Well or you could have 1 PLD MT + OT adds and bring another real DPS, just saying not trying to be rude or anything.
If people are worried with only 1tank then just bring 2healers, but 2healers are kinda a waste on Garuda also.
I never said it would be an optimum setup, just that it would give me some diversity while still increasing my contribution (in terms of DPS) within my static group.
ive seen WAR doing 320+ dps
Last edited by XainTheGreat; 11-14-2013 at 01:07 AM.
High threat attacks means never going to work. How do you not see that?
I appreciate everyone feed back but i do disagree with some points.
1. Potency and off GCD abilities dont paint the entire picture. We also have to look at class dynamics. Both MNK and DRG are heavily impacted by their moves because most of them are position reliant. Unless they have perfect play and the enemy stands perfectly still (almost never); MNK and DRGs will not be able to DPS to their full potentcial. That is why BRD are able to out DPS MNK and DRG even tho BRD have lower potency attacks.
2. Another reason why BRD are able to out dps MNK and DRG is because they are able to use both class cross class. MRD also benefit from this along with being able to use arch skills too. Unless your really bad or extremely laggy, a MRD can keep Maim+Storm eye+Straight Shot up 100% of the time. That's +20% Damage+ 10% Crit+ -10% target resistent up at all times. Now throw in 20% Crit every 60sec from pug, +20% damage from lancer, and +50% attack from berserk every 90secs. Ouch.
3. The STR disparity between mrd/war vs melee dps isnt really that much. If you look at Allagan Gear, each piece have the same STR and VIT for tanks, mnk, and drg. If a MRD goes Full str, the only str he wouldnt be able to make up for is the str gained from job crystals and the traited str which is only 12. This is about 32 STR that MRD cant make up for regardless of gear yes, BUT they make up for it by the cross class skills they are able to use. MNK and DRG both lose some when they equip the job crystal.
Thank you for this. We can sit and thoery craft all day but until these theories are put to test, they are just theories. That is amazing DPS for non-relic weapon. Imagine how much it could be pushed with full Allagan+Axe. I dont know about you guys, but i have never seen someone hit for that much besides BLM's.Who's actually put it into practice instead of just talking theory? There is my MRD and another JP DPS MRD running around somewhere that can out-DPS my DRG friend (+1/DL). I'm using Titan Axe and 4/5 DPS accs now. 379 STR. My friend has parsed but I have yet to parse it since I got BFB.
I posted this pic in the other thread: http://i.imgur.com/0zfHTzV.jpg

Just because you can hit like that twice, every 3 minutes, doesn't mean your dealing better Damage per Second than a focused DPS class. If you are beating your friends, then your friends are just playing poorly. My Black Mage gets crits that are better than that with just a Relic and Demagogue gear, WITHOUT using Raging Strikes. I can't imagine how much more I'll be dealing once I get Darklite.Who's actually put it into practice instead of just talking theory? There is my MRD and another JP DPS MRD running around somewhere that can out-DPS my DRG friend (+1/DL). I'm using Titan Axe and 4/5 DPS accs now. 379 STR. My friend has parsed but I have yet to parse it since I got BFB.
I posted this pic in the other thread: http://i.imgur.com/0zfHTzV.jpg

You have literally said in point 1 that Marauders are better when other players are terrible, right? Our attacks are easy to use, 2 unskilled players will show a marauder in the lead, but 2 highly skilled players will bring out the potential of the Damage Dealer classes, and basically always win.
Point number 2 is just burst Damage, not Damage per second. Only time it's categorically useful is the titan Heart Phase. But your arguing for 2 hits every 3 minutes, followed by 5 seconds of NOTHING. But if Big numbers are all that matter to you, then I suggest you try Dragoon, or Black Mage. They see those numbers constantly in lesser gear.
Point number 3. Please tell me that you realize 32 points of strength is a Whole armor Tier lower... That literally sets you back a full gear set. Would you be happy bringing along a full AK Geared Dragoon to Coil instead of a Darklite geared Dragoon?
Come on, show credit where credit is due. Weapon has the biggest factor on DPS and to do this with a non-relic weapon is impressive. Also, all the buffs sit on a 90 sec cooldown or less with the exception of raging strikes, you also have to consider those buffs have uptimes averaging about 20secs. 3 of those buffs can be kept up at all times. So really, you'll be doing high burst damage every 45sec...ish if your good.Just because you can hit like that twice, every 3 minutes, doesn't mean your dealing better Damage per Second than a focused DPS class. If you are beating your friends, then your friends are just playing poorly. My Black Mage gets crits that are better than that with just a Relic and Demagogue gear, WITHOUT using Raging Strikes. I can't imagine how much more I'll be dealing once I get Darklite.

1) I hit harder than that on Warrior. It's a high hit with all the cool downs on at the same time. Every class can do this, even White Mage with Holy... and Titan's weapon is as strong as they get pre-relic. Your looking at 26~ strength difference between that and the Bravura, which from your mouth is not that much apparently.
Raging Strikes - 180 Second Cooldown - 20 seconds up time
Blood for Blood - 80 Second Cooldown - 20 second up time
Berserk - 90 Second Cooldown - 20 Second up time - 5 seconds of Auto Attack Only.
There is no way you are keeping something up at all times. Burst Damage is not Damage per Second. It's just a Burst, and an unimpressive one at that when you look at the aftermath, and what the other classes can do with their respective cooldowns.
And lets now talk about the Limit Break... Which will always be there every boss fight, and will always be used by a Melee Damage Dealer. So IF were talking Burst, how can you combat that?
(20,000 Damage from a Monk or a Dragoon. BTW)
Last edited by ZDamned; 11-14-2013 at 02:17 AM.
1. I did not say MRD are better only when other classes are bad. How the heck did you interpit that from my reply ? To elaborate, because of class dynamics of MNK and DRG it is hard for them to use their class to their full potential because of how the game works. i.e they have to dodge an attack, they run out of time to stack grease lightning, or the miss a move in a combo etc.You have literally said in point 1 that Marauders are better when other players are terrible, right? Our attacks are easy to use, 2 unskilled players will show a marauder in the lead, but 2 highly skilled players will bring out the potential of the Damage Dealer classes, and basically always win.
Point number 2 is just burst Damage, not Damage per second. Only time it's categorically useful is the titan Heart Phase. But your arguing for 2 hits every 3 minutes, followed by 5 seconds of NOTHING. But if Big numbers are all that matter to you, then I suggest you try Dragoon, or Black Mage. They see those numbers constantly in lesser gear.
Point number 3. Please tell me that you realize 32 points of strength is a Whole armor Tier lower... That literally sets you back a full gear set. Would you be happy bringing along a full AK Geared Dragoon to Coil instead of a Darklite geared Dragoon?
2. MRD can have great substained damage because they are able spam storm eye combo and straight shot. Those burst abilities just push it even further just like with any othere class.
3. If 32 Str was sooo game changing and made a significant amount in dps then ALL WAR's and PLD would go Full STR instead of VIT. The biggest factor to DPS is your weapon. The Cross class skills gained more than make up for it. and your point 3 is a bit of a over exaggeration. A AK Geared Dragoon with Relic will out DPS a Darklite Geared Dragoon without a relic.
DMG = (0.0032 x STR + 0.4162) x WD + (0.1001 x STR – 0.3529)
Last edited by OmegaSinX; 11-14-2013 at 02:29 AM.
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