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  1. #1
    Player
    yukikaze_yanagi's Avatar
    Join Date
    Mar 2011
    Location
    Ul-dah
    Posts
    2,059
    Character
    Yuki Ynagi
    World
    Ragnarok
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Arkune View Post
    We go arround Circles.

    Tell me what makes this game different to WoW without Mention the....

    Fates
    One Character and all Jobs
    We have FF Classes/Jobs
    Do you realize all the FFXI stuff it's not something new ? Similar features were rampart in the past, and FFXI meshed together like this one did.
    Just to point out, the same could be said for WoW too: it didn't invented anything, it just massified and made more modern tons of feature from the past MMO.
    SC were new in FFXI ? Nope, everquest already had.
    WoW created skill trees and hotbars? No, they were around since the beginnings of MMO.
    Open world HNM? Already done way before FFXI.
    Istanced dungeons ? Always existed. FFXI had a lot, even dynamis was an istance.
    Quest based progression ? you don't wanna know how it's old. This is probably the only thing FFXI invented, the mass open world grind to exp (and it had a lot of flaws, let's not forget)
    Surprising, even open world events like FATE are very old as concept. They were first used in this way (i think, maybe there was even before) in warhammer, then re-used in rift, then again shaped in GW2 fashion.

    Do some research and you'll see MMO have stealed from each other since after the first generation. The thing is, after they stolen they put their personal flavor in. For now, we have only the FF feeling and the armory system. More will probably come in the future, very probably in the first expansion. But pretending to use FFXI features and calling that create something different it's beyond delusional.
    (12)

  2. #2
    Player
    Rhas's Avatar
    Join Date
    Feb 2013
    Posts
    543
    Character
    Rhas Itiron
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by yukikaze_yanagi View Post
    Istanced dungeons ? Always existed. FFXI had a lot, even dynamis was an istance.
    Quest based progression ? you don't wanna know how it's old. This is probably the only thing FFXI invented, the mass open world grind to exp (and it had a lot of flaws, let's not forget)
    First instanced dungeon I remember came out with Everquest Lost Dungeons of Norrath (LDoN) if I recall correctly. (even hated them back then as well lol)

    Quest based progression actually started oldschool back in text based MUDs, as did most of the other points you referred to as well
    (0)

  3. #3
    Player
    Merph's Avatar
    Join Date
    Aug 2013
    Posts
    50
    Character
    Merph Stromgard
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Rhas View Post
    First instanced dungeon I remember came out with Everquest Lost Dungeons of Norrath (LDoN) if I recall correctly. (even hated them back then as well lol)

    Quest based progression actually started oldschool back in text based MUDs, as did most of the other points you referred to as well
    The Realm had instanced dungeons and that came out well before EQ. I doubt that it was the first game to do so either.
    (0)

  4. #4
    Player
    Rhas's Avatar
    Join Date
    Feb 2013
    Posts
    543
    Character
    Rhas Itiron
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Merph View Post
    The Realm had instanced dungeons and that came out well before EQ. I doubt that it was the first game to do so either.
    Not sure I remember playing that one hehe, But I've played so many it's possible heheh
    (0)
    Last edited by Rhas; 11-06-2013 at 06:48 AM.