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Thread: shard yeilding

  1. #21
    Player
    Lyein's Avatar
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    Sep 2013
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    Character
    Lyein Elheim
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    We do need some way to allow higher level gatherers to get more shards than they do. Reducing GP cost on Wards or a trait to increase yield, breaking down crystals and clusters, converting fish, something.

    It would be a mistake to think that making higher level gathering of shards easier would greatly hurt the RMT farmers though. People have caught RMT's speed-leveling practically 1-50 in 10 minutes with some classes so I would assume they can blaze a gatherer through as well (even just plain farming materials the old fashioned way using teleports to speed it up). I believe they will continue to game the system efficiently until SE really manages to crack down.
    (1)

  2. #22
    Community Rep Camate's Avatar
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    Mar 2011
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    630
    Greetings,

    There has been a lot of discussions and feedback regarding shards and I’d like to respond to what I can.
    • Shard yield
      The development team understands the shard yield amount to be an extremely delicate issue. They are very carefully looking into whether they increase the amount of shards yielded and how much they would increase it as they give consideration to the economic effects.

    • Methods of obtaining shards
      Looking at the current shard yield and the amount of shards used in recipes, we are currently looking into new methods of obtaining shards; however, we will not be making it so they simply drop from monsters.

    • Crystal and cluster breaking
      There have been some comments about the feature in 1.0 where you could break down crystals and clusters, but we do not have plans at the moment to implement this. The concern is that it will become difficult to control the prices of individual shards if they can be produced from crystals and such.

      For example, in the future if there are requests to increase the cluster yield, being able to break these down into shards would overflow the market, and as a result it becomes much easier to use clusters, but the prices of shards would drop.

    • RMT issue
      We understand that there are RMT issues surrounding shards and the STF is after them every day.

      We’ve mentioned this many times already, but if you notice any suspicious activity it helps us a lot if you could make a report by going to [System Menu] -> [Support Desk] -> [Contact Us] -> [Report Cheating].
    (30)
    Devin "Camate" Casadey - Community Team

  3. #23
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    Mar 2011
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    Methods of obtaining shards
    Looking at the current shard yield and the amount of shards used in recipes, we are currently looking into new methods of obtaining shards; however, we will not be making it so they simply drop from monsters.
    Well, don't they already drop from elementals, or am I mistaken here?
    (7)

  4. #24
    Player
    zdub303's Avatar
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    Sep 2013
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    Character
    Zahra Dubs
    World
    Coeurl
    Main Class
    Gladiator Lv 50
    Two quick changes that would help shard farming a lot is to have Ward II and Ward III traits increase shard amount +1 so that you get +4 shards at level 50.

    Also, create a +2 shard yield node in the level 50 - Grade 3 Carbo Matter locations like you have +1 in the grade 2 Carbo Matter locations.

    Those two changes could lighten the load significantly without completely destroying the market. You still have to go out an collect shards, its just a little quicker.

    Also, look into letting us buy shards with seals. Seals are mostly worthless and shards would be a great money sink for GC seals. Something along the lines of 4-5 seals per shard maybe? (so 100 seals for a pack of 25 shards)
    (15)

  5. #25
    Player
    Estellios's Avatar
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    Mar 2011
    Location
    Ul'dah
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    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    Quote Originally Posted by Alhanelem View Post
    Well, don't they already drop from elementals, or am I mistaken here?
    I think he means they don't want to go the FF11 and 1.0 route where every enemy drops shards.

    It's a lot different when you have to target specific enemies to get shards you want, versus everyone on the server getting shards from doing everyday things and leveling up, it adds a ton of overflow into the market.
    (1)

  6. #26
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    Honestly I don't think they should increase shard yield but rather decrease the number of shards needed for some recipes, mainly consumables and parts. Finished non consumable products needing several shards/crystals/clusters is fine but things people NEED to make lots of, not so much.

    They could also decrease the GP cost of the elemental Ward abilities and add shards back to fishing (and/or make the Ward abilities actually have an effect on fisher, such as adding a chance for shards of the given element)
    (11)

  7. #27
    Player

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    Quote Originally Posted by Alhanelem View Post
    Honestly I don't think they should increase shard yield but rather decrease the number of shards needed for some recipes, mainly consumables and parts. Finished non consumable products needing several shards/crystals/clusters is fine but things people NEED to make lots of, not so much.
    Pretty much this.

    Gathering shards isn't really a problem. Its a money maker for some players (and the RMT obviously), and SE shouldn't kill it for the legit players just because a part of the playerbase wants to get shards faster.

    But they should adjust the shards required for some crafting recipees. Especially for the recipees for consumables and parts.

    And while I have no big problems with Wards and think they should stay the same, I'm all for Fisher being able to get shards. The class is pretty bare-bones at the moment.
    (3)

  8. #28
    Player
    ShinkuTachi's Avatar
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    Aug 2013
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    Character
    Pyro Frost
    World
    Ultros
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    Goldsmith Lv 50
    Quote Originally Posted by Camate View Post
    snip
    Thank you for taking the time to respond and acknowledge our grievance. I look forward to the news that comes forward regarding this.

    I ask that you please deliver my question to Yoshida-san, in case he is possibly ready to reveal something during the live letter.

    I ask my forum mates to please like my "question post" if it is something that matters to you.

    My question can be found, HERE!
    (0)

  9. #29
    Player
    Estellios's Avatar
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    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    Quote Originally Posted by Alhanelem View Post
    Honestly I don't think they should increase shard yield but rather decrease the number of shards needed for some recipes, mainly consumables and parts. Finished non consumable products needing several shards/crystals/clusters is fine but things people NEED to make lots of, not so much.

    They could also decrease the GP cost of the elemental Ward abilities and add shards back to fishing (and/or make the Ward abilities actually have an effect on fisher, such as adding a chance for shards of the given element)
    Yea this is really my only beef with shards too. To be fair, making food last even upon death is a huge improvement but I think higher tier food could still have their shard costs reduced or even changed to crystals.
    (0)

  10. #30
    Player
    Kyronex's Avatar
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    Aug 2013
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    Character
    Kyronex Zero
    World
    Leviathan
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Camate View Post
    Greetings,
    We’ve mentioned this many times already, but if you notice any suspicious activity it helps us a lot if you could make a report by going to [System Menu] -> [Support Desk] -> [Contact Us] -> [Report Cheating]. [/list]
    Any plans to improve the reporting process? Like right-clicking on a player and choose "Report". The current process of filling out the form is very time consuming: manually typing in player name, server name, location... etc. I see so many botters, cheaters, RMT spamming, that I've stopped reporting them all together because it takes so much time away from me actually enjoying the game. In an hour I see probably around 20-30 cheaters, there's no way I'm going to spend that much time reporting all of them. I created a macro to black list the last RMT seller that sent me a tell but now that is useless because my list is full at 200/200.

    Also, how do you report cheaters you can't even see?? I'm talking about all those teleporting underground miners/loggers where they're completed hidden and can't be targeted. All you can see are their gathering "swing" animations.
    (4)

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