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  1. #1
    Player
    Kalahed's Avatar
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    Sep 2013
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    Eterno Kalahed
    World
    Tiamat
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    Marauder Lv 50
    Quote Originally Posted by Seirra_Lanzce View Post
    Even so the amount of JOBS is less compare to FFXIV.
    No, FFXI had 11 jobs at JP release that were all fully different classes (Warrior, Monk, Thief, White Mage, Red Mage, Black Mage, Paladin, Bard, Darknight, Ranger, Beastmaster)
    FFXIV has 9 jobs that are fully different classes (not so much for Summoner and Scholar but ok).
    The other “classes” are not played post level 40 by 95% of the player base, so I do not see why we should count them.

    May we add that this is a re-release and not a fully new game? I think expecting a bit more than what we got was not foolish.
    (1)

  2. #2
    Player
    Seirra_Lanzce's Avatar
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    Mar 2011
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    Gridania
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    2,938
    Character
    Kuro L'anzce
    World
    Masamune
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Kalahed View Post
    No, FFXI had 11 jobs at JP release that were all fully different classes (Warrior, Monk, Thief, White Mage, Red Mage, Black Mage, Paladin, Bard, Darknight, Ranger, Beastmaster)
    FFXIV has 9 jobs that are fully different classes (not so much for Summoner and Scholar but ok).
    The other “classes” are not played post level 40 by 95% of the player base, so I do not see why we should count them.

    May we add that this is a re-release and not a fully new game? I think expecting a bit more than what we got was not foolish.
    If you go that way, i will say this, FFXIV have more, 8 Classes & 9 Jobs.
    (1)

  3. #3
    Player Shiyo's Avatar
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    Apr 2011
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    Character
    Shiyo Kozuki
    World
    Leviathan
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Seirra_Lanzce View Post
    If you go that way, i will say this, FFXIV have more, 8 Classes & 9 Jobs.
    Quote Originally Posted by Seirra_Lanzce View Post
    Rise of zilart was when NA release, so is not the same like how it was FFXI in 1 year ago before it was release to NA.

    Even so the amount of JOBS is less compare to FFXIV.
    Decade old game, we expect better quality from games in over a decade. Should I have expected Pokemon X/Y to be nearly identical to Pokemon Red/Blue in every way, only 150 pokemon, no abilities, no held items, no new end game? No, because it's a game from almost 20 years ago.
    Quote Originally Posted by Seirra_Lanzce View Post
    MMO =/= Single player game.
    Don't bother ever responding to me again.
    (3)
    Last edited by Shiyo; 11-14-2013 at 03:36 PM.

  4. #4
    Player
    Seirra_Lanzce's Avatar
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    Kuro L'anzce
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    Masamune
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    Gladiator Lv 70
    Quote Originally Posted by Shiyo View Post
    Decade old game, we expect better quality from games in over a decade. Should I have expected Pokemon X/Y to be nearly identical to Pokemon Red/Blue in every way, only 150 pokemon, no abilities, no held items, no new end game? No, because it's a game from almost 20 years ago.
    MMO =/= Single player game.
    (1)

  5. #5
    Player
    Arcell's Avatar
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    Mar 2011
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    Limsa Lominsa
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    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Shiyo View Post
    Decade old game, we expect better quality from games in over a decade. Should I have expected Pokemon X/Y to be nearly identical to Pokemon Red/Blue in every way, only 150 pokemon, no abilities, no held items, no new end game? No, because it's a game from almost 20 years ago.
    If FFXIV was meant to be a direct sequel/upgrade of FFXI then you could expect it to have everything FFXI has and then some. That is not what FFXIV is though, it is an entirely new and different game with similar themes. If they released a new Pokemon game set in a completely different world with no Pokemon directly taken from the previous games the first one in that series wouldn't have 6 regions and 700+ pokemon.
    (2)

  6. #6
    Player
    Kalahed's Avatar
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    Eterno Kalahed
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    Tiamat
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    Marauder Lv 50
    Quote Originally Posted by Seirra_Lanzce View Post
    If you go that way, i will say this, FFXIV have more, 8 Classes & 9 Jobs.
    If I go which way? The way of the facts?
    As I wrote, the 11 jobs of FFXI had different gameplays, there were true distinct classes.
    The difference between jobs and classes in FFXIV is slim, to say the least, and do not offer a different gameplay.
    More than that, the game is not designed so you use either your job or class. As I said above, about 95% plays only their job,
    so the 8 classes cannot be compared to a FFXI job.
    I wish the game was designed so you had more differences between your class and your job.
    (0)

  7. #7
    Player
    Kailea_Nagisa's Avatar
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    Apr 2011
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    967
    Character
    Kailea Nagisa
    World
    Ragnarok
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Kalahed View Post
    No, FFXI had 11 jobs at JP release that were all fully different classes (Warrior, Monk, Thief, White Mage, Red Mage, Black Mage, Paladin, Bard, Darknight, Ranger, Beastmaster)
    FFXIV has 9 jobs that are fully different classes (not so much for Summoner and Scholar but ok).
    The other “classes” are not played post level 40 by 95% of the player base, so I do not see why we should count them.

    May we add that this is a re-release and not a fully new game? I think expecting a bit more than what we got was not foolish.

    This is incorrect..... relase date of FFXI Japan, PS2, May 16, 2002, There was no expansion and there where only 6 jobs, SMN was added in an update near the release of Rise of Zilart, but only Carbuncle was useable, then when the expansion hit (and US release) SMN was fully usable, along with the other jobs from the expansion. Also new game? no, completely rewritten game? yes, just because it is a reboot/relaunch, does not mean they did not work their butt off to recode the game into it's current state.
    (1)
    Last edited by Kailea_Nagisa; 11-16-2013 at 03:32 AM.

  8. #8
    Player
    jcw005's Avatar
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    Aug 2013
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    128
    Character
    Mirabelle Goode
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Skill customization aside, I definitely wish there was an element of item customization along the lines of Borderlands where the same Legendaries would scale stat-wise dependent on your level (and which playthrough you were in). In ARR, that could be something to the effect of being able to run old dungeons at level 50 with the same items dropping, but with their stats being scaled to level 50 (same goes for mobs). Another option would be to allow you to spend Phil tomes to "upgrade" a given item to Darklight-like stats so that you could have a little more variety in your gear without being penalized in the min/max game. (That's an actually an area where ARR's emphasis on stats only for itemization would help.)
    (0)
    If you had to choose between a million dollars and saving your best friend...what would be the first thing you'd buy?

  9. #9
    Player
    xwxmeowxvvx's Avatar
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    Sep 2013
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    Marrataim Enmitos
    World
    Midgardsormr
    Main Class
    Gladiator Lv 49
    Quote Originally Posted by jcw005 View Post
    Skill customization aside, I definitely wish there was an element of item customization along the lines of Borderlands where the same Legendaries would scale stat-wise dependent on your level (and which playthrough you were in). In ARR, that could be something to the effect of being able to run old dungeons at level 50 with the same items dropping, but with their stats being scaled to level 50 (same goes for mobs). Another option would be to allow you to spend Phil tomes to "upgrade" a given item to Darklight-like stats so that you could have a little more variety in your gear without being penalized in the min/max game. (That's an actually an area where ARR's emphasis on stats only for itemization would help.)
    The entire game is dumbed down in pretty much every aspect. Only 6 main attributes with one per role/job actually being useful affects the items as well as every other aspect of the game. Elemental weaknesses have been completely taken out so that doesn't matter when it comes to items. Most of the time when you get new gear, its just better, no decision on whether you want the extra fire damage or weighing if you need the better defense or better skills from weapons or armor.
    (0)