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  1. #61
    Player
    Roaran's Avatar
    Join Date
    Mar 2011
    Posts
    675
    Character
    Ajax Sol
    World
    Excalibur
    Main Class
    Marauder Lv 50
    If you put in skill chains it will mean forcing all non participants to stop using anything other than auto attack in order to not screw up the skill chain.

    FFXIV =/= FFXI: Most of your damage does NOT come from Attacks, and WS's are fire more frequently. Skill chains just are not feasible in this game unless you dramatically change either the skill chain system or the battle system.
    (0)

  2. #62
    Player
    edgar131's Avatar
    Join Date
    Mar 2011
    Posts
    29
    Character
    Vrell Cetedine
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by MagicofGaia View Post
    I agree wholeheartedly. Especially with the lack of auto attack. It's like the entire party just freezes actions for about 4-6 seconds while everyone tries to get the BR in order, and a lot of times it still doesn't work right.

    With skillchain+magicburst, you work together, your regular actions are not hindered, and it requires people to actually know their class and what they are doing in their current Role to excel.

    Overall = in favor
    Okay ill reiterate the suggestion I made http://forum.square-enix.com/ffxiv/t...men-Suggestion since no one seemed to read it. You don't need to dramatically change anything to make the current BR system work. When you stack an ability you set aside the stamina required for that ability, so your stamina bar would have a greyed out section or however they want to visualize it. You would then be able to use the remainder of your stamina bar just as you normally would to attack with your ability still stacked. Once the BR is activated the set aside stamina is used and the greyed out section is returned to you and battle continues to keep going. This removes the break in combat flow caused by the current system which I think is the only real problem with it other than the stupid bug that causes you not to be able to activate a BR.
    (0)

  3. #63
    Player
    Lienn's Avatar
    Join Date
    Mar 2011
    Posts
    1,949
    Character
    Lienn Deleene
    World
    Gungnir
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Roaran View Post
    If you put in skill chains it will mean forcing all non participants to stop using anything other than auto attack in order to not screw up the skill chain.

    FFXIV =/= FFXI: Most of your damage does NOT come from Attacks, and WS's are fire more frequently. Skill chains just are not feasible in this game unless you dramatically change either the skill chain system or the battle system.
    Correct! FFXIV isn't FFXI and skillchains actually would have no place here, even after implementation of auto-attack. Adding skillchain would be just as bad as battle regimen since the skill spam would keep breaking chain and/or generating different chain than planned.

    I know most people would say it's bad and stuff (FFXIII haters everywhere), but i believe a dynamic system like FFXIII stagger system would fit FFXIV like a glove. We don't need the progressive damage increase like stagger system had because we have TP here, but SE could add specific actions that generate a chain effect regardless of order, like there.

    I'd suggest something like a trigger action (a weaponskill that have major TP cost and minor damage, used just to trigger the chain effect), after that any weaponskill being allowed, with enhanced accuracy, damage and effect and having specific weaponskills and spells that could be used exclusively during it (would fail if used while the monster isn't in "chain mode") that are the ones that have the role of dealing optimal damage during chain and generating battle regimen based on sequence (it would just keep getting the longest sequence of skills and generating the respective effects at monster) in exchange of heavy TP cost of these skills. Could even made the same effect stacking in x3 just like some weaponskill/skill effects does so if all sequences happen to generate the same effect the repeated effects wouldn't be wasted.

    To finish, just like there is a skill to trigger the chain, there should be a skill to finish the chain, dealing extra damage based on the damage dealt during chain and removing the chain effect (you wouldn't need a chain effect to continue if everyone already burned their TP, so a finish skill would bring a bonus for those team that worked properly and finished the chain in time, dealing extra damage to monster).

    It might sound complex, but would be very simple to be used...much more than battle regimen or skillchain ever was and would be perfectly usable in every situation, no matter if its a party of 2 players or if we have a dynamis-like horde of 60+ players, no matter if its a blue marked monster or a HNM.
    (0)

  4. #64
    Player
    Speeral's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    263
    Character
    Speeral Olbodra
    World
    Hyperion
    Main Class
    Conjurer Lv 70
    I'm Sorry but how is this not intuitive at all?

    use a macro you hit 1 bloody button +ctrl

    seriously you want the game to play itself

    /p Going into DMG BR MODE
    /ac "Still Precision" <me>
    /br
    /ac "Red Lotus" <t>

    and you're done other melee follow and throw some mages in to close it . . .
    No offence but seriously how hard is that to co-ordinate?

    Now if players are lazy to have prepped macro's then that is their own fault

    everything is nicely queued, timing is done, and it goes off and monster goes boom.

    try it and play with it a little. Our ls uses them all the time, we use them on leve's at a harder level and on nm's
    grinding efts for amazing sp has never been easier.

    Hell in a 3 person party we trio efts all day long using ws+ws+nuke

    and it works and the effects are devastating 1 br and 60-75% hp of your enemy is gone

    in a 4 person pt 2 melee + 2 mage we rotate mages on healing duty and it still works
    (0)

  5. #65
    Player
    Lienn's Avatar
    Join Date
    Mar 2011
    Posts
    1,949
    Character
    Lienn Deleene
    World
    Gungnir
    Main Class
    Alchemist Lv 50
    The problem isn't how intuitive it is. Battle regimen main problem is that its slow for the pace of this game fights. If you stop4~6 seconds to set a br you often will have the monster dying or being almost dead by the time you get it going.

    You're using as example minimal sized parties (2~4 members) but its easy to be done with small parties...now try and set it in a group of 8+ players...it will be chaos. You will spend 10~15 seconds setting a battle regimen and often someone will screw it.
    (0)

  6. #66
    Player
    Alcide's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    502
    Character
    Apathy Emerald
    World
    Ragnarok
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Lienn View Post
    The problem isn't how intuitive it is. Battle regimen main problem is that its slow for the pace of this game fights. If you stop4~6 seconds to set a br you often will have the monster dying or being almost dead by the time you get it going.

    You're using as example minimal sized parties (2~4 members) but its easy to be done with small parties...now try and set it in a group of 8+ players...it will be chaos. You will spend 10~15 seconds setting a battle regimen and often someone will screw it.
    Obviousely you have to be smart and do them when they are needed, if the mob has few hp don't waste time

    Personally I don't have any problem with the time needed to perform it: when ppl start to stack skills those that will close the BR can buff and when the BR is release those that started will have the whole stamina gauge filled wich is not something to understimate.

    Honestly I think BR gives to the whole battle system more tactics then most of the players think.

    As for the people screwing it up... well you can't help it, there will always be someone doing it with everything, even in XI there were parties were i was spamming "TP ready, Skillchain startin in 5 secs, skill->skill ->SC" and noone was doing anything ^^'
    (0)

  7. #67
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    I hate regiment because of the whole queue system

    You have to turn it on, then queue your skills, then you're stuck waiting until the next guy does, you cant do anything unless you cancel it or die, and sometimes people are slow, especially if playing with randomers its complete rubbish. The skillchain system was far far better, its all automatic, you just say "do x skill after me" you hit the skill (you dont turn it on...) and hope he goes after in time, if not at least you aint stuck waiting around dying you can just try again.

    And the sound it makes is god horrible.
    (0)

  8. #68
    Player
    snowstriker's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    132
    Character
    Syrus Auros
    World
    Hyperion
    Main Class
    Machinist Lv 80
    I think Battle Regimen is just awkward to use compared to Skillchains and Magic Bursts. For SCs it was simple, use a weapon skill after someone else's weapon skills. Then MB by casting a black magic spell after it. It was also easy to see when it all worked because you got an awesome skillchain effect (like Light and the swirling white globe). BR's, on the other hand, are more complicated because there are a LOT more skills that come into play and you get no awesome effect after as a confirmation of success. SCs felt more tactical as well, as BRs are semi automated. Also BRs are awkward because you need to stop what you're doing and reach over with the mouse to hit the little button, the flow is ruined.

    Just my 2 cents
    (0)
    "Us heroes, we have so much to do."

  9. #69
    Player
    edgar131's Avatar
    Join Date
    Mar 2011
    Posts
    29
    Character
    Vrell Cetedine
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by snowstriker View Post
    I think Battle Regimen is just awkward to use compared to Skillchains and Magic Bursts. For SCs it was simple, use a weapon skill after someone else's weapon skills. Then MB by casting a black magic spell after it. It was also easy to see when it all worked because you got an awesome skillchain effect (like Light and the swirling white globe). BR's, on the other hand, are more complicated because there are a LOT more skills that come into play and you get no awesome effect after as a confirmation of success. SCs felt more tactical as well, as BRs are semi automated. Also BRs are awkward because you need to stop what you're doing and reach over with the mouse to hit the little button, the flow is ruined.

    Just my 2 cents
    Based on what your saying the solution would just be to add some cool effect and make sure it doesn't ruin the flow of battle. Why would we need to completely scrap the current system to get that?
    (0)

  10. #70
    Player
    Alcide's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    502
    Character
    Apathy Emerald
    World
    Ragnarok
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by edgar131 View Post
    Based on what your saying the solution would just be to add some cool effect and make sure it doesn't ruin the flow of battle. Why would we need to completely scrap the current system to get that?
    Honestly i think if there was a flashy animation noone would have ever complained >.>
    (0)

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