Results 1 to 10 of 39

Thread: Tank training

Hybrid View

  1. #1
    Player
    Steeled's Avatar
    Join Date
    Jun 2013
    Posts
    662
    Character
    Conchobar Pridwen
    World
    Ultros
    Main Class
    Gladiator Lv 50
    I was thinking, could honestly put groups of 3-4 targets, let the game mark them so that it's easier to program NPC behavior, and give the tank a party to protect. If anyone dies, fail, and have the healer npc heal noone but the tank.

    Yes, similar instances would be nice for all classes, but tanks need it the most. Carrying a bad dps through almost any instance is easy, but i'm tired of tanking on my scholar from healing agro. If i get dps'ing agro, I deserve it.
    (0)

  2. #2
    Player
    Yshnal's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    711
    Character
    Nera Mistdancer
    World
    Omega
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Steeled View Post
    Yes, similar instances would be nice for all classes, but tanks need it the most. Carrying a bad dps through almost any instance is easy, but i'm tired of tanking on my scholar from healing agro. If i get dps'ing agro, I deserve it.
    But sometimes you can get healing aggro because you have to overheal because the tank has to do a lot of extra job, or even give his back to another mob, getting more damage, or change target priority for a second because a dps is doing whatever he/she wants, and the other one keeps doing full damage without giving the tank some space to breath and fix all the stuff thus losing aggro on one or more mobs (keep in mind that the GCD is what is it, and a tank can't do an infinite number of actions at any given time). What I mean is that aggro management is a must for everyone in the party, be it for the tank to keep an eye on all targets and mark them, for dps to not go crazy and be able to slow down a bit, or for healers to not spam Medica, for example. Everyone would benefit the same, as enmity management is a responsability of the whole group, and it's mechanics are all intertwined.
    (0)

  3. #3
    Player
    Steeled's Avatar
    Join Date
    Jun 2013
    Posts
    662
    Character
    Conchobar Pridwen
    World
    Ultros
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Yshnal View Post
    [Sometimes it's not the tank's fault. Agro management is a must for everyone]
    Yeah, everything you said (I truncated), is true. If fecal hits rotary, I have no problem if the tank loses agro, but if the tank flashes 0 or twice on a whole pull, that's simply not enough, and that is the tank's fault. And yeah, a good example is AK. If you're fighting a pack as a fresh tank, so not chainpulling, and a big guy comes into the group, everyone should switch to that unless something like at 20% hp. The big guys hp just melts and it has the most potential to kill the tank. Anyone that doesn't is Doing It Wrong.

    Also, with good tanks at my level, I play Bane'ing scholar 33 (not cleric stanced lol). When I pull agro because of my dots, it's usually on one mob, not the whole pack, and there's not peep of complaint. The tank probably could have flashed again and held it all, but I don't expect a new tank to understand the power of "SCH-ummoner"
    (0)