to its core. On the same topic you have devs telling you that they run crystal tower just fine and do not see why WAR needs balance but, will do anyways in 2.1. Again I would like to repeat what i wrote, THIS IS THE DIFFERENCE BETWEEN CASUAL AND PRO. I am not a pro, I am very casual as you can see in my profile. Just because you can not play warrior as well as someone else can play warrior does not mean warrior is unbalanced. I have seen and watched many videos where warriors tank Titan HM and they spike like crazy, somtimes down to 100 hp. believe this is the thrill of the job. You are a barely clad viking of sorts, beating someone down and hoping not to bleed to death. You only live through pure adrenaline and rage.
From an RP perspective , I think what you wrote here is a really cool idea/concept, very gritty, realistic, and macho in many ways. The problem is, to be honest, I don't dare think any dev in the world would take the risk of balancing a pvp/pve fantasy mmo based around heavy RP elements that mandate some inherent class imbalances/flaws. There's a certain purity to it, but it's just not safe or practical in today's mmo market (which pains me, some of the best mmo classes of all time only shined through in the context of inherent imbalance; a very good example would be Everquest 1 Enchanters).