I loved FFXI I played it for over 7 years but please no. Abyssea made ffxi into a joke. I would hate to see it in any way shape or form in ffxiv. FATE grinding makes lvling to easy already.
I loved FFXI I played it for over 7 years but please no. Abyssea made ffxi into a joke. I would hate to see it in any way shape or form in ffxiv. FATE grinding makes lvling to easy already.
True, but also my opinion that FFXI had stagnated to the point where a drastic change was necessary (and many others agreed with me, hence the chart above). What Abyssea did was introduce vertical progression to a game previously based around horizontal progression. This may have been jarring to some, but the manner in which the vertical progression was constructed was a delight to others, especially those who had never bothered with Sky or Sea shells because of how unfun, drama-filled, and difficult to actually get the gear you wanted it could turn out to be (not because the content was difficult, but because core shell members hoarded drops).
I actually did do all those things (Salvage was the one thing I never bothered with, and good for me, since the shells that were regularly clearing content were also understandably cheating and got perma-banned for it) but I didn't feel like any "work" had been diminished. Perhaps it's because I played the game to have fun with friends instead of have a l33t ffxiah.com profile?
lol abyssea was a shot in the arm that rejuvenated a dying game. whether or not you liked it is immaterial. it put asses in seats.
Comparing the old level 75 caps days to the Abyssea days, I can easily say I had 1000% more fun during
the 75 days. I quit before 80 cap, came back to the 99 cap. I got 99 in one day with gear.
Needless to say, that kept me entertained for about 2 weeks, then I quit again.
If you quit before the 80 cap and after the 99 cap, then you weren't even playing during the Abyssea days.Comparing the old level 75 caps days to the Abyssea days, I can easily say I had 1000% more fun during
the 75 days. I quit before 80 cap, came back to the 99 cap. I got 99 in one day with gear.
Needless to say, that kept me entertained for about 2 weeks, then I quit again.
But I wouldn't be surprised if the game was crap again during the lv99 days. Once VNM was introduced it was back to having a game director who had no freaking clue how to create content.
People keep saying this like its a bad thing.
If running game servers costs X dollars.
Running FFXI and FFXIV costs 2X dollars.
If FFXI makes Y dollars, and FFXIV makes Z dollars.
Motivating players to move to 14 from 11 makes sense.
Using positive reinforcement makes it easier.
Because!
Y + Z - X > Y + Z - 2X
get the OP on your ignore list, since he's opening troll threads every day.
why even answer to that?
how can people not...
i mean how obvious...
*facepalm*
I think you can safely point to Seekers of Adoulin as well.... which is where FFXI is going now - same style of gear progression as FF14 with slightly more variants and more contents than FF14.
Well actually fates are like abyssea but waaaaaay boring since they are random pop
Lol
and seekers of adoulin is failing badly, if ffxiv follow adoulin path more people will leave
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