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  1. #11
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Dreamer View Post
    Don't worry, the "I know talking points about probability" brigade will be here shortly to let you know that there's zero chance that the game's algorithms are flawed somehow and it really is just RNG at play. Even when tons of people are experiencing it. Repeatedly. Just RNG - look away!
    You called? ^^

    It would be so much easier if everyone collect some datas about succes versus fail rate (and not about fail rate only)

    I did 3 leves to have always the same % chance to test it
    Here my result:

    8 nodes *6 strikes = 48 strikes each leve
    official chance = 89%

    46/48 (95,8%)
    42/48 (87,5%)
    43/48 (89,5%)

    Total:
    131/144 (90%)
    (0)

  2. #12
    Player
    Alberel's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,852
    Character
    Alberel Lindurst
    World
    Phoenix
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Felis View Post
    You called? ^^

    It would be so much easier if everyone collect some datas about succes versus fail rate (and not about fail rate only)

    I did 3 leves to have always the same % chance to test it
    Here my result:

    8 nodes *6 strikes = 48 strikes each leve
    official chance = 89%

    46/48 (95,8%)
    42/48 (87,5%)
    43/48 (89,5%)

    Total:
    131/144 (90%)
    The problem most people are encountering isn't the overall odds, it's the strings of good and bad 'luck' that lead to those odds. Getting a string of 5+ failures when you had a 90% success chance is very unlikely but it could happen. Having it then happen multiple times in one game session AND seeing other players also have it happen is beyond improbable. My FC chat every night gets multiple players reporting huge strings of bad luck like this yet the odds of it happening should make it so rare we only see it happen to one person a week or so...

    It's probably worth pointing out though that I see equally crazy luck with successes sometimes... more or less to balance it out. To give an analogy it seems to be more like tossing a coin 100 times; you'd expect roughly 50 heads and 50 tails (give or take a few, and assuming the coin was flipped exactly the same way every time). Now the RNG here would still give us roughly 50 of each, but it would output them as sequences of 5-10 of each in a row with a rare few scattered in between. Do you see the problem? Their algorithm seems to 'stick' to a certain end of the spectrum for several rolls in a row. The overall result is correct but the way it gets there is very very wrong.
    (1)

  3. #13
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Alberel View Post
    My FC chat every night gets multiple players reporting huge strings of bad luck like this yet the odds of it happening should make it so rare we only see it happen to one person a week or so...
    And how many in your FC report everytime if they have normal luck?
    Like I say, you also need the amount of success strings to have a comparison

    It's probably worth pointing out though that I see equally crazy luck with successes sometimes... more or less to balance it out. To give an analogy it seems to be more like tossing a coin 100 times; you'd expect roughly 50 heads and 50 tails (give or take a few, and assuming the coin was flipped exactly the same way every time). Now the RNG here would still give us roughly 50 of each, but it would output them as sequences of 5-10 of each in a row with a rare few scattered in between. Do you see the problem? Their algorithm seems to 'stick' to a certain end of the spectrum for several rolls in a row. The overall result is correct but the way it gets there is very very wrong.
    Each time you tossing a coin you get a 50% chance for both side. You can throw it 5 times and still get only head. But the more you throw the coin the less the possibility that you only throw heads. At the end, after 100 or 500 throws, the success rate for both sides should be around 50%, even if at some times you threw head 5 times in a row.
    (2)
    Last edited by Felis; 11-11-2013 at 12:20 AM.

  4. #14
    Player
    Welsper59's Avatar
    Join Date
    Mar 2012
    Posts
    2,427
    Character
    Eros Maxima
    World
    Leviathan
    Main Class
    Archer Lv 60
    Quote Originally Posted by Felis View Post
    And how many in your FC report everytime if they have normal luck?
    Like I say, you also need the amount of success strings to have a comparison


    Each time you tossing a coin you get a 50% chance for both side. You can throw it 5 times and still get only head. But the more you throw the coin the less the possibility that you only throw heads. At the end, after 100 or 500 throws, the success rate for both sides should be around 50%, even if at some times you threw head 5 times in a row.
    Indeed. But the game seems to consider fails at a higher rate than presented. Either that, or we're all just completely removed of equal luck. I've yet to HQ items anywhere near as consistently as failing actions. Your likelihood of failing an action at 10-20% seems far more plausible than HQ'ing at 10-20% success. I've yet to read of someone who says otherwise. This might be exclusive to crafting though, as gathering has additional variables that the player can change through stats to success, fails, and HQ.

    Right now seems to be one of those bad moments of my crafting experience with successful actions. Out of 166 Hasty Touch + Steady Hand II (80% success chance), only 86 were successful. Most of those failures were continuous too. 3-8 fails in a row. It's just odd that failures happen so often in large doses, then back to a steady stream of success (with 1-2 fails thrown in). It'd be a different story if it were closer to 50%, but 80% is quite difficult to swallow with it being purely RNG with those large dose fails being predictable. That might just be my own frustration talking though.
    (0)

  5. #15
    Player
    Raminax's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    756
    Character
    Shinonome Sanada
    World
    Phoenix
    Main Class
    Conjurer Lv 92
    I don't swear at the game anymore. Or well, I never did. I just got exasperated. :x

    I just sigh. I've given up. I have no more energy to groan at the 98% Quality Bar failures.

    Not that they happen anymore since I got Byregot's Blessing. Gamebreaker much. <_<
    (0)

  6. #16
    Player
    Ashgarth's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    558
    Character
    Ashgarth Sorel
    World
    Louisoix
    Main Class
    Red Mage Lv 90
    Whenever a Free Company mate happily says he just made an HQ item with 1-2% HQ chance I always tell him "Remember that when you get a NQ with 98% chance".

    It has happened too many times already.
    (0)

  7. #17
    Player
    Edenholt's Avatar
    Join Date
    Aug 2013
    Posts
    210
    Character
    Lasdor Edenholt
    World
    Cerberus
    Main Class
    Gladiator Lv 80
    I feel like this game work with the same % style from the original FF-Tactics, back on Playstation. There if you have, let's say, 85% chance to land a hit on a target, forget it.. go find another skill because anything with less than 100% would be a waste of turn.
    (0)

  8. #18
    Player
    Jmeat's Avatar
    Join Date
    Mar 2011
    Location
    Ul'hah
    Posts
    79
    Character
    R'iley Kai
    World
    Sargatanas
    Main Class
    Archer Lv 80
    Ugh. This was me today. Not only did I swear but I pounded the desk and scared my dog.
    (0)

  9. #19
    Player
    Capita's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    318
    Character
    Souma Kisa
    World
    Sargatanas
    Main Class
    Archer Lv 50
    This happens all the time for me with Byregot's Blessing. 90% chance? Yeah right. I don't remember the last time I didn't fail a Byregot's without Steady Hand. Managed to fail both of my Militia accessories today, so I'll have to run a few AK/WP with non-HQ accessories until they're 100% bound.
    (0)
    i7 3770K @ 4.5 GHz -- GTX 780 Ti SLI

    3102 Survivor

  10. #20
    Player
    Kinseykinz's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,278
    Character
    Isagael Rose
    World
    Sagittarius
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Felis View Post
    And how many in your FC report everytime if they have normal luck?
    Like I say, you also need the amount of success strings to have a comparison


    Each time you tossing a coin you get a 50% chance for both side. You can throw it 5 times and still get only head. But the more you throw the coin the less the possibility that you only throw heads. At the end, after 100 or 500 throws, the success rate for both sides should be around 50%, even if at some times you threw head 5 times in a row.
    ^This.

    I have had my share of fails with 90%+ too, BUT...I've also had my share of HQ's that happened for synths with a below 10% chance. Both were equally as likely to have happened or not have happened respectively, but the only one that sends us into 'OMG that's so unfair! Nerdrage, is the 90% success chance that fails.

    So really, unless multiple crafters/gathers take it upon themselves to track and monitor every HQ% chance and the result (NQ/HQ), we can't confirm/deny the in game chance is truely reflective of your chances.

    Lastly, it is human nature to remember the 'times that should have gone my way and didn't' and to forget the amount of 'lucky chances' you had.
    (0)

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