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  1. #71
    Player
    Zantetsuken's Avatar
    Join Date
    Mar 2011
    Posts
    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    In 1.20, Keen Flurry had this effect:

    "Consumes HP to reduce recast time of next weaponskill.
    Recast Time: 90sec."
    I'd really like to see this return while also extending it to other skills. The ability to double-tap moves like Jump, Spineshatter, and Dragonfire Dive would be a nice way to increase spike damage. But I think people would really get mileage out of it when using it with one-shot buffs like Second Wind, Bloodbath, Life Surge, Power Surge, etc..


    For those who might be interested:

    Lancer abilities from 1.0 (launch version) can be found HERE (Twisting Vice, Collusion, Heavy Trammel, & Line of Fire were all noteworthy skills)
    Lancer abilities from 1.20 (class reform patch) can be found HERE
    (2)
    Last edited by Zantetsuken; 11-13-2013 at 07:12 AM.

  2. 11-13-2013 07:04 AM


  3. #72
    Player
    matic's Avatar
    Join Date
    Mar 2011
    Posts
    81
    Character
    Matic Valefor
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    nice trip down memory lane wit those 1.0 skill lists ha...

    I don't think there really is much difference in mnk and drg utility tbh...drg buffs bard, mnk buffs casters (and/or debuffs caster mobs?). MNK silence isn't that hot. Both have on demand stun. Dispel and Slow are both useless on anything important.

    It really is mostly a dps thing, and my gut tells me DRG isn't as far behind as people might think. I have 50MNK but it is way behind DRG on gear, otherwise i'd be running comparison parses.

    Jump fix will help (hopefully), but might not completely bridge the gap.
    (0)

  4. #73
    Player
    Altena's Avatar
    Join Date
    Apr 2012
    Posts
    1,362
    Character
    Altena Trife
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Aldora View Post
    My bad on the Allagan body, but I was mostly talking about the type of stats any way. I just dropped in to give my input on the subject, but it appears that it's not appreciated, so I'll just leave you all to it and show myself to the door.

    Have a nice day. (^_^ )/
    Sorry about that, got a bit hot headed. Didn't mean to insult.


    I have to ask though, how is it that hard to believe for some people that classes are not balanced?
    Instead they pull it down to gear, which in my example is not the case.
    If it isn't down to gear, then they blame my rotation, which has already been "proven" that it is not the case.

    To the person who asked me to parse - I did actually do this for you but the latest update to my parser seemed to break it. My DRG was averaging about 260 DPS. I didn't see the total damage before it automatically reset. Not sure how much I trust it at the moment after watching it reset / glitch out multiple times.

    I then decided to jump on my MNK as a comparative example. For comparison I wanted to show how faceroll MNK can be, to deal just as much/more damage so all I did on MNK was: PB > Demolish > Snap Punch > Snap Punch > DK > DK to build GL.
    Then I simply spammed DK > Twin Snakes > Snap Punch (using B4B and IE when they were up).
    I didn't even bother using DoT's
    So all I did was 1 > 2 > 3, standing on the flank.
    My MNK has an NQ relic, DL body & gloves, the rest AK gear, but jewellry was shared with my DRG (Rose gold ear/Gryph ring, Allagain ring, allagan bracelets, Imp op choker).
    - The result was a consistent 240 DPS. Lower? Sure... Keep in mind all I was doing was hitting 1>2>3, and not taking a single step. On top of the huge gap in gear between my MNK and DRG.
    Parser does seem pretty buggy at the moment though, so those numbers may be pretty rough.

    For comparison's sake - Without party buff, my MNK has 419 STR, 422 Crit. my DRG has 476 STR, 461 crit..

    Why is it that hard for some people to believe that the jobs just aren't balanced? This might be a case of white knighting saying nothing is wrong, when clearly there are issues. Practically all MMO game devs have issues with class balance, and this is a pretty typical case. Honestly I think they have done a decent job on balance across the board - aside from DRG and WAR.

    It is pretty indisputable that DRG has problems in its current state. If there is no desire to make it more interesting by adding a mechanic like 1.0 power surge, or giving DRG more party utility (those saying that has as much utility as any other DD are kidding themselves), then the very least that could happen to balance these jobs is to buff its damage.

    As clair said -
    You cannot have a class that deals more damage, and has more utility.
    It is black and white that all classes (even Monk to a lesser extent) have more utility then DRG. What isn't as obvious is its lower overall DPS. Even if DRG were able to push out comparable damage to BRD & BLM, both jobs have more utility so why would you use a class that is not optimal - or adds very little to the party.
    (1)
    Last edited by Altena; 11-13-2013 at 09:47 AM.

  5. #74
    Player
    Phaylis's Avatar
    Join Date
    Aug 2013
    Posts
    119
    Character
    Aramil Souldrifter
    World
    Behemoth
    Main Class
    Dark Knight Lv 60
    The Buff to drg is also coming to monk. They mentions some encounters mnk and drg dps isn't up to par. Probably fight like demon wall since mnk and drg dps is positional. I don't expect a buff to dps but that the position requirement will not be required on certain boss fights.
    (1)

  6. #75
    Player

    Join Date
    Dec 2012
    Posts
    1,132
    Quote Originally Posted by Phaylis View Post
    I don't expect a buff to dps but that the position requirement will not be required on certain boss fights.
    Honestly, that would be kind of crappy if they removed the positional requirement and wouldn't help fix the issue that melees are forced to disengage the enemy to avoid AoEs.
    (0)

  7. #76
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    i was always sceptical about position needed for this two class, the positional fighting is more a thief/assassin class turf...
    i means check the story of this both class:

    -mnk:Though now under Garlean rule, the city-state of Ala Mhigo once boasted the greatest military might of all Eorzea. Among its standing armies were the monks—ascetic warriors as dreaded by foes on the field of battle as the city-state's great pikemen.
    The monks comprised an order known as the Fist of Rhalgr, and it was to this god—the Destroyer—that they devoted their lives of worship. By mastering seats of power within the body known as chakra, they are capable of performing extraordinary physical feats.

    -drg: Of all the things that are symbolic of the nation of Ishgard, few are more recognized than the dragoon. Born amidst the timeless conflict between men and dragons, these lance-wielding knights have developed an aerial style of combat, that they might better pierce the scaled hides of their mortal foes.
    Taking to the firmament as though it were an extension of the land, they descend upon the enemy with every onze of their bodies behind the blow. It is this penetrative power that characterizes the dragoon.

    nothing in both this description say that they are sneaky and cunning.... they are both looking to kill, destroy, annihilate them enemy...

    about the dragon i don't feel that the combat style is really aerial, indeed we do get jump, but it's far to be enough for get the feeling of an aerial fight.


    ps: melee can't stand to one place from the start of a fight until the end, it will always have to move... even as tank, without any positional skill, exept few fight, you will need to move from AoE or other stuff like this.
    get one skill position sure, but there the trouble is for the dragon the 2 buff depend of the position, and when the monster move you need to restart... i'm sure any person that have played drg and mnk can testify how often it happend that the monster move at the moment you do your positional skill and loose the effect of the position!
    (1)
    Last edited by silentwindfr; 11-13-2013 at 10:16 AM.

  8. #77
    Player

    Join Date
    Dec 2012
    Posts
    1,132
    Sometimes lore takes a back seat to gameplay. Though I think its a bit farfetched to say that Monks and Dragoons shouldn't have positional requirements for their abilities just because their lore doesn't mention anything.

    Do people really want to just stand in one place while doing damage? I've heard that there's already several DPS jobs that provide that kind of gameplay.
    (0)

  9. #78
    Player
    Eclipsed's Avatar
    Join Date
    Aug 2013
    Posts
    151
    Character
    Ezariel Bayne
    World
    Faerie
    Main Class
    Miner Lv 72
    advantages of dragoon :

    Can easily tank a trash add in a raid. Such as slimes on turn 1 or a knight/soldier on turn 4.

    Can AOE. Monk cannot. AOE dps can actually be important at times.

    Actually brings a useful debuff that boosts brd dmg while monk brings nothing that helps anyone else.

    And so far from what I have seen they do just as good dps as monk when played well.
    (0)

  10. #79
    Player
    Hanemakikaze's Avatar
    Join Date
    Mar 2011
    Posts
    405
    Character
    Hanemakikaze Shadowmourne
    World
    Faerie
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Altena View Post
    rada rada
    Pretty sure most if not everyone disagreeing with you are just people refuting your over exageration on how weak/strong drg is, which you are. Just because another class does what they do well doesn't make them unbalanced, like I said before with black mage their damage & utility has always been that way even since FFXI this is just what they are high damage glass cannons with plenty of utility to compensate being so fragile(which I might add dragoons are not), in fact they are far more balanced in 2.0 than any other version(XI, XIV 1.0) as you no longer see people just stacking blms for almost literally everything.

    Dragoon needs tweaks sure, but no they aren't weak, when I see one at the bottom of the dps parse in any given fight then maybe, just maybe I'll believe that. But from where I see it, bard is usually the lowest out of any given geared party, but their mobility/songs make up for that. The only class that has an extreme balance skew is warrior at this moment, dragoon needs tweaks but it's not even close to the point where warrior currently is where you absolutely just can't take one in and end up struggling if you do when compared to paladin, in coil anyway.
    (0)

  11. #80
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,966
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    The thing that DRG needs is like longer duration on its buffs like heavy thrust, and its debuffs need to last longer on mobs so the rotation doesn't feel so clunky. You can't do your strongest combo most of the time because a buff or debuff has fallen off the mob and needs to be reapplied.
    (0)

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