“What if life was like a vapor, rising up from the heated viscosity of our existence? One minute it is thick and robust, full of depth, but instantly it changed and separated to near nothingness. What would it be like at the apex of separation? That point when all the steam has left your existence….”
Well good thing someone didn't post a 10-12 min run on the first page with a war.
Oh wait.Can be done as warrior, exactly same pulls: http://www.youtube.com/watch?v=eRD-abqneEY
Posted in teh other thread also...
My main concern is knowing which cooldowns to use where, im pretty competent on my Paladin but dont want to waste a cooldown and need it elsewhere.
What do most tanks use on:
1) The first pack
2) The pack at the door
3) Pack after boss
4) The pack at the slime door
5) Last pack obvious Hallowed Ground
What cool downs you need will vary based on your group composition, gear level, etc. For example I often don't need to use Hallowed Ground for that last, yet other times it's pretty much a requirement. Just experiment, you should be able to tell what works for you and your group pretty quickly.
One thing I didn't see in this video is that tanks should be doing is abusing the enemies turning delay to reduce damage taken. This means either constantly circling around the enemy group or running back and forth through the enemy groups.
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