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  1. #1
    Player
    PiedPiper's Avatar
    Join Date
    Jan 2012
    Posts
    452
    Character
    Pied Piper
    World
    Leviathan
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by SzaaKarna View Post
    coming to this thread late, and a tanking noob, but if enmity works anything like FFXI then 1st tanks enmity would be reduced or offset by the damage he takes from the mob, so if 2nd tank isnt taking direct hits, the 1st tanks generation will be slowed in comparison. again, just a semi-educated guess
    Poosibly, but here is why I think this isn't the mechanic at play:

    That wasn't the case in 1.0

    There has been no real evidence of this in 2.0

    If it were this, it wouldn't explain why gains normalize as the second tank approaches the lead tank. Its not liek you get hit for more just because soemone has hate similar to your own.
    (0)

  2. #2
    Player
    Traek's Avatar
    Join Date
    Nov 2013
    Posts
    406
    Character
    Traek Darksoul
    World
    Sargatanas
    Main Class
    Marauder Lv 50
    Quote Originally Posted by PiedPiper View Post
    TL, DR: Hate generation seems to be increased for the tank that does not have the most hate. The amount of the increase seems to be larger the greater the disparity between the tank with the most threat and the one with less.

    Questions: Why? Intentional? Do dps / healers receive a similar hate generation buff?
    Mmm.. I totally disagree with this. In co-tanking and hate swapping I never gain on threat in similar stances as my co-tank. The only reason for it would be gear disparity (we are pretty close), weapon disparity (we are both same relic level), or Sword Oath/Dropped defiance + DPS balls to the walls. Its pretty easy to see on ADS, since you are swapping constantly. All I have to wait for is my co-tank to get off Halone combo, and then I can Halone combo right behind without worry of pulling hate. I do this usually with my own Riot combo, then move to Halone, just to be sure I don't get a few crits to offset the balance.

    The only other reason I see is.. CDs being used by whoever is MTing at the time. In a perfect world we use things inbetween GCDs, but we all know there are moments where we are spamming that button just to get something on and not hit the floor. This takes away from optimal MT rotation, where the OT at the time has all day to faceroll around on their keyboard while things aren't hitting the fan. There isn't decaying threat in this game, so FFXI references don't apply.

    *edit* Forgot to address the race issue. This was hotfixed out before. Had to do with Lallafell threat issues in a test for shield oath. So the races are normalized right now (besides whatever tiny str difference there might be). Keep in mind Warrior have higher threat potential then PLD, so a spamming WAR can theoretically catch up to a PLD in shear threat (especially blowing zerk not worrying about Inner Beast heals).
    (0)
    Last edited by Traek; 11-09-2013 at 03:02 AM.

  3. #3
    Player
    PiedPiper's Avatar
    Join Date
    Jan 2012
    Posts
    452
    Character
    Pied Piper
    World
    Leviathan
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Traek View Post
    Mmm.. I totally disagree with this. In co-tanking and hate swapping I never gain on threat in similar stances as my co-tank. The only reason for it would be gear disparity (we are pretty close), weapon disparity (we are both same relic level), or Sword Oath/Dropped defiance + DPS balls to the walls. Its pretty easy to see on ADS, since you are swapping constantly. All I have to wait for is my co-tank to get off Halone combo, and then I can Halone combo right behind without worry of pulling hate. I do this usually with my own Riot combo, then move to Halone, just to be sure I don't get a few crits to offset the balance.
    I have observed this for quite some time and done some looking into it. My sepcific theory is that the tank with lower enmity earns a bonus based on the disparity between their threat and the lead tanks, thus the closer the two enmity points the less that bonus (potentially down to no bonus at all).

    I think turn 2 is a poor example because hate is never very heavily separated owing to the constnat switching. More over, turn 2 would just seem to confirm my statements about it apparently being based on the threat difference. You are always close to them on turn 2, so it should recive little/no bonus. Unfortunately, this example does not offer evidence either way to my specific theory. (Namely that when one tank's threat is substantially different than the others, a bonus seems to be applied to the lower tank based on the % of difference).

    For reference, my cotank and I are very close in gear, both with +1 curtana. We are also both the same race. Regardless of which one of us starts with the hate lead, the other is able to chase them down, more it can be done with both of us in shield oath, or just one of us in shield and one in sword. For example, on the final dread in turn 4, a mob which I engage for a very short time, I consistently get to 80-90%% or more hate by the time it dies. Even if i was critting 100% of the time and he 0%, I should still not chase it down quite that quickly (as it has been alive for quite some time at this point, long enough to finish off dread 2, kill all associated adds in the final wave, and then for me to run acccross the room to get there). I really doubt it is just crit rates. Since we can both catch up to the other, I highly doubt it is owing to any skill difference between us (if one of us really was that much better at comboing, the other wouldn't be able to catch up). Similarly, this rules out any gear difference (again, we are quite close, within 1 piece of each other). Also, since our gear is so close, our crit rate is nearly the same as well, so even if it was crits, it shouldn't happen every time. We should, over time, balance out, yet I observe this every time. Be it me chasing him, or him chasing me.

    CD's should not be a factor. Using a cd between combo steps does not delay your combo unless you are stacking several, but there are few/if any situations where this is needed and I already accounted for that in trials against Twin. More, in the phase of twin I am discussing, there is no call for the tank use cool downs anyway. Also, we should both be maintaining maximum uptime on FoF, so it should be the same bonus for both of us.
    (0)

  4. #4
    Player
    PiedPiper's Avatar
    Join Date
    Jan 2012
    Posts
    452
    Character
    Pied Piper
    World
    Leviathan
    Main Class
    Gladiator Lv 60
    The hit box per race is (supposed) to be standard. As far as I know, it is. Character size should play no role in your efficacy as a tank. And yeah, the stat differences are marginal at best. IMO I wish they left it like 1.0 where all stats were the same for all races.
    (0)

  5. #5
    Player
    Zazakura's Avatar
    Join Date
    Oct 2013
    Posts
    14
    Character
    Zazakura Nonokura
    World
    Phoenix
    Main Class
    Gladiator Lv 50
    lalafell dunefolk, I tank pretty effectively in end game...I dare call that race doesn't matter ...expect for those who keep yelling they cant see me from under the mobs (and yes I halfway understand their point when red circles are small for small globes and dpsers need have position checks)
    (0)

  6. #6
    Player
    Techro's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    101
    Character
    Loken Kaiser
    World
    Lamia
    Main Class
    Thaumaturge Lv 50
    Thank you very much for taking the time to create something so detailed. This guide is EXTREMELY helpful and sexy...I have shared it on my FC forum board.
    (0)

  7. #7
    Player
    Pixelshader's Avatar
    Join Date
    Sep 2013
    Posts
    120
    Character
    Pixel Shader
    World
    Sargatanas
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Techro View Post
    Thank you very much for taking the time to create something so detailed. This guide is EXTREMELY helpful and sexy...I have shared it on my FC forum board.
    Awesome! Glad to help!
    (0)

    I have approximate knowledge of many things.

  8. #8
    Player
    Jahsmeen's Avatar
    Join Date
    Nov 2013
    Posts
    1
    Character
    Jahsmeen Voltshek
    World
    Lamia
    Main Class
    Gladiator Lv 50
    I would just like to say how immensely helpful this guide was. I rolled my first tank toon, ever, a few days ago and was a bit nervous about running as a tank. Then I found this guide and my whole perspective changed. I still have some personal kinks to work out but I feel this guide helped improve my overall tanking ability and skill that otherwise would surely have been lacking just figuring it out on my own. I have received several compliments on my tanking and I would like to give credit to those who deserve it. Thanks again for the guide and to those who have contributed.
    (0)

  9. #9
    Player
    Pixelshader's Avatar
    Join Date
    Sep 2013
    Posts
    120
    Character
    Pixel Shader
    World
    Sargatanas
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Jahsmeen View Post
    I would just like to say how immensely helpful this guide was. I rolled my first tank toon, ever, a few days ago and was a bit nervous about running as a tank. Then I found this guide and my whole perspective changed. I still have some personal kinks to work out but I feel this guide helped improve my overall tanking ability and skill that otherwise would surely have been lacking just figuring it out on my own. I have received several compliments on my tanking and I would like to give credit to those who deserve it. Thanks again for the guide and to those who have contributed.
    Awesome! That's cool to hear you roll your first tank. There's not many of us so it's always good to add to our numbers. Feel free to discuss your trials and tribulations, maybe we can help.
    (0)

    I have approximate knowledge of many things.

  10. #10
    Player
    Altimis's Avatar
    Join Date
    Apr 2012
    Location
    Unknow
    Posts
    423
    Character
    Altimis Farron
    World
    Aegis
    Main Class
    Arcanist Lv 50
    Pixelsharder, just your notice

    Your Best In Slot chart on Page 1 section "Skill Speed" numbers is wrong

    you write 341 + 11 = 389 lol where 37 came from? I check gears list and nothing give that 37 speed, its should be 352 same as below chart

    and another question

    My parry in theory when I get all gears level 90 ( Allagan + AF 2 mixed) its should be around 535 (I plan to use most Allagan pieces instead so I don't spend alot myth for AF 2 pieces ... )

    I wonder if 535 vs your BIS parry 618 will make that much different? if different, how in %?

    IMHO, I don't believe I have too low parry because my current parry is around 489 and my block + parry already good enough or I thought wrong
    (0)
    Last edited by Altimis; 11-13-2013 at 04:09 AM.

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