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  1. #1
    Player
    Dhex's Avatar
    Join Date
    Aug 2013
    Posts
    1,006
    Character
    Jadus Salaheem
    World
    Ultros
    Main Class
    Marauder Lv 90
    Whatever I think you people need a reality check - do you want the option to truly progress all your classes? We're talking the highest gear tier available (iL90). If you really want to progress all your classes to the highest possible pinnacle as it is currently it's physically impossible to do - and it will continue to be impossible if they stay with this model of gear progression.

    Content needs to be diversified and gear needs to be side-grade if Square keeps the artificial gating in place.

    Quote Originally Posted by Dhex View Post
    Mythology Tomes


    8 Jobs

    1 with 13 Gear Slots
    7 with 12 Gear Slots

    Weekly cap 300/300

    Cheapest Myth purchase: Thiv Mist @ 300 Tomes (3 Req Relic +1, Holy Shield +1 300/Curtana +1 600)

    2 Weeks per Feet/Hands/Head/Accessories - 3 weeks per Body/Legs/Weapon

    For Myth Bodies/Legs: [8*(3*3)]*2 = 72 weeks
    For Relic +1 Weapons: 8*(3*3) = 72 weeks
    For Myth Feet/Hands/Head/Accessories: 8(2*7) = 112 weeks

    Totaling: 256 Weeks or 4.9 years at the current rate to Gear in full Myth (on all Jobs).

    Allagan - Binding Coil

    For arguments sake let's say you can only "Need" lot.

    There are 6 sets of Allagan gear. Currently only 5 turns have been beaten and you can only run Coil once a week.

    So 1 chance in 6 that you'll get a gear piece or weapon - in each turn (5) and there are 12 slots to fill with gear.

    [(1/6)*5]/12 so .83 Weekly gear gain that is subject to RNG with roughly 72 pieces of gear to gather.


    The main question is: Will content continue with upward progression in gear iLv? If in 6 months the Myth cost is the same and the tome cap is the same but other newer content is now giving iLv95/100 gear then this model is too slow for a multiclass system. They will either need to reduce the costs, increase the cap, or add individual Job tomes.

    It's not hard - Limbus had requirements for how you upgraded gear and you could easily work on more than one thing at a time. The game may be new but they happen to have a treasure trove of experience to plumb for ideas on how players should be gathering gear, progressing, and what methods are effective to make the game less of a grind and more of an adventure.


    Edit: I'd like to note that you can complete 5 Coil turns and 300 Myth cap in a single day <- Weekend gamer with a static. If you have capped all Jobs already that means you'll have played 256 Days out of those 256 Weeks there is no other progression for you to do if your Jobs are fully geared in iL70 Darklight/Crafted gear. That's 1536 Days where a capped out player would be literally sitting on their hands with nothing to do in game. Of course content will be expanded... hopefully quickly and frequently and there are a lot of achievements/items to collect - but these have no relation to current progression.
    (3)
    Last edited by Dhex; 11-12-2013 at 03:29 PM.

  2. #2
    Player
    Keyln's Avatar
    Join Date
    Mar 2011
    Posts
    307
    Character
    Samantha Smith
    World
    Excalibur
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Dhex View Post
    Whatever I think you people need a reality check - do you want the option to truly progress all your classes? We're talking the highest gear tier available (iL90). If you really want to progress all your classes to the highest possible pinnacle as it is currently it's physically impossible to do - and it will continue to be impossible if they stay with this model of gear progression.

    Content needs to be diversified and gear needs to be side-grade if Square keeps the artificial gating in place.
    First off, your math is off on the myth tombstone count.

    It takes 3135 to gear up one job with all five armor pieces of relic, or 25080 for relic armor for all jobs, plus 9750 for all accessories (which can be used by multiple jobs).

    Add in the 7200 for +1ing all relic weapons (900 x 8), and that comes to a grand total of 42030 tombstones.

    At the current cap of 300 per week, it'll take about 141 weeks, or about 2 and a half years to get all myth tombstone items.

    Not quite the 4.3 years you were quoting up there.

    You're also not taking into account the crafted armor, while it's ilevel70, it can be brought up to ilevel90 standards quite easily using materia (depending on luck, of course).
    (2)

  3. #3
    Player
    EmiliM's Avatar
    Join Date
    Aug 2013
    Location
    ウルダハ
    Posts
    174
    Character
    Emilia Marseilles
    World
    Behemoth
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Dhex View Post
    BLARG!
    Quote Originally Posted by Camate View Post
    Hello,

    While it might take some time to procure all of the job-specific equipment using Allagan Tomestones of Mythology, we plan on slowly easing the cost of these items as we introduce new content in the future.
    Reality check shows you'd have to be drunk to believe the myth cap won't be raised if not eliminated completely by that point and AF+1 will simply become the new AF (if not less) and people will likely be obsessing over AF3 or something.
    (0)