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  1. #1
    Player
    Lemon8or's Avatar
    Join Date
    Aug 2013
    Posts
    1,304
    Character
    Lemon Nate
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Millimidget View Post
    Neither of which is as good as Waste Not.
    I know you meant to say Steady Hands II. I have some issue with Steady Hands. The tooltip for the ability Steady Hands I reads +20% chance for success, but the tooltip for the associated buff reads only +10% chance for success. I don't have culinary high enough to check Steady Hands II, but it possibly suffers from the same issue. My own limited testing supported +10% as the actual buff, but I only tracked 100 syntheses.
    Waste Not is good in situation where you're sure you won't need to do a Tricks of the Trade. Otherwise, it's not better than Manipulation. And yeah I meant Steady Hands II. The tool tip is correct as you'll never see a Standard Touch (80%) fail with Steady Hands (20%) or Basic Touch (70%) fail with Steady Hands II (30%). Testing with Hasty Touch is imperative at best as there is no way you can tell how 70% or 80% probability works but you can tell when 100% is indeed 100%.
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  2. #2
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Lemon8or View Post
    Waste Not is good in situation where you're sure you won't need to do a Tricks of the Trade. Otherwise, it's not better than Manipulation. And yeah I meant Steady Hands II. The tool tip is correct as you'll never see a Standard Touch (80%) fail with Steady Hands (20%) or Basic Touch (70%) fail with Steady Hands II (30%). Testing with Hasty Touch is imperative at best as there is no way you can tell how 70% or 80% probability works but you can tell when 100% is indeed 100%.
    Not really, wastenot is critical in 40/40 rotations, and decent in 70/80.
    Once people get blessing, they live on the 4x hasty or 4x basic (depending on cp).

    Another pro tip of wastenot is 5 dura. 5 dura rounds up as 10 dura, thus you are afforded one trick or one "free" dura.

    Here's a rotation:
    wastenot->steady2 -> basic 4 -> you end up with a 5dura situation and a free steady2 at the end, which is very useful in many rotational calculations.

    wastnot2 is crap though
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    Last edited by kukurumei; 11-15-2013 at 06:01 AM.

  3. #3
    Player
    Selvara's Avatar
    Join Date
    Oct 2013
    Posts
    6
    Character
    Selvara Seraph
    World
    Lamia
    Main Class
    Weaver Lv 50
    Quote Originally Posted by Lemon8or View Post
    Waste Not is good in situation where you're sure you won't need to do a Tricks of the Trade. Otherwise, it's not better than Manipulation. And yeah I meant Steady Hands II. The tool tip is correct as you'll never see a Standard Touch (80%) fail with Steady Hands (20%) or Basic Touch (70%) fail with Steady Hands II (30%). Testing with Hasty Touch is imperative at best as there is no way you can tell how 70% or 80% probability works but you can tell when 100% is indeed 100%.
    Again Waste not is as efficient with 3 uses as it is with using all 4, so if you need to reapply SH or use ToT you still get benefit from WN because of the ability to finish the synth at -5
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