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Thread: shard yeilding

  1. #11
    Player
    XenabelleS's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    216
    Character
    Xenabelle Shadowsong
    World
    Sargatanas
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by CianaIezuborn View Post
    If crystals/clusters could be broken down, this would make high level gatherers more efficient than bots, reduce the time spent by legitimate players gathering shards, and possibly help curb shard market domination of RMT.
    Agreed. I put crystal splitting into shards as I suggestion in the game as spending hours running between 4 trees in Thanalan to get the lightning shards for weaver at 24xp a hit is BORING.
    (0)

  2. #12
    Player

    Join Date
    Jul 2011
    Posts
    99
    Agree, the shard yield could be better. Crystal/cluster yields are fine thu, I think.

    Maybe a way of "balancing" with crafting, would be to give gatheres +1 shard yield for every 10 level, starting at level 20 to kinda force RMT to lvl up aswell if they want it.
    So at lv 20, you have 2 shards/hit.
    lv 30, 3 shards/hit
    and so on.
    (2)

  3. #13
    Player
    RyuujinZERO's Avatar
    Join Date
    Aug 2013
    Posts
    377
    Character
    K'hali Thalen
    World
    Goblin
    Main Class
    Scholar Lv 71
    Quote Originally Posted by Githiun View Post
    Don't raise shards. I think it's just right. You either take the time to gather or pay the price just like anything else. Not sure on your server but Lightning Shards are most expensive on mine at average of 70 per shard. Too tedius for me to spend an hour farming so I just mass produce certain weaver gear, sell the weaver gear to stock up on shards. 1peice of the right armor sold equals 100 shards.
    The only reason they're 70 per shard is because of the bot farmers. Get rid of the bots and the price will rise even higher. That said, the biggest drain on shards is levelling a craft. Once you get a craft to 50, and get a stockpile of materials preparred, the shards last quite a long time (I tend to farm my own during DF queues), so perhaps the appearance of a shard shortage is a consequence of demand being front-loaded by the game being relatively new. On the flipside, I don't think we're going to see the market crash if they allow us to break down clusters and crystals
    (0)

  4. #14
    Player
    ruinedmirage's Avatar
    Join Date
    Aug 2013
    Posts
    461
    Character
    Jera Teiwaz
    World
    Siren
    Main Class
    Weaver Lv 50
    Um ............ Leves, anyone? Turning in a single item to get back like 5-10 times it used to make it, plus the bonus xp is way better than farming level 1 shards. Not to mention triple turn ins.......
    (0)

  5. #15
    Player
    RyuujinZERO's Avatar
    Join Date
    Aug 2013
    Posts
    377
    Character
    K'hali Thalen
    World
    Goblin
    Main Class
    Scholar Lv 71
    Quote Originally Posted by ruinedmirage View Post
    Um ............ Leves, anyone? Turning in a single item to get back like 5-10 times it used to make it, plus the bonus xp is way better than farming level 1 shards. Not to mention triple turn ins.......
    Except:
    a) Leves are already in incredibly short supply for actually leveling your craft skills in the first place, without having to decide between good xp, or good reward
    b) Most leves only break even at best in the shards they offer (remember most projects require 2 types of shard, and require processing of base materials, ie. flax into yarn into linen into product)
    c) The rewards offered for any given leve are random. It's far from guaranteed that a relevant leve will yield shards
    (0)

  6. #16
    Player
    Alaltus's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    938
    Character
    Mementus Veventus
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Quote Originally Posted by CianaIezuborn View Post
    snip
    Agreed! SE please implement this!
    (0)

  7. #17
    Player
    Revoked's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    34
    Character
    Tarrian Grey
    World
    Leviathan
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by ruinedmirage View Post
    Um ............ Leves, anyone? Turning in a single item to get back like 5-10 times it used to make it, plus the bonus xp is way better than farming level 1 shards. Not to mention triple turn ins.......
    Unfortunately, for weaver at least, that's not even remotely true once you get past early levels. Let's use the example from Ciana:

    Linen Chausses(33 recipe)
    Total mats:
    14 flax
    40 shards

    How many shards do you get for turning those in as a leve reward as a weaver? 6. A net loss of 34 shards. The most I have seen rewarded as a weaver is 18...for a triple turn in that probably cost well over 20 lightning shard per item turned in. Most likely closer to 40. At least for weavers, the shard rewards for leve quests are rarely anything like what you need to craft.
    (2)

  8. #18
    Player
    Roth_Trailfinder's Avatar
    Join Date
    Aug 2013
    Posts
    1,842
    Character
    Roth Trailfinder
    World
    Midgardsormr
    Main Class
    Alchemist Lv 90
    I've been leveling all crafting classes fairly evenly .. and the shard rewards for Leves are nowhere near the production cost for the items being requested, for any of the classes, not once you get past the first few levels.

    When you first started out, the crafting Guildmasters gave you some shards as part of the class quest rewards. They soon stop, and some time between then and when you start Triple Leves, you find that shard use skyrockets, to the point where Leves do not begin to cover their own shard use.
    (3)

  9. #19
    Player
    retribution's Avatar
    Join Date
    Apr 2011
    Posts
    25
    Character
    Retribution Shadowwalker
    World
    Exodus
    Main Class
    Gladiator Lv 50
    i have everything 50 myself, but i want to make money, not spend 50k on only 1000 shards. like some 50 crafts require 5 shards of two kinds to make one craft...... one! now i don't mind getting clusters, i can do that no problem. so i agree with everyone saying that we should be able to split crystals and clusters
    (2)

  10. #20
    Player
    Jedediah's Avatar
    Join Date
    Nov 2013
    Posts
    10
    Character
    Jedediah Strike
    World
    Cerberus
    Main Class
    Thaumaturge Lv 50
    I also hate having to gather my own shards... so I buy them for a very reasonable price (thank you gil-sellers). THE END. If you can't be bothered to gather them, then buy them. If you cant afford to buy them, you're doing something wrong..! Not to worry though, within 3 weeks we'll ALL have EVERY craft to 50, making crafting pointless.
    (0)

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