Quote Originally Posted by Dreamer View Post
I'm pretty sure this is indeed the case, but the GP loss whenever you switch to a gathering class still needs to die in a fire.
In fairness, it rather nullifies the meaning of being a gathering CLASS, if you can freely switch to between combat and civilian skill sets (For example it renders the stealth skill largely pointless if you can switch out, stab all the nearby enemeis, then switch back). You can freely switch between Disciple of the Land classes without a GP penalty.

Imagine if they allowed free switching; next logical step will be that switching at all is inconvenient, and it should be like Guild Wars 2, where you can use resource nodes while set to a combat class.