Too easy, too boring.
Too easy, too boring.


I originally was not going to main tank. Mostly for the same reasons being brought up in this topic…too much pressure! Then I saw the af myth armor upgrade and really liked the design of the pld. So I thought, “why not give it a shot?” After reading a few guides, checking out some youtube vids, and asking other tanks for advice. I found it to be a fun and rewarding job. You also get a lot of perks being a tank: faster que times (2 sec to get into ak, or mostly anything), leader of the group (can grab a drink during a run, why? Cuz everyone else has to wait for you lol), staring down the boss (im a lala so this is fun :P), and don’t have to fight over gear drops as much as everyone else. Tanks FTW!
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That's the main reason players don't play tank, too much responsibilities (That's why tanks tend to be elitist jerks as well). You pretty much have to study fights before you do them because if you mess up, everyone gets mad and leaves usually. Also it's more fun to just mindlessly do damage that's why 80 percent of mmo players play dd.
Last edited by Doo; 11-10-2013 at 02:12 AM.

<----------- lawl says Gladiator and picture of my whm when I am a Paladin. I love being a tank.
Dont Forget 3 Oct 11 | Vi Veri Veniversum Vivus Vici



Why?
Trust issues, mainly.
I don't want to tank for randoms. There's too much pressure in the expectation to do well or near-perfect, even if you're not accustomed to tanking. I am working on a tank, so I can tank for friend, but they know I'm not the best at it, that I'm learning how to improve, but at the same time I'm not going to stress myself out over it. I'll learn as I go, I'll improve by doing and making mistakes, failing and recovering.
But that's not good enough for people on the Duty Finder, and I'm not wanting to ruin my time dealing with the fallout from it.
So that's why I tend to avoid the DF as a tank.



This is more or less my issue. Many groups run fine, but more often than not I get one of three types of groups in the DF:
1: Everyone is quiet, but no one wants to focus as a team, and instead I'll have both DPS attacking two different monsters, and a healer that's going nuts trying to keep up healing 3 different people instead of just myself (or even better, they're pulling monsters too with Aero and Stone).
2: People know what they're doing, but will whine the moment something doesn't go exactly the way their static/FC group does it, aka DPS that will run ahead of me and pull stuff because we're not going "fast enough" (gotta go fast, lerl 9_6), etc.
3: 1 and 2 combined, they attack all but what I've pulled/pull on themselves first, get themselves killed, Healer gets aggro from trying to heal 3 people at once and pulls aggro on themself and dies, and they all blame me.
I try to explain what's going wrong and how to improve so that everyone focuses on the dungeon as a team instead of just "I do mah thang and you keep the hate, kthx", but then I get labeled as an elitist know-it-all bossy tank.
Me: We should focus on one monster at a time so I can keep the hate off the healer and the healer only has to worry about healing myself except for emergencies.
DPS: You're not the boss of me now, and you're not so big!
When the DF is a crapshoot between level-headed individuals and children like these, it really isn't any surprise that tanks are in short supply in the DF pool.
Last edited by Seig345; 11-10-2013 at 03:12 AM.
I remember my first time doing group content as a tank in duty finder. It was Basic training: Enemy Parties and the dd was raging at me for not facing the mobs the other way even though he was a range dd. I don't even think the adds have frontal aoe.
Then you got healers that spam medica 2 in titan fight and call you a bad tank for not being able to hold hate.
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), leader of the group (can grab a drink during a run, why? Cuz everyone else has to wait for you lol), staring down the boss (im a lala so this is fun :P), and don’t have to fight over gear drops as much as everyone else. Tanks FTW!


