Yet you give not one reason why.
How can someone who is contributing more than everyone else not carry the group? By simple definition if you outperform the average you are making up for someone who underperformed. That is carrying.
I don't have to give a reason, because there is no logic behind your statement. Your "simple definition" is bullsht. You imply that there is always someone who gets carried, which is completely wrong, you don't have to make up anything; the only thing that changes with gear is "easiness" and speed. Also you imply that gear = performance, which again is wrong.
I put "easiness" in quotation marks, because what you really mean is "lazyness". The better gear you have, the lazier you can be while having the same contribution.
If you parse 2 Healers (in Turn 2), and the first healer did much more healing, but the other one was targeted by every single Laser and Slow. Was the 2nd Healer less useful, was he carried? Your whole "logic" of contribution is flawed by the fact that noone is just standing around and doing perfect rotations. Hence, how you deal with each situation and how you use your abilities is much more important than gear.
...and no, I don't have a static/fc/ls group. I'm pugging almost every time. Had no complains (not even once), mostly compliments and expressions of gratitude. But I guess I was carried every time because I had 10 Mind less than the other Healer.
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Healing is not damage, but a healer that just heals is like a summoner who never uses virus, eye for an eye or brez, or a bard who doesn't use songs. If that 3% gives you the cushion it takes to throw out the odd aero, it increases your contribution, and again may push your group past an enrage they wouldn't have beat otherwise. An upgrade is an upgrade, and ignoring it because you can't be bothered is lazy, arrogant and a disservice to your group.
I repeat. I won't talk about Twintania gear, as this is a complete different issue. Nontheless, if you want to take the chance to DPS instead of being ready to heal, go ahead, but don't be surprised if your Tank suddenly decides to die.Healing is not damage, but a healer that just heals is like a summoner who never uses virus, eye for an eye or brez, or a bard who doesn't use songs. If that 3% gives you the cushion it takes to throw out the odd aero, it increases your contribution, and again may push your group past an enrage they wouldn't have beat otherwise. An upgrade is an upgrade, and ignoring it because you can't be bothered is lazy, arrogant and a disservice to your group.
Also, there is no moment in Coil, were dealing damage should even be consideres as a "smart" option. It's always better to a) either cast Stoneskin, b) use AoE Heal, c) Heal other players, d) wait 1 second to cast another Heal.
Last edited by Budi; 11-19-2013 at 11:30 PM.
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I'm not talking specifically about Twintania, furthest I've been so far is turn 4, but never a good idea to dps a bit in coil? I can think of a few places, particularly the aoe phases in turn 4, most group will at least have the white mages help out a bit with holy in the aoe phases. I'm really having trouble finding the consistency in your argument though, if you don't have the time to dps (which is perfectly reasonable and expected in much of coil) you should be happy to get a 3% boost in throughput. I would never advocate a healer dpsing instead of healing, I advocate dpsing instead of wasting time overhealing or doing nothing while waiting to need to heal.
An upgrade is never useless, if you already meet the base requirements for your job without it, then it will give you more margin for error, or allow you to exceed your base role.
Yes, I DPS in phase 4, but it has nothing to do with my gear. It's just that the party takes almost no damage in that turn and doesn't need healing.
Hm? My argument is that a) 2-3%, even 10% increase in healing won't be the reason your party fails or not; b) Using your abilities correctly is much more important than gear. Both arguments obviously imply that you wear the minimum required gear to keep your party alive.I'm really having trouble finding the consistency in your argument though, if you don't have the time to dps (which is perfectly reasonable and expected in much of coil) you should be happy to get a 3% boost in throughput.
An upgrade is never useless, if you already meet the base requirements for your job without it, then it will give you more margin for error, or allow you to exceed your base role.
Other than that I'm just pointing out stupidities of others in this thread. (Like saying that there is always someone who gets carried.)
Last edited by Budi; 11-20-2013 at 01:04 AM.
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