Results 1 to 10 of 10
  1. #1
    Player
    Happybandido's Avatar
    Join Date
    Sep 2013
    Posts
    7
    Character
    Coral Guevosanto
    World
    Midgardsormr
    Main Class
    Archer Lv 50

    Summoner Cross class Skills

    If the people playing summoner can post here which cross class skills they are using It would help a lot and why you are using them. Thanks ahead of time.

  2. #2
    Player
    Kevee's Avatar
    Join Date
    Jun 2013
    Posts
    700
    Character
    Virtual On
    World
    Leviathan
    Main Class
    Arcanist Lv 80
    -Thunder
    DPS
    -Raging Strikes
    DPS CD
    -Swiftcast
    Utility/DPS. Used for combat rez, or SF/DoT on the move.
    -Quelling Strikes
    Needed for pug groups when AoEing, or undergeared tanks.
    -Surecast
    Almost never use it, but useful if you need to hard-cast a rez.
    (0)

  3. #3
    Player
    Abrar's Avatar
    Join Date
    Oct 2013
    Posts
    46
    Character
    Abrar Sb
    World
    Tonberry
    Main Class
    Arcanist Lv 70
    everything is useful except 'Hawk's Eye'..
    (0)

  4. #4
    Player
    Bethor's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    199
    Character
    Bethor Bismarck
    World
    Shiva
    Main Class
    Archer Lv 50
    Quote Originally Posted by Abrar View Post
    everything is useful except 'Hawk's Eye'..
    I'd be cool to see this apply to the pet as well. But we get 2 Pet Buffs already so this ain't has its use atm.
    (0)

    Seriously Why?

  5. #5
    Player
    Shamirah's Avatar
    Join Date
    Aug 2013
    Posts
    347
    Character
    Shamirah Zullya
    World
    Moogle
    Main Class
    Arcanist Lv 59
    Hawk's Eye should seriously be based on your class/job. Like if you're a BLM or a SMN it gives you intel instead of Dext -_-
    (1)

  6. #6
    Player
    Silverkin's Avatar
    Join Date
    Nov 2013
    Location
    Phoenix, Arizona
    Posts
    20
    Character
    Verta Silverkin
    World
    Lamia
    Main Class
    Conjurer Lv 50
    Thunder is useless. It cost as much mana as ruin and does less damage. At the end of the day your better of using the shortened recast time or ruin rather then wasting a GCD on Casting thunder.

    Maybe opening and precasting thunder could be good, but there are alot better spells to precast then thunder.
    (0)

  7. #7
    Player
    Seobit's Avatar
    Join Date
    Oct 2013
    Posts
    246
    Character
    Luna Clear
    World
    Cactuar
    Main Class
    Arcanist Lv 60
    Ruin
    2.5 sec cast
    80 potency

    Thunder
    2.5 sec cast
    30 potency + 6 * 35 potency = 240 potency

    How exactly is 240 considered less than 80?
    (10)

  8. #8
    Player
    BondEternal's Avatar
    Join Date
    Sep 2013
    Posts
    12
    Character
    Roger Valiane
    World
    Tonberry
    Main Class
    Conjurer Lv 50
    Don't forget that Thunder's duration can be extended using Contagion.
    (0)

  9. #9
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    It is, however, our least efficient spell, so it is worth dropping first if you are running low on mp.

    Also, don't multidot with it unless you absolutely have to.
    (0)

  10. #10
    Player
    Seobit's Avatar
    Join Date
    Oct 2013
    Posts
    246
    Character
    Luna Clear
    World
    Cactuar
    Main Class
    Arcanist Lv 60
    I'd still rather cast thunder and stand around not doing anything for 5 seconds than cast ruin 3 times. Ends up costing 25 less mp than 3 ruins.
    (0)