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  1. #1
    Player
    Rivienne's Avatar
    Join Date
    Aug 2013
    Posts
    347
    Character
    Rivienne Bertouaint
    World
    Behemoth
    Main Class
    Conjurer Lv 36
    I would propose that as a solution to this entire problem: no gear is dropped if you queue with the DF. Think of it as a teaching mode version. You could queue as many times as you wanted, and go as high as you wanted, independent of your lockout. Even if you queue with a full party. But if you go through the normal way then existing rules apply and gear does drop.

    Why? Because then you could run a team multiple times including teaching groups without worrying about the rest. this would provide a mechanism for everybody to learn and practice, without statics. Then once you were experienced, you could pug for groups missing a person or be ready to join an FC static if it works out.

    For some people this would still mean never getting gear. But that is the same as it is now, and at least they could experience the content. Which from my perspective is more important since there will be future ways to get alternate gear, just like there is at every other level of the game up to Coil.

    Quote Originally Posted by Seig345 View Post
    Why restrict the loot? The only difference between playing the shout spam game in one zone and using the DF is that the DF pulls from more than just the zone you're in and more than just the interested players on your own server.

    It's already going to be a bit challenging once you get in because you couldn't static through DF unless you formed a full party on your own server, in which case, you'd just enter BC as you normally would and wouldn't even need the DF approach. Why remove the reward in the situation of a potentially more difficult challenge?
    The only difference? No there are many differences. Shout spam involves "are you are geared as I want", "are you experienced" "are you the class I want".

    DF will accept anyone with the minimum gear requirements the devs determine, not some random pug etc, and will accept all classes, not just the ones the one that party leader likes.

    It also draws from a larger pool, meaning a much greater chance of finding a group (also of other people who can't find a static).

    By removing loot you also remove the element of those would abuse the DF for speed running for gear, which again will make it impossible for new players to actually learn the content.

    And because there is no loot dropped, would allow for running unlimited times. It wouldn't have a reason to lock you out. Making it possible for FCs to have training runs with fully formed parties. But anyway.

    I think the real problem is the lockout. But without the lockout, people can max gear in no time which clearly SE doesn't want. So...
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    Last edited by Rivienne; 11-15-2013 at 03:18 AM. Reason: out of posts.

  2. #2
    Player
    Seig345's Avatar
    Join Date
    Jan 2012
    Location
    Gridania
    Posts
    995
    Character
    Seigyoku Cypher
    World
    Sargatanas
    Main Class
    White Mage Lv 66
    Quote Originally Posted by Rivienne View Post
    [...]
    Why restrict the loot? The only difference between playing the shout spam game in one zone and using the DF is that the DF pulls from more than just the zone you're in and more than just the interested players on your own server.

    It's already going to be a bit challenging once you get in because you couldn't static through DF unless you formed a full party on your own server, in which case, you'd just enter BC as you normally would and wouldn't even need the DF approach. Why remove the reward in the situation of a potentially more difficult challenge?
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    "Ul'dah can keep their dusty markets, and their streets paved in silver and gold.
    Limsa Lominsa keep your pirates, and your ships covered in musty mold.
    My loyalty lies with Gridania, with the Moogles and the tree spirits of old." -The Forky Conjurer

  3. #3
    Player
    Seig345's Avatar
    Join Date
    Jan 2012
    Location
    Gridania
    Posts
    995
    Character
    Seigyoku Cypher
    World
    Sargatanas
    Main Class
    White Mage Lv 66
    Quote Originally Posted by Rivienne View Post
    [...]
    Much of what you described as differences fall under the differences I pointed out. As far as not having as much control over who's in your party, that isn't going to affect anyone who doesn't want to use it anymore than it does now on the dungeons people are running that ARE in the DF.

    I'm not sure how making it easier to get -into- a dungeon is going to allow people to abuse it for speed running and getting loot faster... In the end, the random assortment of players is only going to hinder attempts at speed runs, and I'm not sure why putting BC in the DF would also mean no lock-outs... As for being able to run the dungeon as many times as you want to practice, you could trade out the weekly lockout for just loot lockouts, so that repeat attempts yield no additional loot.

    It's the same argument I've seen with people trying to speedrun AK with DF pugs... The DF was designed to get INTO dungeons faster, it has no bearing on how easy or quickly that dungeon is completed. Difficulty in finding a group for a dungeon doesn't equate to part of that dungeon's difficulty...
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    Last edited by Seig345; 11-15-2013 at 04:12 AM.
    "Ul'dah can keep their dusty markets, and their streets paved in silver and gold.
    Limsa Lominsa keep your pirates, and your ships covered in musty mold.
    My loyalty lies with Gridania, with the Moogles and the tree spirits of old." -The Forky Conjurer