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  1. #241
    Player
    Jahaudant's Avatar
    Join Date
    Aug 2013
    Posts
    315
    Character
    Jahaudant Rivea
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    Hey Pixel, would you kindly change the link to my spreadsheet in your references section to go to this new thread instead? http://forum.square-enix.com/ffxiv/t...ipment-Planner

    Appreciated!
    (0)

  2. #242
    Player
    Segoris's Avatar
    Join Date
    Oct 2013
    Posts
    16
    Character
    Segoris Geraldine
    World
    Coeurl
    Main Class
    Gladiator Lv 50
    In the skills section, this is minor but can you separate Mercy Stroke and underline it? Currently it looks like Bloodbath just has a really long description and Mercy Stroke is easily overlooked

    Macros: I'd give credit if I could remember the pld's name on my server that I saw doing this who then taught me about hp/hpp commands, but I can't. Anyways, I've modified the /p chat a bit, but anyone can do that and the channel to fit one's own taste

    Hallowed Ground
    /micon "Hallowed Ground"
    /ac "Hallowed Ground"
    /p Hallowed Ground Activated! 10s of God Mode <hp> <hpp>

    This casts Hallowed Ground and informs the desired chat channel and healers of your invuln status and prints your current hp values and hp%
    (0)

  3. #243
    Player
    Segoris's Avatar
    Join Date
    Oct 2013
    Posts
    16
    Character
    Segoris Geraldine
    World
    Coeurl
    Main Class
    Gladiator Lv 50
    For Myths, while I'm new to end game this is just math and farming we're talking about so I'll add my two cents.

    I'd rather that prices were dropped 20%, cap increased to 400, and each BC turn that is cleared gives Myths which don't count towards the cap (X myths per turn and 1.5x or 2x for T5) so someone clearing T5 and hitting their 400 cap would earn something like 500-550 or so in addition to any drops they may receive

    What this 20% cost drop and 33% cap increase means is anything which is 495 now could be purchased with one week's worth of Myths just from AK/WP (since it would only cost 396 and probably rounded to 395 or 400). Anything that is 825 would be 1.5 weeks, and anything that was 375 would be purchased in less than one week. It's effectively equal to upping the cap to 500, but it doesn't take as many AK/WP runs to reach cap (perceptually I'd rather try to reach 400 on a weekly basis than grind out 500). Then, it provides an additional bonus/reward for progressing into BC with a faster progression of Myths as a backup to those not getting lucky with the RNG on their BC drops.
    (0)

  4. #244
    Player
    Nonlinear314's Avatar
    Join Date
    Sep 2013
    Posts
    86
    Character
    Gorgeous George
    World
    Famfrit
    Main Class
    Gladiator Lv 50
    One thing I like to do is put /recast "Ability" in certain macros so I can see what the CD is for stuff buried in the macro. I have a custom chat box that displays the messages so they don't spam up my chat bos.

    These are the macros I use they are basically the same as OP.

    I macro Fast Blade with Fight or Flight:

    /micon "Fast Blade"
    /ac "Fast Blade" <t>
    /ac "Fight or Flight" <me>
    /ac "Mercy Stroke" <t>
    /recast "Fight or Flight"

    Savage Blade with Blood Bath:

    /micon "Savage Blade"
    /ac "Savage Blade" <t>
    /ac "Bloodbath" <me>
    /ac "Mercy Stroke" <t>
    /recast "Bloodbath"

    /micon "Rage of Halone"
    /ac "Rage of Halone" <t>
    /ac "Mercy Stroke" <t>

    Shield Lob with Rampart:

    /micon "Shield Lob"
    /ac "Shield Lob" <t>
    /ac "Rampart" <me>
    /recast "Rampart"

    Rampart with Foresight:

    /micon "Rampart"
    /ac "Rampart" <me>
    /ac "Foresight" <me>
    /recast "Foresight"

    I add Awareness behind Convalescence and add Convalescence behind Sentinel, double up stuff I tend to use after other stuff.

    /micon "Sentinel"
    /ac "Sentinel" <me>
    /ac "Convalescence" <me>
    /recast "Convalescence"

    /micon "Convalescence"
    /ac "Convalescence" <me>
    /ac "Awareness" <me>
    /recast "Awareness"

    I put Spirits behind Riot Blade:

    /micon "Riot Blade"
    /ac "Riot Blade" <t>
    /ac "Spirits Within" <t>
    /recast "Spirits Within"

    Defensive cast in turn macro (can put in order of priority, will probably change this as I get more experience):

    /micon "Rampart" <me>
    /ac "Rampart" <me>
    /ac "Foresight" <me>
    /ac "Convalescence" <me>
    /ac "Awareness" <me>
    /ac "Bulwark" <me>
    /ac "Sentinel" <me>
    (0)
    Last edited by Nonlinear314; 11-02-2013 at 06:30 AM.


  5. #245
    Player
    Destinova's Avatar
    Join Date
    Jun 2012
    Location
    Gridania
    Posts
    484
    Character
    Destinova Drakar
    World
    Excalibur
    Main Class
    Gladiator Lv 80
    Has anyone done more testing on the advantages of having dex for paladins? Dex block/parry rate tier caps?
    (0)
    Dont Forget 3 Oct 11 | Vi Veri Veniversum Vivus Vici

  6. #246
    Player
    Will01's Avatar
    Join Date
    Aug 2013
    Posts
    146
    Character
    Vanny Schmeler
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    Really need to sticky this, I found it very useful.
    (0)

  7. #247
    Player
    Lheoric's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    6
    Character
    Lheoric Sunstrider
    World
    Adamantoise
    Main Class
    Gladiator Lv 70
    Was wondering I just got rose gold ring what should my focus be for melding. Atm I'm tanking coil turn 1/2 and will be getting to 4 this week most likely. I'm already acc capped.
    (0)

  8. #248
    Player
    PiedPiper's Avatar
    Join Date
    Jan 2012
    Posts
    452
    Character
    Pied Piper
    World
    Leviathan
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Pixelshader View Post
    To me 1k would allow for an item a week and put the focus on progression rather than farming. The way it is set up for some people you are spending more time in AK than BC which is very backwards.
    Similar thoughts to mine, I figured 500 but turn 5 resets would put the emphasis on coil progression. The way to unlocking more gear is to progress through coil--get turn 5 down and you double up for the week. Pretty big incentive/reward to those willing to put in the effort while the 500 limit gives a little boost to those unable to do it.

    Of course, inb4 "casuals" cry its not fair cus they aren't "lifeless" enough to clear turn 5 :P
    (0)

  9. #249
    Player
    Pixelshader's Avatar
    Join Date
    Sep 2013
    Posts
    120
    Character
    Pixel Shader
    World
    Sargatanas
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Lheoric View Post
    Was wondering I just got rose gold ring what should my focus be for melding. Atm I'm tanking coil turn 1/2 and will be getting to 4 this week most likely. I'm already acc capped.
    Use the stat weight formula noted on the gear post.
    (0)

    I have approximate knowledge of many things.

  10. #250
    Player
    Lheoric's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    6
    Character
    Lheoric Sunstrider
    World
    Adamantoise
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Pixelshader View Post
    Use the stat weight formula noted on the gear post.
    Ty pixel that's what I was assuming just the guy melding was trying to argue with me on the priority.
    (0)

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