Agreed. I put crystal splitting into shards as I suggestion in the game as spending hours running between 4 trees in Thanalan to get the lightning shards for weaver at 24xp a hit is BORING.
Agree, the shard yield could be better. Crystal/cluster yields are fine thu, I think.
Maybe a way of "balancing" with crafting, would be to give gatheres +1 shard yield for every 10 level, starting at level 20 to kinda force RMT to lvl up aswell if they want it.
So at lv 20, you have 2 shards/hit.
lv 30, 3 shards/hit
and so on.
The only reason they're 70 per shard is because of the bot farmers. Get rid of the bots and the price will rise even higher. That said, the biggest drain on shards is levelling a craft. Once you get a craft to 50, and get a stockpile of materials preparred, the shards last quite a long time (I tend to farm my own during DF queues), so perhaps the appearance of a shard shortage is a consequence of demand being front-loaded by the game being relatively new. On the flipside, I don't think we're going to see the market crash if they allow us to break down clusters and crystalsDon't raise shards. I think it's just right. You either take the time to gather or pay the price just like anything else. Not sure on your server but Lightning Shards are most expensive on mine at average of 70 per shard. Too tedius for me to spend an hour farming so I just mass produce certain weaver gear, sell the weaver gear to stock up on shards. 1peice of the right armor sold equals 100 shards.
Um ............ Leves, anyone? Turning in a single item to get back like 5-10 times it used to make it, plus the bonus xp is way better than farming level 1 shards. Not to mention triple turn ins.......
Except:
a) Leves are already in incredibly short supply for actually leveling your craft skills in the first place, without having to decide between good xp, or good reward
b) Most leves only break even at best in the shards they offer (remember most projects require 2 types of shard, and require processing of base materials, ie. flax into yarn into linen into product)
c) The rewards offered for any given leve are random. It's far from guaranteed that a relevant leve will yield shards
Unfortunately, for weaver at least, that's not even remotely true once you get past early levels. Let's use the example from Ciana:
Linen Chausses(33 recipe)
Total mats:
14 flax
40 shards
How many shards do you get for turning those in as a leve reward as a weaver? 6. A net loss of 34 shards. The most I have seen rewarded as a weaver is 18...for a triple turn in that probably cost well over 20 lightning shard per item turned in. Most likely closer to 40. At least for weavers, the shard rewards for leve quests are rarely anything like what you need to craft.
I've been leveling all crafting classes fairly evenly .. and the shard rewards for Leves are nowhere near the production cost for the items being requested, for any of the classes, not once you get past the first few levels.
When you first started out, the crafting Guildmasters gave you some shards as part of the class quest rewards. They soon stop, and some time between then and when you start Triple Leves, you find that shard use skyrockets, to the point where Leves do not begin to cover their own shard use.
i have everything 50 myself, but i want to make money, not spend 50k on only 1000 shards. like some 50 crafts require 5 shards of two kinds to make one craft...... one! now i don't mind getting clusters, i can do that no problem. so i agree with everyone saying that we should be able to split crystals and clusters
I also hate having to gather my own shards... so I buy them for a very reasonable price (thank you gil-sellers). THE END. If you can't be bothered to gather them, then buy them. If you cant afford to buy them, you're doing something wrong..! Not to worry though, within 3 weeks we'll ALL have EVERY craft to 50, making crafting pointless.
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