Hey Pixel, would you kindly change the link to my spreadsheet in your references section to go to this new thread instead? http://forum.square-enix.com/ffxiv/t...ipment-Planner
Appreciated!
Hey Pixel, would you kindly change the link to my spreadsheet in your references section to go to this new thread instead? http://forum.square-enix.com/ffxiv/t...ipment-Planner
Appreciated!
In the skills section, this is minor but can you separate Mercy Stroke and underline it? Currently it looks like Bloodbath just has a really long description and Mercy Stroke is easily overlooked
Macros: I'd give credit if I could remember the pld's name on my server that I saw doing this who then taught me about hp/hpp commands, but I can't. Anyways, I've modified the /p chat a bit, but anyone can do that and the channel to fit one's own taste
Hallowed Ground
/micon "Hallowed Ground"
/ac "Hallowed Ground"
/p Hallowed Ground Activated! 10s of God Mode <hp> <hpp>
This casts Hallowed Ground and informs the desired chat channel and healers of your invuln status and prints your current hp values and hp%
For Myths, while I'm new to end game this is just math and farming we're talking about so I'll add my two cents.
I'd rather that prices were dropped 20%, cap increased to 400, and each BC turn that is cleared gives Myths which don't count towards the cap (X myths per turn and 1.5x or 2x for T5) so someone clearing T5 and hitting their 400 cap would earn something like 500-550 or so in addition to any drops they may receive
What this 20% cost drop and 33% cap increase means is anything which is 495 now could be purchased with one week's worth of Myths just from AK/WP (since it would only cost 396 and probably rounded to 395 or 400). Anything that is 825 would be 1.5 weeks, and anything that was 375 would be purchased in less than one week. It's effectively equal to upping the cap to 500, but it doesn't take as many AK/WP runs to reach cap (perceptually I'd rather try to reach 400 on a weekly basis than grind out 500). Then, it provides an additional bonus/reward for progressing into BC with a faster progression of Myths as a backup to those not getting lucky with the RNG on their BC drops.
One thing I like to do is put /recast "Ability" in certain macros so I can see what the CD is for stuff buried in the macro. I have a custom chat box that displays the messages so they don't spam up my chat bos.
These are the macros I use they are basically the same as OP.
I macro Fast Blade with Fight or Flight:
/micon "Fast Blade"
/ac "Fast Blade" <t>
/ac "Fight or Flight" <me>
/ac "Mercy Stroke" <t>
/recast "Fight or Flight"
Savage Blade with Blood Bath:
/micon "Savage Blade"
/ac "Savage Blade" <t>
/ac "Bloodbath" <me>
/ac "Mercy Stroke" <t>
/recast "Bloodbath"
/micon "Rage of Halone"
/ac "Rage of Halone" <t>
/ac "Mercy Stroke" <t>
Shield Lob with Rampart:
/micon "Shield Lob"
/ac "Shield Lob" <t>
/ac "Rampart" <me>
/recast "Rampart"
Rampart with Foresight:
/micon "Rampart"
/ac "Rampart" <me>
/ac "Foresight" <me>
/recast "Foresight"
I add Awareness behind Convalescence and add Convalescence behind Sentinel, double up stuff I tend to use after other stuff.
/micon "Sentinel"
/ac "Sentinel" <me>
/ac "Convalescence" <me>
/recast "Convalescence"
/micon "Convalescence"
/ac "Convalescence" <me>
/ac "Awareness" <me>
/recast "Awareness"
I put Spirits behind Riot Blade:
/micon "Riot Blade"
/ac "Riot Blade" <t>
/ac "Spirits Within" <t>
/recast "Spirits Within"
Defensive cast in turn macro (can put in order of priority, will probably change this as I get more experience):
/micon "Rampart" <me>
/ac "Rampart" <me>
/ac "Foresight" <me>
/ac "Convalescence" <me>
/ac "Awareness" <me>
/ac "Bulwark" <me>
/ac "Sentinel" <me>
Last edited by Nonlinear314; 11-02-2013 at 06:30 AM.
Has anyone done more testing on the advantages of having dex for paladins? Dex block/parry rate tier caps?
Dont Forget 3 Oct 11 | Vi Veri Veniversum Vivus Vici
Really need to sticky this, I found it very useful.
Was wondering I just got rose gold ring what should my focus be for melding. Atm I'm tanking coil turn 1/2 and will be getting to 4 this week most likely. I'm already acc capped.
Similar thoughts to mine, I figured 500 but turn 5 resets would put the emphasis on coil progression. The way to unlocking more gear is to progress through coil--get turn 5 down and you double up for the week. Pretty big incentive/reward to those willing to put in the effort while the 500 limit gives a little boost to those unable to do it.
Of course, inb4 "casuals" cry its not fair cus they aren't "lifeless" enough to clear turn 5 :P
I have approximate knowledge of many things.
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