Results 1 to 10 of 121

Thread: 2.1 Delayed?

Hybrid View

  1. #1
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by Berezo View Post
    Those weapons are outsourced once you have relic which takes no time to get in this game so it made primal weapons trivial. Again, thats a design flaw. Why does Titan even have weapons when its the last leg of the relic weapon quest? That makes no sense at all. Primal weapons have no point other than sentimental value if people actually care about that or not.
    Well, whether or not the stuff to them has any use to them or not is not the point. Some people aren't all about the stats. I do wanna look cool while fighting ( personally). If end game gear has the best stats in the game but it looks like crap, why would I bother putting on something that looks hideous? Sure stats are good and are needed to progress through certain content, however, you don't need the best gear in the world to get past a lot of the content.

    Quote Originally Posted by Tupsi View Post
    The people "who aren't all about stats" doesn't care for content to begin with - You can say "I'm not all about stats" and I guarantee you never make it past Turn 1. I'm not trying to be mean here, but no one can justify the content design of this game in a serious manner. Tell me why would I schedule FC runs for Primals or Sunken Temple or Cutter's? (Never mind that they're 4 man content as well for the dungeons.)

    It's one thing to "do something for fun" and another to state this game has a ton of content that you do literally only one time unless you want to just have something to do. I have no reason to get a Primal weapon after I do it for my Relic Quest.

    And before you respond with "well that is your opinion" - SE wouldn't have designed the Relic Quest the way they did if they wanted to make Primals viable content because the current ARR design makes primals useless if you're working on a relic weapon. Same with the main storyline - They made the dungeons involved with them useless after you clear it one time unless you want the armor sets which gets outdated by the next dungeon. There's things to do, no one denied that, it's just a lot of what there is to do is highly optional.
    Gear is progressing for something you strive for. Primals/Dungeons are Content. Personally if you play the game for just the gear and not having fun playing the actual content, then at some point, you will hit a point where you got the best there is and now you are telling yourself there is no content based on what you accomplished.

    I agree that how they are handling the progression towards gear is a little weird. However, I still feel the gear doesn't make content fun, it's something you strive for in the end result ( hopefully). The content should be the one that gives the average person fun things to do.

    Gear is part of the game no denying that but this is how I feel as a whole:

    1) If X content requires you to have ilvl 70, then get gear for that content that is ilvl 70 or higher
    2) If you can beat the content with the gear you love to wear, then you should wear it.

    Quote Originally Posted by permbanned View Post
    Let's be realistic here. You can merge #4 with 1 and 2 and then merge #3 with 5 and you're left with this:

    1. WP
    2. AK
    3. Relics
    4. Coil

    Actually, what the hell. Why not just merge AK and WP together since they're basically the same exact thing, so really it's

    1. WP/AK
    2. Relics
    3. Coil

    Let's go even further now.

    1 and 2 you can farm as much as you want for entry level dungeon gear and 8-10 times per week for ilv90 gear (which is retarded that it comes from here, but that's a whole 'nother can of worms). Anyway, let's move on.

    3 is not as much content as you make it out to be. There are 9 relics and each relic takes 3 hours to obtain for a total of 27 hours of content. Once you're done this content means absolutely nothing to you anymore. Primals themselves are pointless to farm because of how easy and quick it is to get relics so I don't even see why you mentioned them.

    And that leaves us with number 4, coil. 5 turns, 4 of which have something to kill and all of which can be cleared in an hour if you're good, not to mention you're locked out until the weekly reset once it's cleared.

    So in reality you have 27 hours of relics, 1 hour of coil per week and as much WP/AK as you can grind until your eyes bleed.

    This is hardly what anyone in their right mind would consider "a lot of content."
    You are only looking at the content in a progression of gear sort of way. ( which if you have that mentality, of course the game will appear as if there's nothing to do).

    If you take out gear from the equation you'll still have all the content available for you to have fun with.

    I won't deny the fact that getting gear you want from content is an awesome feeling and will want the gear that will make my character look badass. However, I don't judge content based on gear. I judge it by how the content play, is it a fun content to do etc etc. This is my mentality when playing any game, and I have fun doing it.

    I hate the FATE content but it gives the best seals at a fast rate, but I do GC leves because they appeal to me more.

    Let me ask you, is the actual content itself fun to you?


    Also to add this is a MMO launch, if you were honestly expecting more than what they gave, then you really got your hopes up.
    (1)
    Last edited by Starlord; 11-12-2013 at 12:52 AM.

  2. #2
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Starlord View Post
    Well, whether or not the stuff to them has any use to them or not is not the point. Some people aren't all about the stats.
    The people "who aren't all about stats" doesn't care for content to begin with - You can say "I'm not all about stats" and I guarantee you never make it past Turn 1. I'm not trying to be mean here, but no one can justify the content design of this game in a serious manner. Tell me why would I schedule FC runs for Primals or Sunken Temple or Cutter's? (Never mind that they're 4 man content as well for the dungeons.)

    It's one thing to "do something for fun" and another to state this game has a ton of content that you do literally only one time unless you want to just have something to do. I have no reason to get a Primal weapon after I do it for my Relic Quest.

    And before you respond with "well that is your opinion" - SE wouldn't have designed the Relic Quest the way they did if they wanted to make Primals viable content because the current ARR design makes primals useless if you're working on a relic weapon. Same with the main storyline - They made the dungeons involved with them useless after you clear it one time unless you want the armor sets which gets outdated by the next dungeon. There's things to do, no one denied that, it's just a lot of what there is to do is highly optional.
    (1)
    Last edited by Tupsi; 11-12-2013 at 12:20 AM.