Simple, and less frustrating alternative, would be to set everything to its recast timer once you change classes.With the cool down resets this is an easier way for SE to keep you from using a CD on class 1 with a two minute timer, switching to class 2, then back to class 1 to reset the timer before the original 2 minute timer had refreshed. The way it works currently is MUCH easier than trying to keep track of all the individual cool downs for 20 different classes/jobs so you can't exploit.
Sure it sucks. but for SE it beats the alternative work/code required.
90s recast? gotta wait 90s (okay, sounds fair). 2.5s recast? gotta wait 30s (wtf seriously why?)



So Much This!
When I am chopping trees and watching paint dry, a FATE pops right next to me, I finish off the 2 chops I still have on the tree, switch into my CNJ, and have to stand there doing nothing at all while I see the zerg army overrun that FATE, and get Silver (sometimes even only Bronze) even though I've been there the whole time.
Just put everything into its recast cooldown and be done with it. I don't really see a point to force such a long cooldown on everything.
PS: IIRC the longer cooldowns do activate their recast timer upon switching. What annoys me to no end is the basic attacks like Fast Blade.
“There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
― Ernest Hemingway
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