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  1. #31
    Player
    AunaYuuki's Avatar
    Join Date
    Aug 2013
    Posts
    293
    Character
    Aizu Varenshutain
    World
    Excalibur
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by LolitaLollipop View Post
    LOL XD you sir have a sense of humor. I like it :3 !
    This is great.
    (2)
    "Only the victors are allowed to live. This world is merciless like that."-Mikasa Ackerman
    "Wouldn't it be good to forget everything even if it's just for tonight? Indulge in pleasure...breathe a sweet poison deep into your lungs."
    "Hatred and sorrow are power. They are yours to control. All you have to do is turn them into strength and use that strength to move forward." ~Sebastian Michaelis

  2. #32
    Player
    Baneus's Avatar
    Join Date
    Oct 2013
    Posts
    391
    Character
    Baneus Prime
    World
    Behemoth
    Main Class
    Thaumaturge Lv 56
    Quote Originally Posted by Allyra View Post
    Zooming out helps for nonlatency issues, but isn't the solution to the problems people have been having.

    I always keep my camera at max difference. Always. I don't even think about it anymore, soon as the camera goes in, I automatically bring it back out. That's a habit I got from playing PvP where I want to be able to always see the playing field as best I can. And yet I still get hit by landslide/plumes even when I am far away from them.
    Is there actually a way to get the camera to zoom out further than the UI default?

    And on topic, the additional 200-300ms ping I get makes getting out of any circular shaped damage ability an absolute crapshoot unless I'm almost at the edge to start with (slugs for instance, I still get hit roughly 50% of the time even if I'm already moving away when the cast bar starts and appear to be at almost max casting range to the target on my caster classes).
    (3)

  3. #33
    Player
    Maoxx's Avatar
    Join Date
    Aug 2013
    Posts
    29
    Character
    Maoxx Lynos
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Vestara_Khai View Post
    Snip.
    I will concur, that it is adaptable. In fact speaking for every encounter up to Titan HM, they are all predictable. But that's the thing you know whats coming next so you actually have some lead time (which can add up to even more than the lost time from the desync) before the skills come out. Let me ask you this do you think you would do half as well if say Plumes, or Landslide for example were Random? (IE the skill has a CD that happens after its used but once the CD is up it can go off whenever) Now I still imagine it would be doable, but most players wouldn't do well at all with this kind of mechanic with the desync, since your getting a lot of your reaction time cut off.
    (5)

  4. #34
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,353
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    The camera in that video wasn't zoomed out enough. I demand more zoom!
    (4)

  5. #35
    Player

    Join Date
    Jul 2011
    Posts
    99
    Hmm... I guess SE's next step will be to increase cast times on spells with very short cast times!!

    SE's logic working as intended!
    (7)

  6. #36
    Player
    GrossFabio's Avatar
    Join Date
    Sep 2013
    Location
    Ul-Dah
    Posts
    11
    Character
    Fabius Lannister
    World
    Behemoth
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Baneus View Post
    And on topic, the additional 200-300ms ping I get makes getting out of any circular shaped damage ability an absolute crapshoot unless I'm almost at the edge to start with (slugs for instance, I still get hit roughly 50% of the time even if I'm already moving away when the cast bar starts and appear to be at almost max casting range to the target on my caster classes).
    Same with me, I found that the best way to avoid being hit for an AoE due to server lag is to pass through the enemy (for example the Dullahan of AK).

    I think part of the problem is the sync between attack animation and cast bar, for example, enemy begins casting -> danger zone is displayed -> enemy end cast -> danger zone disapear -> attack animation goes. This makes possible to go out of danger and back to the attack animation without being hit. Maybe things could be better (I'm not saying the server update isn't a problem) if the cast bar and attack animation were synced.
    Edit: This problem was worse in the beta 3, but still is far from acceptable.
    (0)
    Last edited by GrossFabio; 11-05-2013 at 05:15 PM.

  7. #37
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,353
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    Sometimes works, but sometimes doesn't. Unless you react the second that cast bar appears (it may be at 0% on your screen, but on the server it's already at 15%), chances are you're gonna get hit even if you run behind the mob.
    (3)

  8. #38
    Player
    Ryans's Avatar
    Join Date
    Mar 2011
    Location
    Grid
    Posts
    853
    Character
    Ryans Tardis
    World
    Hyperion
    Main Class
    Gladiator Lv 53
    Quote Originally Posted by TheRac25 View Post
    Snip
    If you think that a 1 second delay for a select group of players is worse than 1.0 then you didn't you play 1.0. I occasionally get positional lag, but most of the time it is 100% accurate. Definitely better than the "If you aren't out of it before the move starts, you are going to die" every player experienced.

    I'm curious where all of you guys are playing from. I'm in California have no real problems and I would go as far as to say it is more accurate of a positional update than I had for WoW. I play with mostly people from the East Coast and none of them really have a problem. The only unpredictable connection is from our German player who I've seen die from cannons on ADS when he was standing next to the furthest ranged player. Our leader lives near Scotland and he doesn't have an issue, which has always lead me to believe it's mostly a client side connection problem with some server side issues mixed in.
    (1)

  9. #39
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,353
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Ryans View Post
    I'm curious where all of you guys are playing from.
    Australia + PS3 + Hyperion server = "Just quit the game" comments. People were quick to tell me this a month ago when I couldn't pre-dodge the plumes.
    (5)

  10. #40
    Player
    Snorgrind's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    82
    Character
    Momiji Inubashiri
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    I wonder how is that even possible. When you are constantly running server dont get any kind of info you have stopped. This should not be possible even with ping over 9000.
    (5)

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