Bingo. I'll be incredibly happy if they have a server that stops at CoP or ToAU.Question: what can SE change to make the XI Playerbase more Happy?
Answer:
Step 1. Keep FFXIV:ARR the way it is
Step 2. Merge the players on current FFXI servers so they can become populated again
Step 3. Use the remaining servers to create a Vanilla FFXI instance for players who are nostalgic for old FFXI
Step 4. Everyone wins!
If they want to play FFXI so much why don't they just go play it...
In case you (and everyone else posting this) is still puzzled, when people here are saying they miss stuff from FFXI they're talking about old FFXI not the new current version of FFXI. It's being brought up here instead of the FFXI forums because there's more traffic/attention to be brought up to the masses on these forums (and it's still managed by SE, who are responsible for any overall changes).
Hence, I suggested they add two separate versions of FFXI to satisfy the players (and get some profits while at it):
Question: what can SE change to make the XI Playerbase more Happy?
Answer:
Step 1. Keep FFXIV:ARR the way it is
Step 2. Merge the players on current FFXI servers so they can become populated again
Step 3. Use the remaining servers to create a Vanilla FFXI instance for players who are nostalgic for old FFXI
Step 4. Everyone wins!
Yes the problem is you.No, it isn't. Despite your attempt to make the direction of the game my problem it is not. The development of ffxi changed directions, there is no debating that and while the old content exists it is abandoned by the community, it is no longer rewarding, and in some cases it is simply no longer possible anymore period. It is a VERY different game than it was.
If XIV was a clone of XI, and added an update with bad items, you'd say "This update sucks, it is not worth going for the items".
If XIV was a clone of XI, and added an update with good items, you'd say "This update sucks, it made all my invested time pointless by replacing my items with new ones".
If XIV was a clone of XI, and never updated, you'd say "This game sucks, I've done everything and there is nothing to do".
So what should they do? Well, according to all the posters here, the solution is "redo the same game again because it was fun to play". Please realize it was fun because you hadn't played it already. I promise you that you do not want to do another relic over 2 years of grinding Dynamis.
I agree with OP. I was expecting a lot more FFXI in FFXIV. During FFXIVs down time I played a lame but cute game called Eden Eternal and it's more like FFXIV than FFXI is lol. I never had to group up for anything except dungeons, I got most my EXP to lvl up from doing fetch quests rather than actually PLAY the class/job I was trying to lvl and gear was just handed to me. (Theres even an area called The Lodestone)
actually i had wanted to counter the bad idea, but it was simpler to only see the good idea.
- the supporter role: god i wish they add it, really. but for this we will need to wait more support class released.
that all ^^
the rest are outdated idea that don't have it place in ff14. farm for days and days for get anything is fun when you have all your day at do nothing, people have family, jobs, friend, dogs... they need to take care. that don't means they don't have the right to enjoy the game.
some info you need to understand before make another mistake:
- you can hope for a raise of level in the 6-9 month coming, why? because a lot of legacy player have already every class to 50
- the content will evolve more than into ff11, every 3 month we will get content, pretty important from yoshi p words.
- more class based on new weapon added that will be added really fast (for the same reason of the legacy player ^^)
- more dungeon, more raid, more primordial, more content...
all of this for say, FF14 is not FF11 and will never be FF11
The thing is as far as exp goes, the days where we grinded for months for experience are long gone unless you're playing a KR MMO(and even they are starting to retire the system) and do you know why? Because the #1 thing to complain about in our day were the games being too grindy, experience too slow, high levels never visiting low level areas and low levels getting trapped because they couldn't level up with party content when there was no one to party with.
FF14 attempted to fix this and are continuing to try to do that. Sure you could say it was a heck an accomplishment to get certain things in 11. But is it because it took forever to do? Or because most people usually quit before they got to that point in the game?
There are some things that could come back from 11, this is essentially an FF tribute game after all. But they have to make sure it works with how this game is already built. They rebuilt the game once. I don't think they'll do it again to appease people who are holding on to how FF 11 was once upon a time.
Its got similarities but its different. I feel ff14 is similar to wow during vanilla stages to karazhan. Still have to do a pretty good amount of raiding and etc for gear which I prefer much over doing 10-15 dailies for a substantial amount of epic gear. Being given things easily is not as rewarding as earning things the hard way, I would say. However, that is an opinion and not all will agree with that.
Which goes against the very idea of an MMO being a growing, ever-changing world. It just wouldn't be viable to support and maintain a whole system that took back years of bug fixes for a very small minority of the population.
Last edited by Nahara; 11-07-2013 at 03:37 AM.
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