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Thread: Tank training

  1. #21
    Player
    Yshnal's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
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    711
    Character
    Nera Mistdancer
    World
    Omega
    Main Class
    Paladin Lv 100
    While we're at it, that enmity management tutorial should be for all roles, not just for tanks. It should teach people to slow down or stop their dps too when needed, to wait at least a second before attacking on each pull, to mark mobs and kill them in a specific order, and to discover what these little icons and bars on the party and enemy frames are for.

    I mean it seriously. Many people don't know these basic things.
    (0)

  2. #22
    Player
    Steeled's Avatar
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    Jun 2013
    Posts
    662
    Character
    Conchobar Pridwen
    World
    Ultros
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Akuha View Post
    I figure I should ask before I get much farther towards endgame on my Paladin, but for how long is the basic Flash -> FB -> SB -> Halone -> Flash rotation I use viable? Is there a new rotation setup I should get used to using for endgame content?
    Don't be discouraged but when you hit 50 initially, you'll probably lose hate often. It's like a level 40 trying to tank off 45s. Don't let that get to you

    If you've got 2 single target dps, like to Flash FB SB Flash Halone Flash.

    If it's summoners, I weave in a lot of flashes, and then there's the demon I call SCHummoner. You'll find a lot of times you're double flashing. When you get to speed runs, flash until you've spent half your mp, at least.
    (0)

  3. #23
    Player
    Yshnal's Avatar
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    Sep 2013
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    Ul'dah
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    711
    Character
    Nera Mistdancer
    World
    Omega
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Akuha View Post
    I figure I should ask before I get much farther towards endgame on my Paladin, but for how long is the basic Flash -> FB -> SB -> Halone -> Flash rotation I use viable? Is there a new rotation setup I should get used to using for endgame content?
    What I do is start with a Shield Lob, then use Flash twice to get a hold on the pack, and then use the FB-SB-RoH rotation changing targets from time to time. For example, FB on current target, SB on the next, then RoH on the first one again, and so on, using some SB or RoH on another target if it's losing aggro. Sometimes I throw another Flash too from time to time, depending on how I see the enmity on the whole pack or if there's more than four mobs (you also get a nice blind), but I find it easier to hold it if I do that rotation between targets, as it gives you a ton more aggro than Flash.
    (1)

  4. #24
    Player
    Delorean's Avatar
    Join Date
    Sep 2013
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    714
    Character
    Altani Dotharl
    World
    Diabolos
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Blarp View Post
    Maybe if the community at large had a bit more patience and attempted to help players who aren't as good as they are instead of treating them like shit things would improve. Clearly the only solution is to jam them in a solo instance so they can practice.
    i played world of warcraft for 6 years

    people didnt listen to me when i gave them advice and some people did more than just not listen when i gave them advice

    i don't like giving people advice unless they specifically ask me for it. they generally act like you took a dump in their mouth while they were sleeping if you so much as critique their flawless technique without their consent to be criticized

    it is really not that hard to figure out either. most of these people do not even try. they are too concerned about the depletion of their resources to actually use them and don't even pay enough attention to realize they regenerate 60 TP every 3s.

    That is probably accurate for PLD's MP as well, but to be honest I don't pay attention to it myself since they have Riot Blade combo.
    (1)

  5. #25
    Player
    Sunarie's Avatar
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    Aug 2013
    Location
    Gridania
    Posts
    544
    Character
    Sunarie Rymshek
    World
    Famfrit
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by Yshnal View Post
    What I do is start with a Shield Lob, then use Flash twice to get a hold on the pack, and then use the FB-SB-RoH rotation changing targets from time to time. For example, FB on current target, SB on the next, then RoH on the first one again, and so on, using some SB or RoH on another target if it's losing aggro. Sometimes I throw another Flash too from time to time, depending on how I see the enmity on the whole pack or if there's more than four mobs (you also get a nice blind), but I find it easier to hold it if I do that rotation between targets, as it gives you a ton more aggro than Flash.
    This is what I do as well, and I rarely lose aggro. Only exception is a black mage getting trigger happy or repeatedly casting flare without using quelling strikes. It also helps to pop Fight or Flight at the beginning of an encounter to give you that little boost (and your off GCD abilities, assuming you don't have to save the silence for something and you aren't CCing any mobs).

    If the mob pack is going to be more than 3, I flash spam the hell out of it.
    (1)

  6. #26
    Player EmSix's Avatar
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    May 2012
    Posts
    224
    Character
    Em Six
    World
    Twintania
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Akuha View Post
    I figure I should ask before I get much farther towards endgame on my Paladin, but for how long is the basic Flash -> FB -> SB -> Halone -> Flash rotation I use viable? Is there a new rotation setup I should get used to using for endgame content?
    I tend to Flash once or twice for initial hate, then FB> SB > Tab to second target > Halone > Tab to first/third (depending on number of mobs) > FB > SB > Tab > Halone > repeat
    After 3 mobs though it starts to become difficult, but unless your DDs are extremely decked you're going to get a lot more enmity that way than with flash. Works for everything I've fought so far (Including low level content) and I've done everything including Turn 5.
    (0)
    Last edited by EmSix; 11-13-2013 at 09:09 AM.

  7. #27
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
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    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Enkidoh View Post
    Ironically the lvl 10 GLA class quest actually teaches this very thing - you have to Flash repeatedly to keep the agro off Bruce (the NPC) otherwise he'll get killed and 'Duty Failed' is your only reward. I guess a lot of players must have just fallen asleep though during that lesson and forgotten it though sadly.
    lol not for me. I even wondered if i should flash, and tried the fight w/o flashing, and he was overpowered. he didnt get hurt at all, and held all the hate.

    so not sure how come it was so different for me.
    (0)
    CLAIRE PENDRAGON

  8. #28
    Player
    Dimitrias's Avatar
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    May 2013
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    117
    Character
    Lyzon Valtin
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    I used to just play tank, but I decided to switch to archer. Out of like around 10 tanks I've had, only 1 of them that I remember, actually marked the mobs. Playing as an archer and keeping my distance, it takes me awhile to see what mob the tank is attacking. Really hard if 2 mobs are getting attacked at once...

    That's the most annoying thing I've came across, and nothing in this game, that I've found, teaches even how to mark mobs, or the agro meter that's by the party list.

    For like 2 months, I didn't even notice that agro meter until someone told me about it.

    Kinda off topic, but another thing I didn't realize was cleric stance was for more damage. I had that one backwards, nothing ingame taught that either. Seems like a lot of stuff isn't taught to us ingame..

    Didn't older final fantasy games do a really good job explaning the battle mechanics and other aspects of the game? Wonder why ffxiv is missing so much to teach us.
    (0)

  9. #29
    Player
    Yshnal's Avatar
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    Sep 2013
    Location
    Ul'dah
    Posts
    711
    Character
    Nera Mistdancer
    World
    Omega
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Sunarie View Post
    (and your off GCD abilities, assuming you don't have to save the silence for something and you aren't CCing any mobs)
    Yup. For example, in the case of Circle of Scorn, even if it doesn't do a lot of damage it surely adds some tiny bits of aggro that might be the difference between holding a target or losing it, sometimes.
    (1)

  10. #30
    Player
    Steeled's Avatar
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    Jun 2013
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    662
    Character
    Conchobar Pridwen
    World
    Ultros
    Main Class
    Gladiator Lv 50
    I was thinking, could honestly put groups of 3-4 targets, let the game mark them so that it's easier to program NPC behavior, and give the tank a party to protect. If anyone dies, fail, and have the healer npc heal noone but the tank.

    Yes, similar instances would be nice for all classes, but tanks need it the most. Carrying a bad dps through almost any instance is easy, but i'm tired of tanking on my scholar from healing agro. If i get dps'ing agro, I deserve it.
    (0)

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