Because I love being a healer. But also, I do not make a good leader.
Because I love being a healer. But also, I do not make a good leader.
Because my FC has 4 tanks already and doesn't need a fifth. Especially since our FC is only 8 players.
No more cast bars for Bard! Thank you, Yoshi-P! All hail our lord and savior!
It's just plain boring tbh.
I don't really agree. Each role is interesting on it's ownAfter you know how to play, tank is the most interesting class.
You can slap the enemy face to face,You can do whatever you want.
if you are good,your teammate will love you.
you paid a lot ,but you get everything.
1.as a dd, you can just follow & stab someone's ass, playing with the boring skill rotation forever.
2.as a healer, all you get is pressure only(dead or alive)
1. I don't think you really played Monk, the rotations change all the time if you want to do optimal damage :P
2. Keeping your party alive and compensating for their mistakes can be extremely rewarding. Like saving a tank's ass with a Benediction/Lustrate spam after your healing partner died to plumes and tank messed up their cooldowns right before mountain buster.
Tank itself is great because you get to decide what your party does in a dungeon. It's also a good feeling when you just stand there and barely take damage (PLD) or take damage but DGAF because well, you're a bloody tank and you have your healer as well! As for why I'm not a tank yet is because on one hand I'm enjoying DPS and healing a lot, and on the other hand am waiting for SE to implement those WAR fixes before deciding which one I like more.
Bottom line is, each role is important in it's own way. Without all of them working together you can't really clear content efficiently (yes, i heard about those 3xPLD 1xWAR AK runs... or was it 1xPLD 3xWAR?)
[ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]
Mixture of simplicity and redundancy.
Paladin I found incredibly boring, warrior less so, but warrior is obselete in end-game. Plus 99% of pulls as a tank go the exact same way, it's just rinse and repeat every time - it doesn't tend to matter if the mob is a giant heavy hitter, or a tiny weak mob; same rotation to establish and hold aggro, face mobs and position them for optimum DPS/safety, step out any AoE's (but be sure to return quickly to avoid turning the mob). Rinse and repeat ad nauseum.
Same could be said for DPS of course, but DPS tend to have much longer skill chains and variability due to procs.

i do not play a tank because i am very bad at the job in every mmo's i played, if i ever do lvl those up, its gonna be via fates and as a GLD/MAR.
[ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]
if someone think monk skill rotation is complicate,
that's because their key settings are very wrong.& they don't know what they are doing.
please see this picture
1-3 key are flank attack, 4-5 are back attack, 6 whatever, Q,E key are dot (time:30s, 18s)
here is how you can do full damage with monk:
1. Q,E,1,2,3,4,5,6
2. E,1,2,3,4,5,6
3. repeat steps 1&2
Last edited by Shan; 11-09-2013 at 10:23 PM.
I will be stopping the OT with this post but: You're clipping all your DoTs, thus clipping your damage if you stick to a fixed rotation. There is also no point in refreshing the DoTs on nearly dead enemy. There is no fixed, best rotation for monk, else there wouldn't be so many posts discussing them.
[ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.


Reply With Quote









