Page 59 of 114 FirstFirst ... 9 49 57 58 59 60 61 69 109 ... LastLast
Results 581 to 590 of 1137
  1. #581
    Player
    SuzakuCMX's Avatar
    Join Date
    Apr 2011
    Location
    Great Gubal Library
    Posts
    2,034
    Character
    Peach Parfait
    World
    Gilgamesh
    Main Class
    Weaver Lv 70
    It's hard arguing with Zenaku because he mimics about 3 lines over and over and over.

    Please just ignore them, as they still seem to fail to understand that you just want the ability to use the weapon and its skills, and don't really care much about how bad the combination is (JUSTLIKETHEFFXIJOBSYSTEMHMMMMMMMM??? -> Players turned that into a craphole, not SE).
    (0)

    Peach Parfait/Khulan Angura on Gilgamesh

  2. #582
    Player
    Xenor's Avatar
    Join Date
    Mar 2011
    Posts
    1,082
    Character
    Xenor Vernix
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    Don't be a DRG just be a queen.
    (1)
    FFXIV: ARR item database, ability lists, maps, guides, dungeon loot lists and more. - http://www.ffxivinfo.com

  3. #583
    Player
    Seif's Avatar
    Join Date
    Mar 2011
    Posts
    2,706
    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    I'd rather have some motivation to lvl multiple jobs really. Think of FFIII that game plays completely differently depending on what jobs you choose.
    (0)

  4. #584
    Player
    ZephyrAM's Avatar
    Join Date
    May 2011
    Location
    Ul'dah
    Posts
    244
    Character
    Lynia Celeste
    World
    Hyperion
    Main Class
    Gladiator Lv 52
    Quote Originally Posted by Seif View Post
    I'd rather have some motivation to lvl multiple jobs really. Think of FFIII that game plays completely differently depending on what jobs you choose.
    Ah, but think of FFV that plays completely differently depending on 'how many' jobs you've chosen.

    Customization is gold.
    (0)
    http://na.finalfantasyxiv.com/lodestone/character/1556132 ~ Lynia Celeste

  5. #585
    Player
    Kailea_Nagisa's Avatar
    Join Date
    Apr 2011
    Posts
    967
    Character
    Kailea Nagisa
    World
    Ragnarok
    Main Class
    Gladiator Lv 90
    people still dont seem to get it..... any class can equip any job, but they still only have the weapon that class uses, a CON/SAM would be almost useless yes.... but there where useless combos in FFXI as well.
    (1)

  6. #586
    Player
    Zenaku's Avatar
    Join Date
    Mar 2011
    Location
    FL,Hialeah
    Posts
    5,526
    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by SuzakuCMX View Post
    It's hard arguing with Zenaku because he mimics about 3 lines over and over and over.

    Please just ignore them, as they still seem to fail to understand that you just want the ability to use the weapon and its skills, and don't really care much about how bad the combination is (JUSTLIKETHEFFXIJOBSYSTEMHMMMMMMMM??? -> Players turned that into a craphole, not SE).
    I don't fail to understand stop being a jack???"no reason for you to be one i understand your guys way but you can't understand the few that don't want it?" you guys just don't understand what the others are saying am not the only one in this topic which said it should not be like that. Allow jobs to wear more then one wep but not everyone in the game.
    (0)
    Last edited by Zenaku; 05-28-2011 at 01:34 AM.
    Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner

  7. #587
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    896
    Quote Originally Posted by Kailea_Nagisa View Post
    people still dont seem to get it..... any class can equip any job, but they still only have the weapon that class uses, a CON/SAM would be almost useless yes.... but there where useless combos in FFXI as well.
    And you don't seem to get that it is in no way established fact, nor is it even the most sensible and simple way of implementing classes. Other people are absolutely entitled to their own opinions.

    I think your misunderstanding what they said about jobs.

    Job Actions: spells and skills only the Job itself can give you like White Mage's Benediction for instance, Can only be used if your job is White Mage.

    It doesn't matter what you do with your weapon at that point the White Mage is what gives you those specific actions.

    Then the White Mage limits what actions you can equip from all classes. If you equip White Mage you can't equip the black magic spells Conjurer knows, Even if you are a Conjurer.

    So at this point it doesn't matter if you stay Conjurer or not so why keep the limitation in place?

    In the end Once you assign a Job your Job Actions, and Class Actions/Cross-Class Actions get narrowed down into only a few select choices. After that the only thing your weapon does is define stats, and define how you do damage in a fight. If you use an Axe your physical attacks will mostly be AOE. if you us a Conjurer Staff your spells will cast AOE in a circle.
    And I think once AGAIN you're pretty much trying to tell people how to interpret what SE has said, which, thus far, has been incredibly vague and ambiguous.

    The white mage class unlocks new spells, yes. Does that mean it unlocks the same new spells for any class it's equipped to? No. I would argue that it augments their current repertoire of healing spells and builds off of an established base.

    I fail to see how your system that ultimately creates either a bunch of redundant combinations for the sake of the almighty FREEDOM (which no one would use, it's like saying every combination in FFXI is useful) or at the other end, creates a HUGE amount of new combinations that have to be balanced, taking a massive amount of time and also soaking up the devs who could be working on other things.

    Aside from the class names, this method:

    http://a.yfrog.com/img638/4315/gridv.png

    Is the simplest, cleanest and also most likely to be implemented. Please don't simply say 'You're looking at it wrong' because I could argue you are.

    Can someone kindly explain how the job-specific equipment will work under that system now? Will white mage job-specific equipment account for all the archers/gladiators/lancers/marauders who want to be holy knights or whatever? They've already said they want to give each class very individual stat choices to aim for in the future.

    I'm not saying your ideas aren't good, what I am saying is it does get me quite annoyed when, just because you've got a giant FREEDOM following on this thread you think you can pretty much go "you're wrong" to other people.

    EDIT: Also, I fail to see how this system is discounted by the potential for some classes to have more specialisations. WoW (sorry) already has some classes that can perform multiple roles and it doesn't affect their class distribution. In addition to that, I've already suggested 2 specialisations per class would be the best way to go, so most classes can perform 1-2 of the three major party roles. Of course, that's forgetting that FFXI had other roles such as buffer and debuffer, and Yoshi already mentioned buffing classes/jobs in the future.

    Edit2: Just looking over that link I posted before, I think he and I really agree on the system. DoW under this method will probably all get a tanking specialisation and some variant of DD/buff/debuff specs, and DoM would get some variety of healing spec and DD/buff/debuff.
    (2)
    Last edited by Sephr; 05-28-2011 at 01:26 AM.

  8. #588
    Player
    Nuru's Avatar
    Join Date
    Mar 2011
    Posts
    2,141
    Character
    Atehki Mejastra
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Amineri View Post
    You quite made my day with this comment! <3 <3 I feel like I did when I got a gold star on my math homework in grade school. I'll try to not let it go to my head, however...
    You should be honored, its hard enough as is to get anyone to agree with you on these forums. :P
    (0)

  9. #589
    Player
    Chinook's Avatar
    Join Date
    Mar 2011
    Posts
    450
    Character
    Chinook Sirocco
    World
    Balmung
    Main Class
    Carpenter Lv 50
    +1 to Sephr who seemed to understand the same logical thing as me from the Dev. info (and quote from this thread own OP):

    •Jobs are Specialized Playstyles Optimized for Partying. (Great)
    Playing your class for X ranks made you acquire optimized playstyles (jobs) for various roles that you can further enhance with quests and such, why should these optimized playstyles (jobs) be usable by other classes (when these other classes can already equip other classes skills, a LNC/CON isn't enough, you want a LNC/WHM ???) ?
    (1)

  10. #590
    Player
    ZephyrAM's Avatar
    Join Date
    May 2011
    Location
    Ul'dah
    Posts
    244
    Character
    Lynia Celeste
    World
    Hyperion
    Main Class
    Gladiator Lv 52
    And why not allow LNC/WHM, or any other such combination? While I admit that the layout Sephr linked is indeed interesting, it's more of a promotion system then a job system, and honestly it would pull directly from any number of little F2P games out there. The 'split class promotion' concept is fairly limiting and has next to nothing in common with any job system from the FF series.

    The more flexibility, the better. A true job system needs to allow the freedom to excel at something, balance multiple things, or yes, just suck at most everything. Not everything goes together well, but the fun is in the experimentation.
    (0)
    http://na.finalfantasyxiv.com/lodestone/character/1556132 ~ Lynia Celeste

Page 59 of 114 FirstFirst ... 9 49 57 58 59 60 61 69 109 ... LastLast