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  1. #1
    Player
    Noahlimits's Avatar
    Join Date
    Sep 2013
    Posts
    972
    Character
    Akira Ono
    World
    Sargatanas
    Main Class
    Conjurer Lv 90

    Weapon drops will need to be adjusted for new jobs/classes

    Assuming that new jobs will equal new kinds of weapons (guns for muskateers, samurai swords for samurai etc), won't current dungeons and HM Primals just be absurd to get your weapon drop?

    Think of it this way; if there is suddenly 15 jobs that use different weapons, you then only have a ONE IN FIFTEEN chance of getting your drop. That can lead to people never getting their primal weapons, etc. The only solution I can think of is having a weapon/armor drops be completely dependent on what jobs are in the instance/party.

    On the other hand, you'd also see crazy things like 8 man whitemage parties for guaranteed staff drops.


    You already hear about how bad coil drops are (people keep saying MNK and DRG stuff drops too much, especially). Imagine when there's 4-5 more jobs that need weapons/gear. Yeeeesh. Even worse with a lock out timer.

    Quote Originally Posted by Nullie View Post
    Maybe add rule options before the fight starts. Like "Loot: Job Specific (Meaning only possible loot will be for jobs completed with) or Job Randomized (Meaning any job items can drop.)

    I'm a collector. I like to collect multiple weapons. I'll add them to my house eventually if we can. So, I do like the idea!
    I like this idea a lot!
    (5)
    Last edited by Noahlimits; 11-09-2013 at 06:54 AM.