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  1. #1
    Player
    Aegis's Avatar
    Join Date
    Mar 2011
    Posts
    1,161
    Character
    Aegis Elisus
    World
    Balmung
    Main Class
    Armorer Lv 70
    Quote Originally Posted by Altena View Post
    While yes, MNK dps relies heavily on greased lightning - they are still far superior to a DRG by a long mile in practically all content at the moment. (Aside from maybe Garuda?)
    There are few, if any fights where a MNK isn't able to maintain greased lightning. At least not often enough to warrant choosing a DRG over a MNK.
    Ifrit: Lose GL when he charges. He does this every couple of minutes
    Garuda: Lose GL when she jumps or spawns sisters (Jump every minute in phase 1, sisters every 3 mins or so in phase 2)
    Titan: Lose GL on bomb spawns, jumps and gaols.

    WP: Lose GL on Giant Bavarois when he targets you
    AK: Lose GL when targetted by Anantaboga

    Chimera: Lose GL when targetted by Chimera
    Hydra: Don't lose GL unless voidzones are particularly unlucky

    Coil Turn 1: Don't lose GL
    Coil Turns 2-5: (I don't have enough experience to comment)

    Now everyone loses DPs when they get targetted by Anantaboga, Chimera, Giant Bavarois, Titan etc. the difference is that Monk then needs to spend 9 GCDs to get back to their optimal DPS state.

    Perfect balance can be used to counter this, but only once every 3 mins (iirc) and it still takes 3 GCDs to get back to GL3 with PB active.
    (6)

  2. #2
    Player
    Altena's Avatar
    Join Date
    Apr 2012
    Posts
    1,362
    Character
    Altena Trife
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Aegis View Post
    Ifrit: Lose GL when he charges. He does this every couple of minutes
    Garuda: Lose GL when she jumps or spawns sisters (Jump every minute in phase 1, sisters every 3 mins or so in phase 2)
    Titan: Lose GL on bomb spawns, jumps and gaols.
    Ifrit: Yeah you lose @ charges but they are pretty far between each other (every few mins). Aside from that he is a tank & spank, so for a good portion of the fight you have T4 GL.
    Garuda: As I mentioned, probably the only fight where DRG excels.
    Titan: You can hit/ws on the bombs to maintain GL. Jumps are fast enough to maintain GL. You lose if you get Gaol'd but that's 1 in 7 chances every minute or 2...

    WP: Why? Switch to FoE and tank it.. Problem solved.
    AK: 1 in 3 chances that you get an orb on you.. Once again, pretty low chance.

    Coil Turn 2 is stupid for melee in general.
    Coil Turn 4 is consistent and pretty impossible to lose GL.
    (1)