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  1. #1
    Player
    Magiseanzz's Avatar
    Join Date
    Sep 2013
    Posts
    23
    Character
    Brother Seaneth
    World
    Leviathan
    Main Class
    Conjurer Lv 80
    I haven't read through every page, but has anyone addressed the issue with the first boss in Wanderer's Palace? When he does that phlegm attack that forms the circle around the player, there really is hardly any time to escape that. As a white mage, I've already committed to automatically casting Esuna on the player when I see them circled because it's near impossible to escape.

    Square, please run a query on your end to see the ratio between successful dodges and failed dodges. I'm sure this will serve as further evidence, as you will find the ratio at a terrible imbalance.
    (1)

  2. #2
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Magiseanzz View Post
    I haven't read through every page, but has anyone addressed the issue with the first boss in Wanderer's Palace? When he does that phlegm attack that forms the circle around the player, there really is hardly any time to escape that. As a white mage, I've already committed to automatically casting Esuna on the player when I see them circled because it's near impossible to escape.

    Square, please run a query on your end to see the ratio between successful dodges and failed dodges. I'm sure this will serve as further evidence, as you will find the ratio at a terrible imbalance.
    The 'problem' with it is that it's actually faster than the circle indicates, which means it's actually out of sync rather than it being "lag" since while it's not impossible to dodge, you definitely can't rely on any indication other than him turning to puke on you.

    As for the "imbalance" - you do realize not everyone failing to dodge is due to lag, right? Some people just simply can't dodge certain things so you're right about imbalance, because a typical one would just count people failing to dodge in general, which includes people just failing to do so on their own accord.
    (0)

  3. #3
    Player
    Heroicbandit's Avatar
    Join Date
    Sep 2013
    Posts
    51
    Character
    Cyera Vanguardia
    World
    Midgardsormr
    Main Class
    Marauder Lv 70
    Its a damn shame that this really is an issue. I've literally watched a buddy of my in my FC avoid things time and time again and get hit by stuff regardless. Titan is pretty much unplayable for her and people get crappy thinking she's not paying attention.
    (6)

  4. #4
    Player
    Sunarie's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    544
    Character
    Astraia Hornraven
    World
    Leviathan
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Tupsi View Post
    As for the "imbalance" - you do realize not everyone failing to dodge is due to lag, right? Some people just simply can't dodge certain things so you're right about imbalance, because a typical one would just count people failing to dodge in general, which includes people just failing to do so on their own accord.
    I hope you also realize that the majority of people are probably failing for that exact reason (lag). Whether it be because they haven't memorized the steps for Titan yet, and therefore can't pre-move (I mean really, you shouldn't have to and if a person doesn't read the forums then they may not know that), or because the delay is so bad for them that even with pre-moving a bit they still get hit, it happens a ton. The phelm thing in WP is -exactly- like Weight on Titan, and it's due to the way the server and client communicate, in association with latency. However phelm doesn't happen in a set rotation, so it's not something you can pre-move on reliably. This same thing would be happening in Titan if the Weight attack was random. I say a majority because the whole strategy for Titan is to pre-move. If the majority of people didn't have to pre-move to beat the fight (which you shouldn't if lag didn't exist), then the strategy would not be to do that.

    Short story, we don't know who isn't actually dodging, and who is at this point because the communication between server and client is crap. So instead, we get players that continually call others bad when said player is successfully dodging on their screen, which compounds the frustration that player feels.
    (5)