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  1. #1
    Player Tiggy's Avatar
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    Aug 2013
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    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Quote Originally Posted by Noahlimits View Post
    So you rather have a .0666666 chance of getting your weapon drop instead?
    I'm perfectly content with this. Yes. This is the way MMO's work. I don't want to play a game where every time I kill a boss I get a handout. Sometimes you have to kill it with your friends a few times, and that's how it should be. Also, sometimes I like farming for secondary jobs as I level them by using my existing endgame character. Your proposal would make that impossible and would be incredibly more annoying.
    (2)

  2. #2
    Player
    Noahlimits's Avatar
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    Sep 2013
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    Character
    Akira Ono
    World
    Sargatanas
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Tiggy View Post
    I'm perfectly content with this. Yes. This is the way MMO's work.
    You'd have to do the primal an unrealistic amount to likely get your weapon drop with the ratio used above. And that's not even a guarantee. This is a drop that is almost absolutely necessary to advance past future content/primals (unless you're being carried). Putting every player through that just to advance in content does not sound wise. =/

    I don't know any MMO that requires you to grind the same ENTRY LEVEL end game boss 1500 times to possibly get your needed weapon. If there is, I'll totally stand corrected. It just seems like a bad business model, it's not about being handed anything.

    Quote Originally Posted by MieyCyruuuus View Post
    yea, your math is bad. really really bad
    I'm a history major, my math is terribad. Edited.
    (0)
    Last edited by Noahlimits; 11-09-2013 at 05:56 AM.

  3. #3
    Player
    MieyCyruuuus's Avatar
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    Oct 2013
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    113
    Character
    Miley Cyruuuus
    World
    Malboro
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Noahlimits View Post
    Unless my math is really bad (which it might be), you'd have to do the primal around 1500 times to likely get your weapon drop with the ratio used above. And that's not even a guarantee. This is a drop that is almost absolutely necessary to advance past future content/primals (unless you're being carried). Putting every player through that just to advance in content does not sound wise. =/

    I don't know any MMO that requires you to grind the same ENTRY LEVEL end game boss 1500 times to possibly get your needed weapon. If there is, I'll totally stand corrected. It just seems like a bad business model, it's not about being handed anything.
    yea, your math is bad. really really bad.

    1/15 is a probability. please convert it to percentage first.
    (0)

  4. #4
    Player Tiggy's Avatar
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    Aug 2013
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    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Quote Originally Posted by Noahlimits View Post
    Unless my math is really bad (which it might be), you'd have to do the primal around 1500 times to likely get your weapon drop with the ratio used above. And that's not even a guarantee. This is a drop that is almost absolutely necessary to advance past future content/primals (unless you're being carried). Putting every player through that just to advance in content does not sound wise. =/

    I don't know any MMO that requires you to grind the same ENTRY LEVEL end game boss 1500 times to possibly get your needed weapon. If there is, I'll totally stand corrected. It just seems like a bad business model, it's not about being handed anything.

    You're math is very bad. 1 drop out of 15 would drop, on average, once every 15 runs. If you go 1500 times without seeing it then you've had an extraordinarily and statistically amazing bad run of luck.
    (1)

  5. #5
    Player
    Noahlimits's Avatar
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    Sep 2013
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    972
    Character
    Akira Ono
    World
    Sargatanas
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Tiggy View Post
    You're math is very bad. 1 drop out of 15 would drop, on average, once every 15 runs. If you go 1500 times without seeing it then you've had an extraordinarily and statistically amazing bad run of luck.
    Yeah, I edited it before you posted (just barely). But I digress, the point is it will get even worse than it is now. 6.666% chance (if there were 15 different weapons) or something, right?
    (0)
    Last edited by Noahlimits; 11-09-2013 at 06:07 AM. Reason: I SUCK AT MATH. :(

  6. #6
    Player Tiggy's Avatar
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    Aug 2013
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    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Your hypothetical 15 is first and foremost such a large number of job increases that it will be years before we see it. So right out of the gate I can tell you that worrying about primal drops a few years from now will be the least of your worries as the game and it's end game progression will be so different that these specific fights will become inconsequential.

    Let's get back to today's jobs and how the odds change as we add more job classes.

    Right now we have 9 jobs. Lets look at the drop rates when divided evenly as we progress and add more jobs.
    1/9 = 11.11%
    1/10 = 10%
    1/11 = 9.09%
    1/12 = 8.33
    1/13 = 7.69%
    1/14 = 7.14%
    1/15 = 6.67%

    They would have to add two jobs to even get below 10% drop rate. This is still statistically not a bad situation at all since 1 in 10 runs will have some decent odds of dropping your weapon. With 8 players looking for loot your odds are still pretty good.

    Right now we don't even know when the first new job will actually be added as there haven't been any hints that it might drop before the first expansion does, and that is still a year out even at conservative estimates. In the end you've filled your entire argument with with hyperbole about how long and how many runs it may take to get weapons in a perceived job filled future. I find that argument to have no substance both mathematically and logistically. The game will change greatly by the time we have that many jobs and these fights won't be a key part of end game anymore. I understand you point, but I find it to be entirely a non-issue.
    (1)
    Last edited by Tiggy; 11-09-2013 at 06:10 AM. Reason: Limit Break