I would propose that as a solution to this entire problem: no gear is dropped if you queue with the DF. Think of it as a teaching mode version. You could queue as many times as you wanted, and go as high as you wanted, independent of your lockout. Even if you queue with a full party. But if you go through the normal way then existing rules apply and gear does drop.
Why? Because then you could run a team multiple times including teaching groups without worrying about the rest. this would provide a mechanism for everybody to learn and practice, without statics. Then once you were experienced, you could pug for groups missing a person or be ready to join an FC static if it works out.
For some people this would still mean never getting gear. But that is the same as it is now, and at least they could experience the content. Which from my perspective is more important since there will be future ways to get alternate gear, just like there is at every other level of the game up to Coil.
The only difference? No there are many differences. Shout spam involves "are you are geared as I want", "are you experienced" "are you the class I want".
DF will accept anyone with the minimum gear requirements the devs determine, not some random pug etc, and will accept all classes, not just the ones the one that party leader likes.
It also draws from a larger pool, meaning a much greater chance of finding a group (also of other people who can't find a static).
By removing loot you also remove the element of those would abuse the DF for speed running for gear, which again will make it impossible for new players to actually learn the content.
And because there is no loot dropped, would allow for running unlimited times. It wouldn't have a reason to lock you out. Making it possible for FCs to have training runs with fully formed parties. But anyway.
I think the real problem is the lockout. But without the lockout, people can max gear in no time which clearly SE doesn't want. So...


Reply With Quote



