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  1. #1
    Player
    Undrentide's Avatar
    Join Date
    Mar 2012
    Location
    Uldah (i picked Limsa Lominsa by mistake at phase 4!)
    Posts
    315
    Character
    Undie Nilleshna
    World
    Moogle
    Main Class
    Conjurer Lv 70
    Do you know what, im resigned to taking landslides to the face when im dozens of yalms outside the area, plumes that damage me when i moved even before other players who stayed later in the plume than me dont take damage. Im also resigned to the fact that as much as i love Final Fantasy XIV i might have to cancel my sub and switch to a game where i dont have to be pyschic to predodge in advance all the time due to whats on my screen not matching up.
    (17)

    "Your former glories and all the stories, dragged and washed with eager hands..but oh your city lies in dust my friend!"

  2. #2
    Player
    Pocus's Avatar
    Join Date
    Sep 2013
    Posts
    14
    Character
    Dirk Gently
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 34
    This issue is making it hard to even want to log on. It has managed to overshadow all the really good stuff ffxiv has to offer.
    (12)

  3. #3
    Player
    StillAGalka's Avatar
    Join Date
    Nov 2012
    Posts
    3
    Character
    Steel Wolf
    World
    Behemoth
    Main Class
    Marauder Lv 18
    My two gil.

    I've thus far done one run of HM Titan with some FCmates, so I wanna preface this message with that. That said, that first run had five seperate attempts.

    One of my FC has utterly given up on the Titan step of the Relic as a result of not only being utterly clear of Weight, but for the reaction of other players in the group blaming him for being unattentive. Having been blasted off the side by Landslide while well clear, I know for a fact we were experiencing latency.

    It would appear, until there is actual verbal agreement from this dev team to the contrary, that you, the devs of this game, are willing to let the community eat itself alive between those who have experienced and have video proof of latency and those who are willing to shrug it off as "bad players are bad" while not doing a thing to attempt to fix or even acknowledge the issue.

    Prove us wrong. Or we will walk.
    (15)
    Last edited by StillAGalka; 11-04-2013 at 02:38 AM. Reason: fat thumb typing

  4. #4
    Player
    Asmodeus's Avatar
    Join Date
    Aug 2013
    Posts
    114
    Character
    Velvet Silvermoon
    World
    Leviathan
    Main Class
    Gladiator Lv 42
    Fix it SE!
    (4)
    Fix the unacceptable delay when dodging AOEs. http://forum.square-enix.com/ffxiv/threads/84124-Either-make-dodging-AoEs-possible-or-make-them-not-instant-kills
    Fix it! http://forum.square-enix.com/ffxiv/threads/89828-Sorry-SE-but-endgame-won-t-work-if-you-don-t-fix-something.

  5. #5
    Player
    Little_Lulu's Avatar
    Join Date
    Oct 2013
    Posts
    58
    Character
    Faesorceress Lulu
    World
    Faerie
    Main Class
    Arcanist Lv 50
    What do we want?

    NON CANADIAN BASED EUROPE SERVERS!

    When do we want it?

    Sometime in the near future would be acceptable!

    Seriously though Canada is a part of North America, come on SE.
    (2)

  6. #6
    Player
    Jonny_Tapas's Avatar
    Join Date
    Apr 2011
    Location
    Limsa
    Posts
    197
    Character
    Jonny Tapas
    World
    Faerie
    Main Class
    Archer Lv 50
    Here's a new contribution to this topic: Not only do we discuss lag and how you get hit by mechanics that you clearly dodged... But we discuss the fact that once you dodge the "indicator" you can run through the mechanic itself and take no damage/effects.

    The feel this gives off is that we are dodging red circles and cones, there's no need to dodge the actual explosions and lazers, they are harmless!

    http://forum.square-enix.com/ffxiv/t...net-code/page1
    (5)

  7. #7
    Player
    Hagito's Avatar
    Join Date
    Jan 2012
    Location
    Gridania
    Posts
    92
    Character
    Finn Miller
    World
    Hyperion
    Main Class
    Archer Lv 50
    Signed, liked, fix it SE.
    (3)

  8. #8
    Player
    KenzieLynch's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    349
    Character
    Kenzie Lynch
    World
    Leviathan
    Main Class
    Archer Lv 50
    Bump.

    SE I'm not allowed to dodge Titans plumes so why should you be allowed to dodge the question?
    (7)

  9. #9
    Player
    XainTheGreat's Avatar
    Join Date
    Nov 2013
    Posts
    47
    Character
    Xain Ryuchi
    World
    Cactuar
    Main Class
    Lancer Lv 50
    Microsoft Windows [Version 6.2.9200]
    (c) 2012 Microsoft Corporation. All rights reserved.

    C:\Users\Jeff>ping 184.107.107.176

    Pinging 184.107.107.176 with 32 bytes of data:
    Reply from 184.107.107.176: bytes=32 time=30ms TTL=52
    Reply from 184.107.107.176: bytes=32 time=33ms TTL=52
    Reply from 184.107.107.176: bytes=32 time=30ms TTL=52
    Reply from 184.107.107.176: bytes=32 time=32ms TTL=52

    Ping statistics for 184.107.107.176:
    Packets: Sent = 4, Received = 4, Lost = 0 (0% loss),
    Approximate round trip times in milli-seconds:
    Minimum = 30ms, Maximum = 33ms, Average = 31ms

    C:\Users\Jeff>pathping 184.107.107.176

    Tracing route to 184.107.107.176 over a maximum of 30 hops

    0 JeffsBeast [192.168.0.3]
    1 142.254.152.145
    2 gig2-5.lkgnwilkgn.wi.rr.com [24.160.229.158]
    3 tge1-7-0-9.milzwift-ccr01.midwest.rr.com [65.29.45.102]
    4 ae-6-0.cr0.chi30.tbone.rr.com [66.109.6.206]
    5 ae-2-0.a0.buf00.tbone.rr.com [66.109.1.42]
    6 if-17-0.tcore1.CT8-Chicago.as6453.net [63.243.129.21]
    7 if-22-2.tcore2.CT8-Chicago.as6453.net [64.86.79.1]
    8 if-3-2.tcore1.W6C-Montreal.as6453.net [66.198.96.45]
    9 66.198.96.58
    10 te7-4.dr9.mtl.iweb.com [184.107.1.110]
    11 72.55.128.44
    12 184.107.107.176

    Computing statistics for 300 seconds...
    Source to Here This Node/Link
    Hop RTT Lost/Sent = Pct Lost/Sent = Pct Address
    0 JeffsBeast [192.168.0.3]
    0/ 100 = 0% |
    1 8ms 0/ 100 = 0% 0/ 100 = 0% 142.254.152.145
    0/ 100 = 0% |
    2 8ms 0/ 100 = 0% 0/ 100 = 0% gig2-5.lkgnwilkgn.wi.rr.com [24.16
    0.229.158]
    0/ 100 = 0% |
    3 13ms 0/ 100 = 0% 0/ 100 = 0% tge1-7-0-9.milzwift-ccr01.midwest.
    rr.com [65.29.45.102]
    0/ 100 = 0% |
    4 15ms 0/ 100 = 0% 0/ 100 = 0% ae-6-0.cr0.chi30.tbone.rr.com [66.
    109.6.206]
    0/ 100 = 0% |
    5 14ms 0/ 100 = 0% 0/ 100 = 0% ae-2-0.a0.buf00.tbone.rr.com [66.1
    09.1.42]
    0/ 100 = 0% |
    6 15ms 0/ 100 = 0% 0/ 100 = 0% if-17-0.tcore1.CT8-Chicago.as6453.
    net [63.243.129.21]
    0/ 100 = 0% |
    7 14ms 0/ 100 = 0% 0/ 100 = 0% if-22-2.tcore2.CT8-Chicago.as6453.
    net [64.86.79.1]
    0/ 100 = 0% |
    8 32ms 0/ 100 = 0% 0/ 100 = 0% if-3-2.tcore1.W6C-Montreal.as6453.
    net [66.198.96.45]
    0/ 100 = 0% |
    9 33ms 99/ 100 = 99% 99/ 100 = 99% 66.198.96.58
    0/ 100 = 0% |
    10 --- 100/ 100 =100% 100/ 100 =100% te7-4.dr9.mtl.iweb.com [184.107.1.
    110]
    0/ 100 = 0% |
    11 --- 100/ 100 =100% 100/ 100 =100% 72.55.128.44
    0/ 100 = 0% |
    12 30ms 0/ 100 = 0% 0/ 100 = 0% 184.107.107.176

    Trace complete.

    this right here is proof that it is not SE's fault, and im sick and tired of hearing people complain about the .3 positional update. Its clear that it is directly related to the clients ISP/location where they live. Ive said it a hundred times, i dont have problems dodging anything EVER, and its not SE's fault for any of the problems people claim to be having. It also seems like a lot of the people who claim to have these problems are located in the same states, which again, proves its not SE's fault
    (0)

  10. #10
    Player
    Pacifyer's Avatar
    Join Date
    Sep 2013
    Posts
    70
    Character
    Pacifyer Grey
    World
    Cerberus
    Main Class
    Conjurer Lv 50
    The problem actually consists of 2 major parts.

    First part is really connectivity. EU servers based in Canada are making EU players suffer from high network latency which can't be fixed by any means besides creating a dedicated EU datacenter. This is really expensive and requires both new hardware AND new office with new people. Would be a hard decision but I would go for it as SE cause because of it they are effectively losing EU subscribers.

    The second and not the least part is the game design. The thing that really cosfuses people is the "animation lag", which is not the lag but a designed delay. I'll explain.

    The boss has a cast (with a castbar) which is marked on the ground with a red area. At the end of the cast the attack should happen. What we are seeing is the red zone disappears and the boss actually starts his attack animation (which can be as long as 1.5 secs) and in the end of animation the attack happens dealing damage anf other bads like pushback in Titan's case. The thing is that the list of people effected by the attack is calculated right in the end of cast so people really have the animation delay to roam freely and get the attack when they are pretty far from the red zone.

    The later should be definitely fixed by making the animation sync with cast bar and the effect be applied right when it should. So many skills are really effected by this "feature" that I can't even imagine PvP.

    One more feature of FFXIV servers is that they do not really process data in a real time. They are doing internal cycles that process data which causes many consequences like ability delays and unpredictable DoT damage which do not tick fixed amount of times but do tick based on how many server cycles to actually fit in DoT's duration and it really differs from time to time.

    While I like the FFXIV game very much I must admit that technically it is a disaster. I am patiently waiting for SE to even mention fixes for these misdesigns but do not currently see any. Probably I should get back to RIFT raiding and stop any efforts here.
    (5)

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