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  1. #1
    Player
    Gravehill's Avatar
    Join Date
    Aug 2013
    Posts
    91
    Character
    Lieutenant Whiskers
    World
    Gilgamesh
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Kaedan94 View Post
    The solution is all on your end: Get a better internet connection.

    You can't blame SE for not being able to complete challenging content because your internet connection/10 year old computer is crappy. That's all on you. I play from Japan and have zero issues with latency both to Japanese servers and to NA servers (I successfully beat Titan many times on both Masamune and Balmung).

    My friend in Australia had some issues, but he got a tunneling service to help with latency and it's perfectly fine for him now. It's easy to blame them for having "terrible programming", especially when it's clear you don't understand how internet connections work, but the issue ultimately lies with your ISP.

    Quit whining and blaming others for problems you can fix yourself.
    Prove you have no latency and I will send you $500 in your paypal. This offer has been open for over a month and no one has bitten.
    (13)

  2. #2
    Player
    Shaone's Avatar
    Join Date
    Mar 2011
    Posts
    286
    Character
    Shaone Abides
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Gravehill View Post
    Prove you have no latency and I will send you $500 in your paypal. This offer has been open for over a month and no one has bitten.
    ...I think there are probably bigger prizes available for anyone who can prove it's possible to exceed light speed. Of course there is latency, it's the fundamental part of communications.

    But I think there is some truth to the fact that the problems are between users and SE, and not directly on the server. I had massive lag, big spikes, rubberbanding everywhere, Titan was guaranteed death... and my ISP has been doing their best but so far no fix. So in the mean time, I'm using a proxy and apart from a few random 90k in instances (which doesn't seem to be related to the proxy, in game chat still works whilst disconnecting), I haven't had any of the problems I had before.
    (1)

  3. #3
    Player
    Knosis's Avatar
    Join Date
    Apr 2013
    Posts
    77
    Character
    Code Zen
    World
    Exodus
    Main Class
    Archer Lv 50
    Quote Originally Posted by Shaone View Post

    But I think there is some truth to the fact that the problems are between users and SE, and not directly on the server.
    I don't know... my latency is always 100ms or less (pinging the actually IP of the server I'm connected to) and yet I still see players moving in a "stop go, stop go" fashion as if their position is not being refreshed very often. Players still run in place before actually moving, or continue running when they have already stopped. My favorite is seeing a player take out their pickaxe before reaching their mining point, but slide on over to it. Watching players fail to run in small circles is also a good laugh as the server doesn't refresh/send their position fast enough to allow them to create a circle. So sad

    EDIT: I'd love to see a video of players running around without the stop go motion that the positional delay issues in the netcode produce or players barely dodging AoE.
    (4)
    Last edited by Knosis; 11-08-2013 at 12:49 AM.

  4. #4
    Player
    Shaone's Avatar
    Join Date
    Mar 2011
    Posts
    286
    Character
    Shaone Abides
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Knosis View Post
    I don't know... my latency is always 100ms or less (pinging the actually IP of the server I'm connected to) and yet I still see players moving in a "stop go, stop go" fashion as if their position is not being refreshed very often. (snip)
    I think you are may be experiencing the problem I have when I don't use proxy, which is packet loss rather than actual ping delay (I also have a general ping of <100ms). So you might get the packet that tells you another player took out their pickaxe, but the packet before containing their movement to the node got lost, and then retransmitted afterwards. My ISP got me to run Wireshark and this showed a huge number of retransmissions, so it is possible to determine if this is the problem you are having.
    (0)


  5. #5
    Player
    whilke's Avatar
    Join Date
    Sep 2013
    Posts
    189
    Character
    Rishtar Salomon
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Shaone View Post
    I think you are may be experiencing the problem I have when I don't use proxy, which is packet loss rather than actual ping delay (I also have a general ping of <100ms). So you might get the packet that tells you another player took out their pickaxe, but the packet before containing their movement to the node got lost, and then retransmitted afterwards. My ISP got me to run Wireshark and this showed a huge number of retransmissions, so it is possible to determine if this is the problem you are having.
    Their protocol runs over TCP. There is no re-transmitted afterwards. You won't get that packet for player 2 taking out their pickax until you get the packet containing the movement that was sent before it. That is how TCP works, guaranteed ordered delivery of packets. And, that is one of the major issues with people getting rubberbanding. Any small amount of packet loss on their line (pretty normal for the internet) will cause huge spikes.

    The 300ms built in delay is just on top of that.
    (1)

  6. #6
    Player
    Gravehill's Avatar
    Join Date
    Aug 2013
    Posts
    91
    Character
    Lieutenant Whiskers
    World
    Gilgamesh
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Shaone View Post
    ...I think there are probably bigger prizes available for anyone who can prove it's possible to exceed light speed. Of course there is latency, it's the fundamental part of communications.

    But I think there is some truth to the fact that the problems are between users and SE, and not directly on the server. I had massive lag, big spikes, rubberbanding everywhere, Titan was guaranteed death... and my ISP has been doing their best but so far no fix. So in the mean time, I'm using a proxy and apart from a few random 90k in instances (which doesn't seem to be related to the proxy, in game chat still works whilst disconnecting), I haven't had any of the problems I had before.
    Obviously there is going to be SOME latency, but it shouldn't be any worse than other MMOs. You guys make it seem like there are huge latency problems in every game that gets released. She said she has zero issues with latency did she not? Those aren't my words. I get 20 ping to the server and atleast 1 second delay. I can cast while moving. With 20 ping. Pretty sure that isn't normal.
    (3)
    Last edited by Gravehill; 11-08-2013 at 11:13 AM.

  7. #7
    Player
    HoroBoro's Avatar
    Join Date
    Aug 2013
    Posts
    213
    Character
    Marisa Kirisame
    World
    Cactuar
    Main Class
    Thaumaturge Lv 55
    Quote Originally Posted by Shaone View Post
    ...I think there are probably bigger prizes available for anyone who can prove it's possible to exceed light speed. Of course there is latency, it's the fundamental part of communications.

    But I think there is some truth to the fact that the problems are between users and SE, and not directly on the server. I had massive lag, big spikes, rubberbanding everywhere, Titan was guaranteed death... and my ISP has been doing their best but so far no fix. So in the mean time, I'm using a proxy and apart from a few random 90k in instances (which doesn't seem to be related to the proxy, in game chat still works whilst disconnecting), I haven't had any of the problems I had before.
    I believe the bet is to prove that latency in this game is equivalent to other games.

    You don't have to exceed light speed. You just have to compensate for human reaction time and work around conventional methods of packet sending. There's also methods that do checks later and roll back if necessary and in a non-intrusive way. In this game, the lag is in your face in a way that affects game-play mechanics.

    No one in Starcraft, League of Legends, WoW, Terra, etc complain that there's systemic, built in lag, for everyone. No one in those games complain that responsiveness is a real problem. In SC - no one blames your lack of micro on lag. In Terra, when you get out of the AOE, you know you're out of the AOE. Imagine trying to do Alistar headbutt pulverize combo in this game.

    I have no problem dodging anything. But I acknowledge that I can be out of the circle for .5 seconds and still get hit. I can dodge in this game because the requirements are lenient.

    Think of it this way:

    It's like asking to turn in a homework assignment when it hasn't been assigned.

    Yes - you can deal with it. You can learn about the disposition of the teacher and just do everything in the textbook.

    Yes - you can dodge it. You can make friends with the teacher and not turn it in. You can ask one of your overachieving friends and copy off of them.

    But is it fair?

    What if you just transferred to the class? What if you have to work part time to support your family, and just simply don't have the time to do everything in the textbook? What if, in the future, the teacher decides to put something in there that is totally unexpected?

    SE currently thinks it's fair.

    It's something I would like to be fixed. Or at least acknowledged.
    (4)

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