Quote Originally Posted by Amineri View Post
Shai, I'm afraid I'll have to respectfully disagree with you here. And this is speaking as a someone who thinks of herself as a crafter / gatherer first and foremost.

The market system should NOT cater to crafters and gatherers first, imho. It should serve all players equally, whether supplier or consumers, buyers or sellers. Setting up crafters and gatherers to have fun at the expense of combat classes won't lead to a fun game.

Let me take a stab at a Matsui-san style mission statement for the market system (which could include the current market wards, a simplified menu-driven interface, or a true bidding-style auction house, or whatever crazy scheme gets cooked up).

The goal of the market system is to provide tools to:
  • Efficiently match buyers and sellers
  • Allow mutually satisfactory prices to be quickly determined
  • Minimize the impact of market manipulation forces
Just sound like an AH to be no matter how you dice it.
It's always the gatherers and crafters who defend MW because they have all the time in the world to fiddle with menus.

But for the rest of us this game might as well not have any PC driven economy because there is no AH.
MW definitely does not add anything to the game experience for players like me in fact it's one of the reasons why I haven't played this game for months.