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  1. #601
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    jobs are specializations ..... if u want to cast powerfull nukes u go "black mage" but u wont be able to heal yourself

    however u can go white mage , u wont have nukes , but u wil have better heals

    now u want both? , stay as conjurer.......knowing that u will not have the healing power of whitemages , neither the nuke power of black mages.....

    jobs are for partys , classes to solo or hybrid players :P
    (1)

  2. #602
    Player
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,244
    @CAIRDEAS, I was reading the 10th letter again and noticed they mentioned something about this remotely.

    -NEW-
    Stage by stage implementation of job-specific weapons and armor

    Pretty sure that means Jobs are going to have their own weapons of sorts.
    (2)

  3. #603
    Player
    OMEGA_HACK's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,260
    Character
    Altrage A'uli
    World
    Zalera
    Main Class
    Lancer Lv 90
    Job can have affinities towards certain weapon types makes sense I guess, but I don't think they will rule out equipping any weapon on any job, just have job specific weapons, like they did with armor already; a little of both.
    (0)

  4. #604
    Player
    SuzakuCMX's Avatar
    Join Date
    Apr 2011
    Location
    Great Gubal Library
    Posts
    2,034
    Character
    Peach Parfait
    World
    Gilgamesh
    Main Class
    Weaver Lv 70
    Quote Originally Posted by Chinook View Post
    +1 to Sephr who seemed to understand the same logical thing as me from the Dev. info (and quote from this thread own OP):



    Playing your class for X ranks made you acquire optimized playstyles (jobs) for various roles that you can further enhance with quests and such, why should these optimized playstyles (jobs) be usable by other classes (when these other classes can already equip other classes skills, a LNC/CON isn't enough, you want a LNC/WHM ???) ?
    I'd like to point out that jobs being specialized has no effect on what weapon you can equip.

    Specialized just means you're better at one thing than another, and is not relative to other people being good at it. So if you're a Lancer who sucks at healing but sucks more at everything else...well you're still specialized for healing.
    (0)

    Peach Parfait/Khulan Angura on Gilgamesh

  5. #605
    Player
    Chinook's Avatar
    Join Date
    Mar 2011
    Posts
    450
    Character
    Chinook Sirocco
    World
    Balmung
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by SuzakuCMX View Post
    I'd like to point out that jobs being specialized has no effect on what weapon you can equip.
    Well we don't know yet ... As Dargoth pointed out from the 10th letter, they might make some weapons job-specific (X sword being Warrior exclusive for example or a new weapon type only available to Y job being a variant of the weapon used by the base class).
    (1)

  6. #606
    Player
    SuzakuCMX's Avatar
    Join Date
    Apr 2011
    Location
    Great Gubal Library
    Posts
    2,034
    Character
    Peach Parfait
    World
    Gilgamesh
    Main Class
    Weaver Lv 70
    Quote Originally Posted by Chinook View Post
    Well we don't know yet ... As Dargoth pointed out from the 10th letter, they might make some weapons job-specific (X sword being Warrior exclusive for example or a new weapon type only available to Y job being a variant of the weapon used by the base class).
    Oh hey, taking the least relevant part of my post and debating that?
    (0)

    Peach Parfait/Khulan Angura on Gilgamesh

  7. #607
    Player
    Malakhim's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,545
    Character
    Eisen Marduk
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    Pigeon-holing jobs into specific classes just because you liked it in that one game is a dumb idea. I'm loath to mention it as if it's relevant to anything FFXIV, but even FFXI didn't force that sort of thing onto you.

    Just because you COULD go WHM/WAR doesn't mean anyone did in parties or that it was particularly practical. Dumb combination problems will solve themselves.

    Any any rate, it sure will be nice when we get some info so we can put an end to this pointless bickering, which may or may not even figure into the final plan in the first place.
    (2)

  8. #608
    Player
    Sorel's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    703
    Character
    Sorel Evans
    World
    Ragnarok
    Main Class
    Blacksmith Lv 38
    Quote Originally Posted by Chinook View Post
    Well we don't know yet ... As Dargoth pointed out from the 10th letter, they might make some weapons job-specific (X sword being Warrior exclusive for example or a new weapon type only available to Y job being a variant of the weapon used by the base class).
    Well certain specific weapons SHOULD be only equippable by certain Jobs. I would not argue against that.

    Save The Queen should only be usable by a character with the Paladin Job active.

    Mage Masher should only be usable by a character with the Thief Job active.

    However, I do not think that Paladin should be the only Job that can use swords, nor Thief the only Job that should use daggers. Only specific and legendary weapons of the Final Fantasy series should be given to Jobs exclusively.
    (3)

  9. #609
    Player
    Wynn's Avatar
    Join Date
    Mar 2011
    Posts
    1,977
    Character
    Aedan Yarborough
    World
    Balmung
    Main Class
    Goldsmith Lv 80
    Quote Originally Posted by Warlyx View Post
    jobs are specializations ..... if u want to cast powerfull nukes u go "black mage" but u wont be able to heal yourself

    however u can go white mage , u wont have nukes , but u wil have better heals

    now u want both? , stay as conjurer.......knowing that u will not have the healing power of whitemages , neither the nuke power of black mages.....

    jobs are for partys , classes to solo or hybrid players :P
    What makes you think that Black Mages won't be able to heal themselves? According to how Jobs were described, equipping a job shut out access to some of the other classes abilities. That's some, not all, and not the class you are on. I don't know about anyone else but it seems logical to me that Conjurer is going to unlock Black Mage. Conjurer's have the cure spells. Don't exactly see SE locking out your own classes abilities.

    Where I think people are getting confused here is they are thinking jobs replace your class. Not according to how they were described. You are still a Conjurer when you go Black Mage for a party. You just have the Black Mage job equipped.

    Think of the XIV job system like a subjob in XI. Your main class doesn't change and that is where the majority of your abilities come from. The sub job, or the "job" of xiv, just enhances the strengths of your class. So to use the example above, it would be like a Conjurer/Black Mage if this were XI's system instead of XIV's.

  10. #610
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    451
    Quote Originally Posted by Sorel View Post
    Divine Lancer
    Class: Lancer
    Weapon: Lance
    Job: White Mage
    Job Trait: +25% Healing Potency (Tier 1)
    Job Ability: Benediction

    This is how it could look. Again, this character would probably suck, but I wouldn't go so far as to say such a character should be impossible to make.
    This is actually the type of character that I would like to play. And yes, it is probably is kind of gimp, but I keep playing with it trying to figure out ways to make it viable, simply because I like the character concept.

    Lancer has far more HP and better defense then Conjurer, but Lancer has less HP than any other DoW job (even Archer). I keep my Cure II/III, Protect/Shell II equipped along with One with Nature. I don't do any nuking on LNC, as my low mag potency from my iron halberd makes that pretty ineffective. I generally take on the role of damage mitigation, meaning Protect II / Shell II / Shock Spikes II, using Sleep on an add, and using Moonrise II and Twisting Vice to limit or hopefully eliminate TP attacks by enemies. I also find that keeping decent INT / MND / PIE improves my ability land Comrade in Arms II, which is almost brokenly good. I also function as a backup healer, if the party gets split, the healer in a four person group DCs, or if the enemy gets off a particularly powerful TP attack I can jump in with a Cure III to help bring the main tank up to full HP quicker. I also use Chainspell + Raise combos to raise fallen members quickly, without making the primary healer take the time or generate the aggro.

    Lancer also has more MP then any other DoW class, although has no abilities that actually use MP, so to my mind it makes good sense as a base weapon for hybridization.

    I admit that this pertains to the CURRENT armoury system, with the current skills and such.

    Jobs are intended for specialization within parties, as stated. However, it was also stated that the r30 dungeons are aimed at Light Parties (in my mind this means parties of four players), so using jobs in a four-person group is being kept in mind.

    I don't know if WHM / LNC would be viable. But it might, and if the option is there I'll be testing it out. Who knows? Perhaps Cure III will become a CON-specific ability, but adding the WHM job would allow it to be equipped for any class. Sure, WHM / LNC won't be as good at healing as WHM / CON, but it still might have a role.
    (0)
    Last edited by Amineri; 05-28-2011 at 05:22 AM. Reason: accidental early post :p

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