Notable Endgame that was worthy and not ridiculous:

- Nyzul Isle
Lamp floors, disc progression only for the holder when it came out, optimized for specific jobs (brd especially was useless)
- Besieged
Extreme frame rate drops, doom; had it not been for the massive IS boost, people would have abandoned it entirely
- Sky (They fixed the spawn timers on these NM's)
Competing against a zillion other linkshells for pop items. Steam Cleaner not spawning. Ullikummi. Teleporter randomness on the way to Kirin. Gates. Magic aggro EVERYWHERE
- Sea
Same as above, this time with truesight mobs. Oh, and how could we forget the dev team's pet Absolute Virtue?
- Dynamis
3 hours for a mind-numbingly low AF2 drop, while some greedy idiot rounds up all the currency and sells it all
- Limbus
Want to go in this area? Sorry, there's a BLM soloing it! Please wait :-)
- Campaign
So awesome that an entire swathe of Vana'diel (the Northlands) lie perpetually out of reach because the NPCs are too weak to take the outpost. Inability to teleport to beastmen strongholds. Medal demotion for not playing enough. Oh, and who could forget the fortifications EXP nerf? Thanks Square for ruining any incentive.
- Salvage
Reactionary Rampart. Sure was fun waiting for it to spawn Gate Widow with a 2% spawn rate! Extremely low drop rates and spawn rates ahoy! Oh, with the added bonus of having to unlock abilities every single time.
- Force Pop NM's
15 minute ??? respawns, even better if another LS was there wanting the same content
- BCNM
All right, BCNMs were okay
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