Based on what your saying the solution would just be to add some cool effect and make sure it doesn't ruin the flow of battle. Why would we need to completely scrap the current system to get that?I think Battle Regimen is just awkward to use compared to Skillchains and Magic Bursts. For SCs it was simple, use a weapon skill after someone else's weapon skills. Then MB by casting a black magic spell after it. It was also easy to see when it all worked because you got an awesome skillchain effect (like Light and the swirling white globe). BR's, on the other hand, are more complicated because there are a LOT more skills that come into play and you get no awesome effect after as a confirmation of success. SCs felt more tactical as well, as BRs are semi automated. Also BRs are awkward because you need to stop what you're doing and reach over with the mouse to hit the little button, the flow is ruined.
Just my 2 cents
Honestly i think if there was a flashy animation noone would have ever complained >.>
The problem with this is: how do you avoid it ruining the flow of battle (and make it more intuitive possibly), without basically turning it into a skillchain-like system that's named battle regimen?
Mind you, I'd be entirely fine with that. I care not what a system is named.
http://forum.square-enix.com/ffxiv/t...men-SuggestionThe problem with this is: how do you avoid it ruining the flow of battle (and make it more intuitive possibly), without basically turning it into a skillchain-like system that's named battle regimen?
Mind you, I'd be entirely fine with that. I care not what a system is named.
It sounds interesting, but it doesn't make the BR system intuitive.
Really? A lot of the 'tweaks' that they have made have fixed a lot of problems. The changes to the market wards have basically completely removed the need for an AH. The recent changes to local leve's and doing the synth's for requested items is a really nice improvement. The SP changes from a month or 2 ago shut everyone up about experience (except the ones who complain that you get too much now). Honestly I think they are doing a good job so far I'm just hoping they don't listen to a lot of the stupid fans and start getting rid of what actually does work instead of just making the few fixes needed to make it great. By the way all the scores were given long before any patches that fixed anything came out.
Cue heated discussions on market wards : no it's not fixed.Really? A lot of the 'tweaks' that they have made have fixed a lot of problems. The changes to the market wards have basically completely removed the need for an AH. The recent changes to local leve's and doing the synth's for requested items is a really nice improvement. The SP changes from a month or 2 ago shut everyone up about experience (except the ones who complain that you get too much now). Honestly I think they are doing a good job so far I'm just hoping they don't listen to a lot of the stupid fans and start getting rid of what actually does work instead of just making the few fixes needed to make it great. By the way all the scores were given long before any patches that fixed anything came out.
Cue how we had to wipe out the old SP system and then patch it serveral times(we're still patching it).
So tweaks that fix those problems have cost us (adding beta rant times) 6 months for the results which not everyone is satisfied with.
Ya...those tweaks are really bring back the game from death...
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