So funny to all the haters I told you so.
So funny to all the haters I told you so.
Honestly I don't like the whole content patch philosophy. It seems the primary reason for them is so you can dangle a carrot in front of your subs and say "See! Look at all this cool content coming! Get yourselves hyped up!"
If you ask me, they should just release features and content as it's ready. But I'm sure there's more to it than that, like ease of patching and stuff.
All content after Main storyline ( endgame starts):Tell me then where all this content is at max level if you would.
1) Wanderer's Palace
2) AK
3) Hard mode Primals ( Garuda/Titan/Ifrit)*
4) Tomestones of Philo/Mythos
5) Relic Reborn Quest ( For all of the DoW and DoM Jobs)
6) Coil
After 2.1
7) Crystal Tower
8) Pharos Sirirus
9) 2 Hard mode Dungeons
10) Beastman Dailies
11) Extreme Mode for Primals ( Garuda/Titan/Ifrit)*
etc etc.
Just because it's not Coil ( the last thing of endgame you can do, doesn't mean it discredits the OTHER endgame content.)
Endgame starts as soon as you finish the Main storyline ( which is all the stuff you can do AFTER the Main story!)
* For the Primals each Primal is it's own End-game content. So to be honest with you the Primals have "6 different" end-game content ( because they all play out differently)
Last edited by Starlord; 11-11-2013 at 11:50 PM.
problem is the design of that content. It wasn't designed to last. Good FC's are done with all of it already. They need to design something ala sea/sky so we can have things to do. The problem is the design of our content in FFXIV...its bad.All content after Main storyline ( endgame starts):
1) Wanderer's Palace
2) AK
3) Hard mode Primals ( Garuda/Titan/Ifrit)
4) Tomestones of Philo/Mythos
5) Relic Reborn Quest ( For all of the DoW and DoM Jobs)
6) Coil
After 2.1
7) Crystal Tower
8) Pharos Sirirus
9) 2 Hard mode Dungeons
10) Beastman Dailies
11) Extreme Mode for Primals ( Garuda/Titan/Ifrit)
etc etc.
Just because it's not Coil ( the last thing of endgame you can do, doesn't mean it discredits the OTHER endgame content.)
Endgame starts as soon as you finish the Main storyline ( which is all the stuff you can do AFTER the Main story!)
1/2. Done wp/ak 60+ times each to gear my bard and halfway gear my whm, down to 9min wp runs.
3. There is no reason to do any of them beyond the first time when going after relic or primal weps.
4. I login for 4-5 hours a week for coil and wp/ak and am capped on myth, phil is for nothing but gil that has no use or to gear alt classes in darklight.
5.Done it for bard and about to do it for whm, again there is no reason to do these again past the first time for each class.
6. My group clears 1-4 in 50mins each week and we're making progress on turn 5, a single turn that gives any meaningful amount of time ingame.
As the poster above me said there is no reason to do most of this past the first time. Most of it was not meant to last any significant amount of time when there is no replay value to doing any of it past that first time other than to help guildies or to finish off a relic.
Did they happen to get all the weapons from those Primals? I feel that if there's still something to get from the primals, they still have worth to them. Just because you beat it once doesn't mean the content just "goes away". People choose to not play the content.
Like I said before, as long as their is something you haven't got from the primal (or content in general), it's still needs to be beaten.1/2. Done wp/ak 60+ times to gear my bard and halfway gear my whm, down to 9min wp runs.
3. There is no reason to do any of them beyond the first time when going after relic or primal weps.
4. I login for 4-5 hours a week for coil and wp/ak and am capped on myth, phil is for nothing but gil that has no use or to gear alt classes in darklight.
5.Done it for bard and about to do it for whm, again there is no reason to do these again past the first time for each class.
6. My group clears 1-4 in 50mins each week and we're making progress on turn 5, a single turn that gives any meaningful amount of time ingame.
You make it sound like after 1 fight they just give you the Primal weapon. I know all of the endgame content, I just haven't gotten to it yet ( still level 42 DRG)
Last edited by Starlord; 11-11-2013 at 11:54 PM.
Those weapons are outsourced once you have relic which takes no time to get in this game so it made primal weapons trivial. Again, thats a design flaw. Why does Titan even have weapons when its the last leg of the relic weapon quest? That makes no sense at all. Primal weapons have no point other than sentimental value if people actually care about that or not.
Well, whether or not the stuff to them has any use to them or not is not the point. Some people aren't all about the stats. I do wanna look cool while fighting ( personally). If end game gear has the best stats in the game but it looks like crap, why would I bother putting on something that looks hideous? Sure stats are good and are needed to progress through certain content, however, you don't need the best gear in the world to get past a lot of the content.Those weapons are outsourced once you have relic which takes no time to get in this game so it made primal weapons trivial. Again, thats a design flaw. Why does Titan even have weapons when its the last leg of the relic weapon quest? That makes no sense at all. Primal weapons have no point other than sentimental value if people actually care about that or not.
Gear is progressing for something you strive for. Primals/Dungeons are Content. Personally if you play the game for just the gear and not having fun playing the actual content, then at some point, you will hit a point where you got the best there is and now you are telling yourself there is no content based on what you accomplished.The people "who aren't all about stats" doesn't care for content to begin with - You can say "I'm not all about stats" and I guarantee you never make it past Turn 1. I'm not trying to be mean here, but no one can justify the content design of this game in a serious manner. Tell me why would I schedule FC runs for Primals or Sunken Temple or Cutter's? (Never mind that they're 4 man content as well for the dungeons.)
It's one thing to "do something for fun" and another to state this game has a ton of content that you do literally only one time unless you want to just have something to do. I have no reason to get a Primal weapon after I do it for my Relic Quest.
And before you respond with "well that is your opinion" - SE wouldn't have designed the Relic Quest the way they did if they wanted to make Primals viable content because the current ARR design makes primals useless if you're working on a relic weapon. Same with the main storyline - They made the dungeons involved with them useless after you clear it one time unless you want the armor sets which gets outdated by the next dungeon. There's things to do, no one denied that, it's just a lot of what there is to do is highly optional.
I agree that how they are handling the progression towards gear is a little weird. However, I still feel the gear doesn't make content fun, it's something you strive for in the end result ( hopefully). The content should be the one that gives the average person fun things to do.
Gear is part of the game no denying that but this is how I feel as a whole:
1) If X content requires you to have ilvl 70, then get gear for that content that is ilvl 70 or higher
2) If you can beat the content with the gear you love to wear, then you should wear it.
You are only looking at the content in a progression of gear sort of way. ( which if you have that mentality, of course the game will appear as if there's nothing to do).Let's be realistic here. You can merge #4 with 1 and 2 and then merge #3 with 5 and you're left with this:
1. WP
2. AK
3. Relics
4. Coil
Actually, what the hell. Why not just merge AK and WP together since they're basically the same exact thing, so really it's
1. WP/AK
2. Relics
3. Coil
Let's go even further now.
1 and 2 you can farm as much as you want for entry level dungeon gear and 8-10 times per week for ilv90 gear (which is retarded that it comes from here, but that's a whole 'nother can of worms). Anyway, let's move on.
3 is not as much content as you make it out to be. There are 9 relics and each relic takes 3 hours to obtain for a total of 27 hours of content. Once you're done this content means absolutely nothing to you anymore. Primals themselves are pointless to farm because of how easy and quick it is to get relics so I don't even see why you mentioned them.
And that leaves us with number 4, coil. 5 turns, 4 of which have something to kill and all of which can be cleared in an hour if you're good, not to mention you're locked out until the weekly reset once it's cleared.
So in reality you have 27 hours of relics, 1 hour of coil per week and as much WP/AK as you can grind until your eyes bleed.
This is hardly what anyone in their right mind would consider "a lot of content."
If you take out gear from the equation you'll still have all the content available for you to have fun with.
I won't deny the fact that getting gear you want from content is an awesome feeling and will want the gear that will make my character look badass. However, I don't judge content based on gear. I judge it by how the content play, is it a fun content to do etc etc. This is my mentality when playing any game, and I have fun doing it.
I hate the FATE content but it gives the best seals at a fast rate, but I do GC leves because they appeal to me more.
Let me ask you, is the actual content itself fun to you?
Also to add this is a MMO launch, if you were honestly expecting more than what they gave, then you really got your hopes up.
Last edited by Starlord; 11-12-2013 at 12:52 AM.
1/2. That's it?
3. I still do primal DF for fun (read: Holy crap fun in a game) and to help people who are still needing them.
4. If you're only playing for myth that's your fault. I enjoy helping people through content as well as running the 15-47 dungeons (yes they still exist).
5. I have 4 relics and plan to get them all.
6. You're complaining about no content and you haven't even finished Coil.
I'm just going to point out that Sky was released in Rise of Zilart expansion. Sea was released in Chains of Promathia expansion.They need to design something ala sea/sky so we can have things to do.
Yes, when FFXI Came to NA, RoZ was included. Presumably however, NA wanted to get the game at the same time as JP. Yay we have it! not as much content is in the game as when they would release a first expansion. Really, tough Beans.
Also, FFXI was modelled off of EQ (The most successful MMO at the time)
FFXIV: ARR is modelled off of WoW (The most successful MMO at the time)
The type of content is very different. That's a different discussion however, which has been beat to death.
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