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  1. #251
    Player
    Tanaya's Avatar
    Join Date
    Mar 2011
    Posts
    214
    Character
    Tanaya Makers
    World
    Siren
    Main Class
    Conjurer Lv 80
    After dealing with Turn 4, I'll have to revoke my previous statement about Curtana +1. That makes life a helluva lot easier.
    (1)

  2. #252
    Player
    PiedPiper's Avatar
    Join Date
    Jan 2012
    Posts
    452
    Character
    Pied Piper
    World
    Leviathan
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Tanaya View Post
    After dealing with Turn 4, I'll have to revoke my previous statement about Curtana +1. That makes life a helluva lot easier.
    Haha! Welcome to the converted. Glad it helped!
    (0)

  3. #253
    Player
    Altimis's Avatar
    Join Date
    Apr 2012
    Location
    Unknow
    Posts
    423
    Character
    Altimis Farron
    World
    Aegis
    Main Class
    Arcanist Lv 50
    Hello! anyone kind enough to post pic of Heavy Allagan on Hyur midlander woman please? ; ;

    or Link would still appreciated

    Been search all over internet and I can't find one....
    (0)

  4. #254
    Player
    Epictankz's Avatar
    Join Date
    Oct 2013
    Posts
    5
    Character
    Epictankz Dottv
    World
    Gilgamesh
    Main Class
    Gladiator Lv 28
    As a Pally tank that will be looking to get into high end raiding, do you think what race is chosen really matters?

    I know in Everquest the smaller you could make yourself as a tank the better, and that has kinda kept with me over the years.
    So when possible i like to pick the smaller form races, so im thinking of switching to Lalafell, since the stat difference is like .5%
    (0)

  5. #255
    Player
    PiedPiper's Avatar
    Join Date
    Jan 2012
    Posts
    452
    Character
    Pied Piper
    World
    Leviathan
    Main Class
    Gladiator Lv 60
    The hit box per race is (supposed) to be standard. As far as I know, it is. Character size should play no role in your efficacy as a tank. And yeah, the stat differences are marginal at best. IMO I wish they left it like 1.0 where all stats were the same for all races.
    (0)

  6. #256
    Player
    Zazakura's Avatar
    Join Date
    Oct 2013
    Posts
    14
    Character
    Zazakura Nonokura
    World
    Phoenix
    Main Class
    Gladiator Lv 50
    lalafell dunefolk, I tank pretty effectively in end game...I dare call that race doesn't matter ...expect for those who keep yelling they cant see me from under the mobs (and yes I halfway understand their point when red circles are small for small globes and dpsers need have position checks)
    (0)

  7. #257
    Player
    Pixelshader's Avatar
    Join Date
    Sep 2013
    Posts
    120
    Character
    Pixel Shader
    World
    Sargatanas
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Epictankz View Post
    As a Pally tank that will be looking to get into high end raiding, do you think what race is chosen really matters?

    I know in Everquest the smaller you could make yourself as a tank the better, and that has kinda kept with me over the years.
    So when possible i like to pick the smaller form races, so im thinking of switching to Lalafell, since the stat difference is like .5%
    It does not matter very much at all, but for bleeding edge min/max go Highlander or Sea Wolf.
    (0)

    I have approximate knowledge of many things.

  8. #258
    Player
    PiedPiper's Avatar
    Join Date
    Jan 2012
    Posts
    452
    Character
    Pied Piper
    World
    Leviathan
    Main Class
    Gladiator Lv 60
    Mostly directed at Pixel, but of course others are welcome to offer input.

    Forgive me if you think this is a little off topic, but it is a thread about teh basics of pld.

    I'm sure you've noticed that if one tank engages a mob, another tank, engaging at seemingly any time later, can catch up tot hat first tank without using provoke. There was a thread a while ago that got like, nearly no attention, talking about the apparent disparity between hate earned by different plds using the same abilities. At the time, I didn't really take it very seriously, as it seemed bizzare and illogical. He seemed to think it was random/based on race, I think it has to do with relative hate positions betwen the two tanks.

    I think a very clear example of this is in Twintania. One tank picks her up, the otehr goes off to adds, when that tank comes back, usualy about 1-3 minutes (depending on yoru group) has passed. Despite this huge lead, the second tank can chase down the first tank's hate (usually by the time of the first conflag). It seems hate gains normalize the closer second place gets to first place. I think maybe its based on like, a percentage of main tanks threat?

    I've seen this in other fights, but it just seems so strange. I wonder what the math controlling it is, why it happens, if its intentional.... if there is a way to use this system to leapfrog hate gneration between two tanks to generate more total hate than one tank could.

    TL, DR: Hate generation seems to be increased for the tank that does not have the most hate. The amount of the increase seems to be larger the greater the disparity between the tank with the most threat and the one with less.

    Questions: Why? Intentional? Do dps / healers receive a similar hate generation buff?
    (0)

  9. #259
    Player
    SzaaKarna's Avatar
    Join Date
    Jul 2011
    Posts
    86
    Character
    Szaa Karna
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    coming to this thread late, and a tanking noob, but if enmity works anything like FFXI then 1st tanks enmity would be reduced or offset by the damage he takes from the mob, so if 2nd tank isnt taking direct hits, the 1st tanks generation will be slowed in comparison. again, just a semi-educated guess
    (0)

  10. #260
    Player
    PiedPiper's Avatar
    Join Date
    Jan 2012
    Posts
    452
    Character
    Pied Piper
    World
    Leviathan
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by SzaaKarna View Post
    coming to this thread late, and a tanking noob, but if enmity works anything like FFXI then 1st tanks enmity would be reduced or offset by the damage he takes from the mob, so if 2nd tank isnt taking direct hits, the 1st tanks generation will be slowed in comparison. again, just a semi-educated guess
    Poosibly, but here is why I think this isn't the mechanic at play:

    That wasn't the case in 1.0

    There has been no real evidence of this in 2.0

    If it were this, it wouldn't explain why gains normalize as the second tank approaches the lead tank. Its not liek you get hit for more just because soemone has hate similar to your own.
    (0)

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