Yeah, sure. Lets let the Warrior keep Defiance and Inner Beast in sub 35 dungeons. Cool, now you can solo them because trash and bosses hit like wet noodles under 35 and IB would heal for half your HP bar on a noncrit.
Those low level dungeons were designed with the idea that no one would have access to certain important skills that could potentially make a mess of those dungeons.
GW2 does exactly what you're asking for. And it felt awful.
I rather like this system, a max level player can help a low level player without invalidating the experience for the low level player.


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really?! why!?

