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  1. #11
    Player
    Taemek's Avatar
    Join Date
    Jun 2013
    Location
    Ul'Dah
    Posts
    199
    Character
    Taemek Frozenberg
    World
    Tonberry
    Main Class
    Marauder Lv 50
    Quote Originally Posted by ananda View Post


    Here is what you seem to be missing (or trolling by pretending not to understand, I sincerely hope. Great troll if that the case, good job). It is about using the correct unit. 320 is damage per second, or dps, which I assume is measured in HP/s (hit point per second). When you divide it by 3 mobs, what you have is 320 damage per second per mob, which has unit of HP/(s x mob). So when you divide the total HP by this number, what you end up with is 93.75 mob seconds, not 93.75 seconds. It's not a very useful unit, so the number is kinda meaningless. If you want the total time taken in seconds, you will have to divide it by 3 mobs again, to arrive at ~ 30 s.

    To use a less geeky way of explaining it, what you fail to take into account is that you do 100 dps per mob, but you are doing it to 3 mobs at the exact same time. Whereas the one doing single target can only do so one at a time. Here's a detailed example. To make it simpler, assume gcd is exactly 2.5 seconds. Player 1 only uses aoe damage, which is doing 100 aoe dps to each mob (250 dmg to each mob per cast). Player 2 only does single target, which is doing a 300 dps (750 dmg to a single target per cast). They each has to kill 3 mobs, each with 3000 HP. No miss, no crit, no randomness, no proc, never run out of mana, etc. Which one will finish first?

    After 2.5 sec (1 gcd):
    Player 1 has done 750 damage to mob 1
    Mob 1: 2250/3000
    Mob 2: 3000/3000

    Mob 3: 3000/3000

    Player 2 has done 250 damage to all 3 mobs
    Mob 1: 2750/3000
    Mob 2: 2750/3000

    Mob 3: 2750/3000

    After 10 seconds
    Player 1:
    Mob 1: dead
    Mob 2: 3000/3000

    Mob 3: 3000/3000

    Player 2:
    Mob 1: 2000/3000
    Mob 2: 2000/3000

    Mob 3: 2000/3000

    After 25 seconds
    Player 1:
    Mob 1: dead
    Mob 2: dead

    Mob 3: 1500/3000

    Player 2:
    Mob 1: 500/3000
    Mob 2: 500/3000

    Mob 3: 500/3000

    I hope you see the pattern now. The total HP is 9000, and both players are doing 300 damage per second total. One is spread across 3 mobs, while the other focuses on one at a time. But that doesn't matter, in each case the total dps is still 300 damage per second, and the fight will be done after 30 seconds.


    The reasoning behind my posts have been taken a long way out of context because a lot of people misunderstand how DPS is calculated OR they seemingly are under the general impression that DPS is multiplicative when it is simply accumulative. My original reasoning behind posting in here was because people assumed that anymore then 2 mobs in an encounter warranted AoE spam, I merely pointed out the break point at which AoE DPS becomes efficient as per this post:

    Quote Originally Posted by Taemek View Post
    This right here clearly tells us you don't understand. Let me spell this out, one more time.

    AoE - 10'000hp divide 106.6 dps per mob = 93.8 seconds.

    It matters not how many mobs are in an AoE encounter or HP. What matters here is that you know there is 10k hp and at 320 DPS AoE it equals 106.6dps per mob which means the encounter is lasting 93.8 seconds in total to kill ALL 3 MOBS!!!! You can put 10 mobs in here at 10k hp and guess what, the encounter still lasts 93.8 seconds.

    There is 3 mobs in the encounter, you do not spilt their hp by a third because there is 3. 3 mobs at 10k hp each = 3 mobs with 10k hp. It does not equal 3 mobs with 3333hp. I don't know how you even come up with that.....320 AoE DPS does not equal 320 dps per mob in the encounter.


    ST - **I must stress here these values in this thread is a very vague rotation used to accomplish this DPS value. ST would be more like in the 320+ range as per this post here**

    10'000hp divide 350 dps per mob = 28.5 seconds.
    x 2 mobs = 57 seconds
    x 3 mobs = 85.5 seconds
    x 4 mobs = 114 seconds = Break point at which AoEing becomes viable.

    Now this is where you seem to be getting confused. AoEing is simply not viable until there is 5 mobs in an encounter because your single target DPS is simply greater then that of your single target AoE dps on the encounter and at anything under 4 mobs, you can kill them faster then AoEing can. Now I can already tell you are going to further misunderstand this.

    If you can't wrap your head around something this trivial, I can't help you any further.

    Which I then used these posts to further support it was accumulative, not multiplicative:


    Quote Originally Posted by Taemek View Post
    Either you are trolling or you simply do not understand how DPS is applied across a group of mobs.

    Again, for clarity, 320 AoE DPS does not equal 320 DPS per mob in the encounter.


    Simple math implies:

    Blizzard II hits each mob in an Encounter of 3 mobs for 200 damage each.

    200 dmg x 3 mobs / 2.5 cast time = 240 dps encounter wide

    240 dps / 3 mobs = 80 dps per mob x 2.5 cast time = 200 dmg per mob


    Using the OP's findings:

    320 dps / 3 mobs = 106.6 dps per mob x 2.5 cast time = 266 dmg per mob in the encounter.

    266 dmg x 3 mobs / 2.5 cast time = 319.2 dps

    This is indicative.


    You do not measure anything but the time it takes to drop the mobs HP to zero.

    You do not cut a mobs HP by a third simple because there is 3. 3 mobs with 10k HP is simply, 3 mobs with 10k hp. You already determined the DPS on one mob in the encounter and since you are hitting all 3 for 106.6dps which is equal to 320 AoE dps, the fight takes 98.3 seconds in total.

    Your issue is, you seem to think you are doing 320 dps to each mob in the encounter when you are not. 320 AoE dps is an accumulative amount.
    &

    Quote Originally Posted by Taemek View Post
    Please stoping cutting out my math which proves I am right.....it is very frustrating and secondly, you are missing the point.

    320 dps across the collective which is 30k hp = 30'000hp collectively / 320 dps = 93.75 seconds. Again, I did not raise this point I was merely touching on it, however

    is the same as:

    320dps / 3 mobs = 106.6dps per mob = 10'000hp per mob / 106.6dps = 93.8 seconds.

    This is calculating AoE damage.......some of you people really need to learn how to read....

    Lastly, how fast a mob dies is how DPS is calculated. If you had no indication of a sessions timeframe there would be no way to measure it.


    The conversation simply went down hill from there if it not before. Sorry for all the links.

    We are both on the same page in terms of understanding, you simply came in to this conversation on the wrong page in the thread.
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    Last edited by Taemek; 11-12-2013 at 06:12 PM.

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